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Everything posted by timetrial3141592
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Favorite Log Flume
timetrial3141592 replied to apollo210's topic in Theme Parks, Roller Coasters, & Donkeys!
The log flume at Canobie. By the way, what are the characteristics of a log flume? -
Game-The Guy Above Me
timetrial3141592 replied to alpengeistdude321's topic in Random, Random, Random
^wants to go to Oktoberfest \/knows what Oktoberfest is -
Roller Coaster Game
timetrial3141592 replied to RCT3Freak's topic in Roller Coaster Games, Models, and Other Randomness
Avonturenslang -
You Think You Know TPR?
timetrial3141592 replied to Jack57's topic in Theme Parks, Roller Coasters, & Donkeys!
(redacted) What park chain is designed by coasterdude5? -
The point of my RCT2 parks is not to look realistic, nor to be peep-friendly, nor to show off scenery-making skills... the point is to showcase my insane designs. If I were to build each of these coasters in the Roller Coaster Designer, you would be impressed. But I stuff them into a landscape that I call a "park". Think about this. The "mega park" that someone did a while back had no themeing, 200 coasters, and no landscaping. Nobody complained. I will not post screenshots until I am finished with a given section for good, so making rude comments about my scenery skills is not going to help. It just makes me feel bad, as I can only use the computer for one hour each day and I don't want to spend an hour on one building. In fact, my "windowless" buildings are windowless for a reason. Tunnels are supposed to be dark. Imagine if the tunnel on The Beast was refitted with a glass wall. It would ruin the effect, wouldn't it? In fact, I sometimes feel like I shouldn't put the fruits of my imagination up for download at all. In the real world, my parks would be different. I would put in lots of flatrides (the ones in RCT2 are unrealistic), I would put in more themeing, and I would have realistic supports. Much of my unrealisticness comes from the inherent unreality of RCT2. I can't go to RCT3 because my computer is a pile of junk. I try to be realistic with the layouts of my coasters (with a few exceptions: in my world, B+M's height limit is 349 ft; B+M loopers can go over 200 ft; almost all my custom designs are over a mile in length), but that's about it in my ability to be realistic; you cannot squeeze blood out of a turnip. You probably spend hours on each park, honing it to perfection; if I attempted that, the entire community would grumble about the length of time between updates. I don't have the patience to spend weeks on a single building, adding towers, windows, roofs, entrances, and whatnot, and then posting pictures up, only to be told that I did it wrong and should scrap the whole thing. How do you manage to keep enthusiasm? I just try to have fun designing parks. If you insist that they conform to your ideal code of "realism", I'll give you my parks and you can add scenery to your heart's content. Then I can make demands. Seriously, I feel that I should be able to design rides in peace, without rude comments about the scenery. You may make comments about the layout of the coasters, the layout of the park, or hints on how to improve the scenery, but don't complain about the lack of flats. Flats steal people off coasters, and their unrealistically low capacity (8 on a Top Spin?) keeps lines long and peeps annoyed. Enjoy what I do have, and don't complain about what I don't have.
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Well... it's about the same. I like doing this type of park. NOTE: The point of this park is not to look realistic, or to be peep-friendly, or to show off scenery-making skills... the point of this is to showcase my insane designs. If I were to build each of these coasters in the Roller Coaster Designer, you would be impressed. But I stuff them into a landscape that I call a "park". Think about this. The "mega park" that someone did a while back had no themeing, 200 coasters, and no landscaping. Nobody complained. I will not post screenshots until I am finished with a given section for good, so making rude comments about my scenery skills is not going to help. It just makes me feel bad, as I can only use the computer for one hour each day and I don't want to spend an hour on one building. In fact, my "windowless" buildings are windowless for a reason. Tunnels are supposed to be dark. Imagine if the tunnel on The Beast was refitted with a glass wall. It would ruin the effect, wouldn't it? In fact, I sometimes feel like I shouldn't put the fruits of my imagination up for download at all. In the real world, my parks would be different. I would put in lots of flatrides (the ones in RCT2 are unrealistic), I would put in more themeing, and I would have realistic supports. Much of my unrealisticness comes from the inherent unreality of RCT2. I can't go to RCT3 because my computer is a pile of junk. I try to be realistic with the layouts of my coasters (with a few exceptions: in my world, B+M's height limit is 349 ft; B+M loopers can go over 200 ft; almost all my custom designs are over a mile in length), but that's about it in my ability to be realistic; you cannot squeeze blood out of a turnip. You probably spend hours on each park, honing it to perfection; if I attempted that, the entire community would grumble about the length of time between updates. I don't have the patience to spend weeks on a single building, adding towers, windows, roofs, entrances, and whatnot, and then posting pictures up, only to be told that I did it wrong and should scrap the whole thing. How do you manage to keep enthusiasm? I just try to have fun designing parks. If you insist that they conform to your ideal code of "realism", I'll give you my parks and you can add scenery to your heart's content. Then I can make demands. Seriously, I feel that I should be able to design rides in peace, without rude comments about the scenery. You may make comments about the layout of the coasters, the layout of the park, or hints on how to improve the scenery, but don't complain about the lack of flats. Flats steal people off coasters, and their unrealistically low capacity (8 on a Top Spin?) keeps lines long and peeps annoyed. Enjoy what I do have, and don't complain about what I don't have.
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Three plus three is six.
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(Not a yes or no question)
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Random Question - Random Answer Game
timetrial3141592 replied to Patrick's topic in Random, Random, Random
Use the SHIFT key. What is the question to which the answer is "Chicken Teriyake"? -
I have been working on a new version of my Seventh Flag park. This park is not intended to be realistic, so please don't comment on the lack of scenery. Current lands: Vekomaland This is a smallish area that is packed with Vekomas. Coasters: Boomerang on Crack This is not a boomerang. Expedition SLC Based somewhat off Jubilee Odyssey, this 9-inversion beast can be rough. Headbanger Express This is based off Goudurix and Millennium Coaster. It also has 9 inversions, and is quite rough. Token Kiddy Coaster This is a kiddie coaster in the middle of Vekomaland. Mines of Vekomaland A mine train, this coaster goes underground for quite a while. Suspended Nonlooping Coaster This is an Arrow suspended with Vekoma trains. It weaves around all the other coasters. Flight of the Vekoma This weaves everywhere: through BoC's loop, around Headbanger's sidewinder, under TKC's lift, around SLC, through MoV's supports... you get the idea. Not Exactly Airbag People A Booster Bike, this goes outside Vekomaland for a bit. Mt. Terrain This is a mountainous area in the lower left of the park. Coasters: Mt. Terrain Looper A beautiful custom Schwarzkopf 3-looper. Super Wheelchuck A Morgan hyper. Includes a compartment in the lead car with 120 spare wheels: 60 road wheels and 60 upstop wheels. Shoot the Chutes A Shoot-the-Chutes ride with an airtime hill before the splashdown. In the real world, the boat would skip across the surface of the water. Mt. Terrain Bobs A stunning 160' GCII woodie. Dives all over the terrain. Teh Woods A small forest with a large coaster. Coasters: Werewolf This Gravity Group twister provides extreme thrill, way more airtime than you would ever need, and six 90 degree banked turns. Switzer Land This is a flat area of the park that has lots of B&Ms and Intamins. Coasters: Decent B&M Hyper-Twister Forget Raging Bull, this coaster provides airtime in heaps. Yet Another B&M Invert An 8-inversion B&M inverted. In order: Loop, Zero Gee Roll, Loop, twisty bit, Cobra Roll, more twisty bits, Wingover, Immelmann, twisty bit, Wingover. Launched Coaster A nonstandard Premier LIM bowl. Other Launched Coaster Another Premier bowl, but a bit bigger. Not a Launched Coaster A Dive Machine wedged between LC and OLC. Ruby vs. Sapphire 580' tall dueling Intamin hypers. Emerald 425' Intamin hyper. And now, a Ride Review for Werewolf. I went to the Seventh Flag on an impulse. They had just opened a Gravity Group woodie, and I intended to see if it was as good as Hades. I went through Vekomaland, noting the cage of steel that the coasters formed. Passing Airbag People, the path went underground. When it came back up, I saw the huge wooden coaster. I got in line. The line moved surprisingly quickly. Thank you for three-train operation, Seventh Flag! I got in the front car, front row, and pulled the lap-bar down. Soon, the dispatcher pressed the button and the coaster climbed the lift. The train passed through a hole in the roof of the station, and climbed up the gigantic lift. I looked to my left and saw a tangle of track. We crested the lift, and dove down a drop reminiscent of Raptor. The hill bottomed out and supports flashed inches above my head. The train climbed the second hill, flew over, and I was pressed into the lap-bar. Fortunately, the lap-bar was comfortable. The train dove, climbed, and roared around turnaround 1. Pulling out of the turn, the train took a sudden dip, producing insane air. A dive under more supports brought me into a double-up. We dove under the lift, around a high-speed turn, and into two 90 degree banked turns in rapid succession, followed by a double-down. A climb brought the train to a dive and another 90 degree turn. Pulling out of that, the train took another ejector dip, into two hills, and then into turnaround 4. After that and another 90 degree banked turn, the train dove, climbed, went through an S-bend, and flew down a spiral dip. A few more hills later, the train roared along the return run, producing ejector air all the way. Another 90 degree banked turn, a non-inverting corkscrew, a few more hills, two helices, and the train rolled into the brake-run.
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What's the worst song you ever heard?...
timetrial3141592 replied to Movieguy's topic in Random, Random, Random
There is some good rap... the really old stuff, Hyakugojyuuichi 2003, and Classical Rap by P.D.Q. Bach. -
No. Have you tried to solve notpron?
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Game-The Guy Above Me
timetrial3141592 replied to alpengeistdude321's topic in Random, Random, Random
^^ seen Sears Tower ^will ride B&M Speed Coaster \/wants to ride Expedition GeForce -
Random Question - Random Answer Game
timetrial3141592 replied to Patrick's topic in Random, Random, Random
hey don't you gimme that look you never had what it took i took the beef and i beefed it up you sat and whined while i took the cup of gold you're getting old when you see this face you'd better fold take this mop and shove it boy 'cause it's the only way you'll be employed Have you ever noticed that Toad has been flipping us off for 20 years? -
think you're cool saying all your base? get that xaio xaio out of my face you've gotta be kidding me with that crap animutation's where it's at
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Kings Island (KI) Discussion Thread
timetrial3141592 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
It looks like the questions were scripted. -
Random Question - Random Answer Game
timetrial3141592 replied to Patrick's topic in Random, Random, Random
where h meets h you'll find an o should you count it? the answer's no the first isn't far away just two steps north, you're on your way this one counts so write it down next go twelve steps right and six steps down that's the second, it counts as well now take three steps towards the letter l don't use this one, just change direction three steps south is your third selection from there go to the very top don't write it down, no don't stop but three spaces right is what you need you should have four now to proceed the fifth one lies somewhere below where the column crosses the sixteenth row the next to the last is five steps right that should make six, the seventh's in sight it's seven spaces in one direction but you must make this last selection What is history but a lie agreed upon? -
Sorry to double post, but I solved the first puzzle. The answer is "memoria technica".
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I will put up four lines at a time. hey you sit down and listen don't be flippant and don't be dismissin' think you're a flash encyclopedia? eating breathing macromedia?
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Random Question - Random Answer Game
timetrial3141592 replied to Patrick's topic in Random, Random, Random
That oak tree in the garden. if you got the time, go grab a pen and watch that thing again and again try to figure it out, what does it mean? what's the significance of mr. bean? -
Random Question - Random Answer Game
timetrial3141592 replied to Patrick's topic in Random, Random, Random
Because of the slaughter at Doru Araeba. Why am I holding this gun and axe? Do exploding pacemakers cause heart attacks? Will Mr. Bean ever get his fill? Or will he just keep on telling me to kill? -
I just drank a gallon of Gatorade.
