Loefet Posted February 7, 2008 Posted February 7, 2008 First of all, what version of NL are you using and what web browser? 1-1.7 2-Internet explorer Just to elaborate on the matter, it is'nt picking up any of the NL files I've downloaded since I've transfered NL to my laptop from our old computer so it is'nt to do with what version I got (I think). Check so that the browser saves them to the computer and not open NL to view them directly.
someone987 Posted February 17, 2008 Posted February 17, 2008 how do u make inversions on roller coasters in nl?
hyyyper Posted February 17, 2008 Posted February 17, 2008 if you get yourself a tutorial you know how, go to www.nolimitscoaster.de or google it
thrillgeek Posted February 19, 2008 Posted February 19, 2008 Sorry if this has been answered previously. I already looked and didn't see it. Is No Limits only available to purchase online? I've looked in every game store and haven't seen it.
hyyyper Posted February 19, 2008 Posted February 19, 2008 ^i believe it is in german stores, for all other contries, use: www.nolimitscoaster.com
hyyyper Posted February 20, 2008 Posted February 20, 2008 I believe it are high G's or quick changes in G's. Not sure though, it seems that the definition of pumping varies per person. EDIT: looked it up: pump·ing /ˈpʌmpɪŋ/ Pronunciation Key - Show Spelled Pronunciation[puhm-ping] Pronunciation Key - Show IPA Pronunciation –noun 1. the act or process of pumping or the action of a pump. 2. Meteorology. rapid change in the height of the column in a mercury barometer, resulting from fluctuations in the surrounding air pressure. so it's a rapid change in G-force
Force 310 Posted February 20, 2008 Posted February 20, 2008 I always took the definition of pumping to be a track transition that wasn't executed smoothly-- instead of a smooth helix with a steady circular motion, for example, you would have a "pumpy" helix on which there is a noticeable and snappy transition between track segments. Basically, if a track is pumpy, that means that at several vertices, it snaps to the next track segment instead of smoothly flowing into the next segment. Long story short, it's a bad thing and should be avoided.
CCJared Posted February 20, 2008 Posted February 20, 2008 To straigten out all this, what is pumping? fiasco, i shall tell you all, what it is defined as by professionals. Pumping is when the radius of a corner is not constant the whole way through, so like Force 310 said @there is a noticeable and snappy transition between track segments." Thos os beacuse of a non constant radius through a corner.
DBru Posted February 20, 2008 Posted February 20, 2008 If you use the terraformer AFTER you place custom supports, will it mess them up?
CCJared Posted February 20, 2008 Posted February 20, 2008 it will move ypur footers around and if the terrain intersects at other points over the beams, then yes.
Force 310 Posted February 20, 2008 Posted February 20, 2008 You should always leave support work for the very last step anyway, especially so for custom supports.
thrillgeek Posted February 20, 2008 Posted February 20, 2008 Sorry that this isn't a question or anything but I'm finally getting No Limits!!! Wait I do have a question. Can you create custom coasters at any angle unlike RCT3? Like inversions diagonally?
Force 310 Posted February 20, 2008 Posted February 20, 2008 All of the track in NL is entirely custom unless you use ctrl+E and/or Elementary or some other element-creating program. True to the program's name, there are few limits to what you can build (although you are limited in some respects-- the coasters can "only" be about 493 feet tall at most, the coaster's layout has to fit within a huge square area to which you are allotted, and launches only go up to 124 mph).
Yankee cannonball Posted February 22, 2008 Posted February 22, 2008 okay, I got a triple for ya. how can I tell how tall my rollercoaster is? I also want to know how I do a screenshot. and I know someone has posted it recently, but I can't find it, so where do I get the white environment and other environments?
hyyyper Posted February 22, 2008 Posted February 22, 2008 to measure height: go into side or front view. Then place your mouse on the heightest point of your ride, and look at the 3 numbers just above the viewscreen. These display coordinates. The Y-coordination stands for height. to make a screenshot press K in the simulator, the screen is then stored in ...\No Limits\screenshots\ as for enviroments, you can select them in the sim, and i don't make them myself, just download a lot of tracks from exchange sites (coastercrazy.com or coastersims.com) and then your collection of enviroments will steady grow. Make sure to credit the maker of the enviroment when uploading. The white enviroment, and enviroment creator is available at www.nolimitsdevcenter.net
Diab Posted February 23, 2008 Posted February 23, 2008 I can't download tracks because I don't have the track packager but I can't get the track packager because I have a Mac Anything I can do?
Loefet Posted February 23, 2008 Posted February 23, 2008 ^ Well you can always try the trackpackager for mac... Here > http://www.interfix.net/macnlpackextractor/
Vekoma Fan Boy Posted March 1, 2008 Posted March 1, 2008 You have to play with the deceleration rate for the station brakes until you get it right.
sfkk339 Posted March 7, 2008 Posted March 7, 2008 Ok...i'm so confused first i cant even get into the simulator it says it can not switch to 800x600 switch to mode first help me! Also i just don't get how to make coasters i've tried for 2 months and i don't get it does anybody know some toturals. PLZ HELP!
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