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ericmichaellucas

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Everything posted by ericmichaellucas

  1. Welcome back CD5. Looking forward to another awesome storyline and great RCT3 designs.
  2. I've not posted often, but I have followed this timeline since page 1 and have always enjoyed not just the park but the storyline you created that really gave this park life! This is without a doubt, the best RCT3 park I have ever seen. It is a shame it had to end. All the best for future developments, CD5.
  3. "Hey, Joe. How's the brew?" "It's lookin' like a good batch, Fred."
  4. Could someone please send an email to Prince Desmond. A coaster like this surely deserves the same care and attention promised to The Big Dipper! I'm just saying!
  5. Hi all. I've started work on my new RCT2 project and thought I would get some feedback from the TPR Community. My new park is Birchmere Park Park Entrance 30-9-10 2_edited-1.bmp Birchmere Park's entrance area Buffalo Entrance 30-9-10.BMP The queue line for Birchmere Park's first coaster, Buffalo. Buffalo Overview 30-9-10.BMP The overview of Buffalo so far.
  6. Always been a fan of your work Nin. I will be following this one as closely as Charleston Gardens/SF South Carolina
  7. I am so stoked that this park is making a comeback. Shame about it being Six Flags though
  8. Okay, my first ever NL review, so here goes... In short, a great coaster. The layout is original with tell-tale signs of other tried-and-tested B&M Inverts. The pacing of the inversions works very well, enough to make me think I was riding Nemesis Inferno through half of it My only issues were the e-brake test and the placing of trees in some areas. After the MCBR, the train is unable to clear the second loop. This was easily remedied by editing the brake run to include the transport option at 16 mph, matching your minimum speed set on the brakes. The trees will need to be moved around a little as there are a number of collisions along the track. Overall, I enjoyed this coaster very much. It's exciting to look at as much as it is to ride! 8/10 I look forward to seeing what else you can come up with. Eric Lucas
  9. I'm afraid I am too forced to throw in the towel. I haven't been able to give the park much time and as a result is only around 50% complete. Best of luck to the completed entries.
  10. It's a nice addition to the park, one that I'm sure would be busy during the lunch hours as people rest from the rides. I do hope, however, that Charleston Gardens doesn't put too much emphasis on their gardens and end up like Cypress Gardens.
  11. Heard about this on the breakfast news this morning. Just had to look it up. Here's the link. news.bbc.co.uk/1/hi/england/wiltshire/8399996.stm I wonder if any high streets will be renamed Main Street or estates changed to Pirates of the Caribbean Road
  12. Great TR and a very big congrats on your engagement. I'm somewhat envious, my other half swears she'll say no if I ask her to marry me anywhere near a themepark. Although I think she'll accept a proposal in front of the WDW castle and fireworks.
  13. This is the first attempt at a FlowRider I've seen and I must say I think you've pretty much hit the nail on the head. IMO it's as good as you're gonna get with RCT2's limitations. Keep up the good work, I'll definately be downloading when/if you release.
  14. ^Thanks. Kali's development was kinda hard for me as it was my first "real" attempt at an impulse.
  15. Okay guys. New one. Will be getting a new computer in the new year. One that will hopefully have a video card at least twice as good as that in my current laptop ("stupid video card, runs No Limits at only 4fps!"). Anyway, it's almost a dead cert that the new desktop is gonna come with Windows 7. Has anybody tried RCT2 and the add-ons with Windows 7 and if so, how well does it run? Does Windows 7 have the same issues with 8Cars as Vista or does it work better? Haven't seen these questions asked yet and thought they were obvious questions to be asked Thanks Eric
  16. Hi guys. I've been away from RCT for a while predominantly due to a creative block. However, I'm now back ready to see my entry through to completion before the contest deadline. Not a lot of progress has been made, just some tweaks here and there to make the park a bit more peep friendly and a new coaster, Kali... Kali.BMP This ancient goddess, protector of the forests is angry to say the least. She'll launch you out of the station at speeds in excess of 60mph and hurl you into the skies above. At 160ft, that's a long way to fall!
  17. I think, as far as the foliage goes, less is definatley more. The map looks a bit too overcrowded with trees to me. A couple more buildings will definatly help as long as they are themed correctly. I also think the coaster is slightly over supported. Just my two cents, otherwise good layout. Although, being brutely honest, I don't think it'll make Design. Eric "honesty is one of my middle names" Lucas
  18. ^^ You can find my last update on page 6. I am documenting my progress as and when I feel it is suitable. I've not kept any aspect of my park a secret as this is my first contest entry and I doubt anything I create would be "groundbreaking" enough to warrant excersing the UK Official Secrets Act As far as the Woodlands Park Season Pass goes, I added this as a little bit of fun in the hope of energising some new ideas. Rest assured more pictures will be posted when I have anything new to mention. Eric
  19. I loving the look of this park. Some inventive ideas. I'd never considered disabled ramps in place of stairways. By the way...S.I.D=Shooting Interactive Darkride???? The three screens at the end of the ride makes me think of M.I.B Alien Attack at USO. Keep up the great work!
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