kalvin Posted May 22, 2009 Posted May 22, 2009 Ive seen the entrance before, I just didnt make the connection.
Goliath513 Posted June 1, 2009 Author Posted June 1, 2009 Ok, we all know Six Flags parks have OD on Johnny Rockets parks in the past few years. Here are this park's numerous Johnny Rockets joints.
thrillgeek Posted June 2, 2009 Posted June 2, 2009 Hahahahaha I love how you made all the JR's all a little different instead of all the same. Great job! Now I'm assuming they are no where near the Vekoma rides?
Goliath513 Posted June 4, 2009 Author Posted June 4, 2009 Here's a couple more screens. Superman: The Pursuit Thomas Town
R.C. Posted June 5, 2009 Posted June 5, 2009 Wow. Everything looks so good! I love the custom Johnny Rocket's sign. Superman looks awesome too. I want to see the whole layout. I'm really looking forward to when you release this park!
Thelegendarymatthew Posted June 5, 2009 Posted June 5, 2009 Everything looks good, but I got to nit pick (like always ) -The trains of super-man -The track for the train should be a mine train track, or you can change the ones in that building. -Matthew K.
Mochtroid Posted June 5, 2009 Posted June 5, 2009 Thomas Town is great! I can't see the superman screen. The park looks pretty good.
Thelegendarymatthew Posted June 5, 2009 Posted June 5, 2009 ^ I can see it, but here you go here u go
ericmichaellucas Posted June 5, 2009 Posted June 5, 2009 I love how this park is shaping up. I do have a small question: I noticed that you and other members are are to merge tracks to make a realistic looking transfer track or twin loading station. How do you do this. I have been playing with the 8 cars and SoB trainers for a couple months now trying to figure it out. Please can someone help me?
Six Flags Enthuseast Posted June 6, 2009 Posted June 6, 2009 ^This is the ticket right here: http://www.coasterforce.com/RCT_2_Hacking_and_Trainers_-_Track_Merging Also, how did you get the cool version of the Intamin track and train? I'd really like to get a download to add to my park collection! So far, you're doing a very nice job on the park. Keep up the fantastic work!
themeparkman25 Posted June 6, 2009 Posted June 6, 2009 ^ Ya that is explains how to merge well, but it doesn't explain how to make a working transfer track (or the turntable in the thomas town case). I think that was what he meant to ask.
panther33 Posted June 6, 2009 Posted June 6, 2009 Looks great, but the my only complaint is that there are no catwalks.
Stoksy Posted June 6, 2009 Posted June 6, 2009 ^I have to disagree with you on that one, I feel that catwalks are unecessary on most coasters, except for the occasional arrow and B&M, but that's just my opinion. Looks great, I think the hacks on the Superman coaster add a nice touch.
Goliath513 Posted June 6, 2009 Author Posted June 6, 2009 For the transfer hacks, this is the hack that I use. I used this same method for the trains in Tidmouth Shed in Thomas Town. http://rcttutorials.bizhat.com/hack9.htm As for the working dual loading stations, here is the hack for that. http://forums.nedesigns.com/index.php?s=&showtopic=15954&view=findpost&p=351197 I didn't bother to make a working dual loading station on the log flume since we all know how most parks, like SFMM, only use one side of their dual station log flumes. Jordan, the turntable (like in the real Thomas Towns) is for scenery purposes and is non-functional.
HPCrazy Posted June 7, 2009 Posted June 7, 2009 Wow, this park looks very amazing! You amaze me at your RCT2 skills. I haven't tinkered with RCT2 since I got RCT3 when it first came out. The Thomas Town section really came out great! Well the whole park seems to be coming out great....what more can I say! Can we see an overview of the entire park?
Goliath513 Posted June 20, 2009 Author Posted June 20, 2009 Ok so this project came very close to ending recently because my OS became corrupt and my computer was unusable for a while. After I reinstalled Vista and RCT2, I had problems loading the park due to a few objects that didn't export. Even after copying everything over from my backup drive, the park still wouldn't load because at least one Time Twister object somehow got into the park. I don't even have Time Twister, so I'm not sure how this park worked before the overhaul of my computer. Thanks to learning how to use ParkDat, I removed the problematic TT objects (despite them being in use in the park) and now it works fine! Anyways, here's an update just to show things are working again. This Viper is based off the Phoenix at Knoebel's.
Six Flags Enthuseast Posted June 23, 2009 Posted June 23, 2009 Yes, a very nice looking coaster indeed. Do you mind terribly if you get a bigger layout shot? Looks good.....
Reon Posted June 23, 2009 Posted June 23, 2009 No matter how your park turns out, I'm arleady giving it 5 stars for the Phoenix clone The rest of the place does look pretty awesome so far...keep it up! (But mostly the epicness of Phoenix)
emberfoot4565 Posted April 5, 2010 Posted April 5, 2010 Is this park dead now? I really liked it and would love too see what you do with this park.
Goliath513 Posted April 6, 2010 Author Posted April 6, 2010 This has been dead for a while now. I released the unfinished download at NE last summer.
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