coasterlover420 Posted September 8, 2011 Share Posted September 8, 2011 ^A couple tips: With the banking - try making the segments longer, but with a higher tension, so they appear smoother With Normal - Just keep tweaking. Go through the element mentally and figure out what the forces are going to do. It usually helps with the symmetrical elements to use a Bump transition through the middle in stead of two separate Normal segments. With Laterals - Zero? Good luck! Link to comment Share on other sites More sharing options...
B&MIntaminGCI Posted September 9, 2011 Share Posted September 9, 2011 I tried all of that, I get like a weird twist that goes vertical and get frustrated, I'm usually good with doing this stuff, I already memorized how to make inversions, lifts, stations and all the "basics" but I cannot figure out the hammerheads for the lift of me. I wish there was like a quick text tutorial for a basic one to get the shape and banking and stuff. Link to comment Share on other sites More sharing options...
mightbeawannabe Posted September 9, 2011 Share Posted September 9, 2011 ^Try to make the pullup segment (normal) shorter. You see, that's probably the single hardest thing to get right in Newton2. Just fiddle with it for a long time and you might end up with something useable. I'd not recommend it for a beginner in Newton2. I find it insanely difficult myself, and I've been using Newton2 since about Feb. of 2010. I still haven't gotten the descent side down, the ascent is the easiest part for me- And be sure you use a bump during each roll, dropping to a bit less than 1 or 1. No less than .7-or it'll look very flat. I'd say about 2-2.5 is good for the turn at the top- And like the person before me said: Long roll segments on the ascent and descent, and a short period of no change at the top. Link to comment Share on other sites More sharing options...
B&MIntaminGCI Posted September 9, 2011 Share Posted September 9, 2011 That's what I heard, for some reason B&M hammerheads refuse to be made properly in Newton2, I saw one really good one built over at Nolimits-Exchange, and I tried to "replicate" it to my best, but it turned out terrible, but thanks, I'll continue to fiddle around with it, hopefully I can get something decent soon! Link to comment Share on other sites More sharing options...
A.J. Posted September 9, 2011 Share Posted September 9, 2011 (edited) That's what I heard, for some reason B&M hammerheads refuse to be made properly in Newton2, which is why I don't make B&Ms or Intamins or the like - I make all my rides custom, so I'm not restricted to re-create an element to an exact manufacturer's specification. Edited September 9, 2011 by A.J. Link to comment Share on other sites More sharing options...
B&MIntaminGCI Posted September 9, 2011 Share Posted September 9, 2011 Well, I have some weird fascination with B&M hypers all of a sudden, and I got a really awesome idea for one, and I want to make it while I'm inspired. Link to comment Share on other sites More sharing options...
jarmor Posted September 11, 2011 Share Posted September 11, 2011 Help! I was in the middle of designing one of the most awesome B&M dive coasters-the next generation, and I, after saving my pc, did a power shut down and when iy pc came back up, I tried to open the file and I got a "File I/O error" "can not load track". Has this happen to any of you guys? What can I do to save this track? Im gonna attach the file here and I want you guys to see if it opens for you... carowindsdive.nltrack This is a top secret design please dont share with anyone...heh heh. Link to comment Share on other sites More sharing options...
B&MIntaminGCI Posted September 11, 2011 Share Posted September 11, 2011 I couldn't open it, sorry I got the same error Link to comment Share on other sites More sharing options...
AJClarke0912 Posted September 12, 2011 Share Posted September 12, 2011 Can't open it either. Looks like it might be corrupted somehow but I don't know why or how. I don't know how to help that either. Link to comment Share on other sites More sharing options...
Aceattack52 Posted September 12, 2011 Share Posted September 12, 2011 It can be found here And here is the direct download. the page no longer exists where can i find the download? Link to comment Share on other sites More sharing options...
mightbeawannabe Posted September 12, 2011 Share Posted September 12, 2011 ^It's included in NL now. Link to comment Share on other sites More sharing options...
coasterlover420 Posted September 14, 2011 Share Posted September 14, 2011 I tried all of that, I get like a weird twist that goes vertical and get frustrated, I'm usually good with doing this stuff, I already memorized how to make inversions, lifts, stations and all the "basics" but I cannot figure out the hammerheads for the lift of me. I wish there was like a quick text tutorial for a basic one to get the shape and banking and stuff. Here is something I put together in a few minutes, so it's not perfect but it is something you could base it off of. Good luck! For some reason TPR would not let me upload .newt2 files, so change it from .txt to .newt2 example1.txt change extension from .txt to .newt2 Link to comment Share on other sites More sharing options...
B&MIntaminGCI Posted September 14, 2011 Share Posted September 14, 2011 Thank you so much! EDIT1: I reviewed your creation and it's better than anything I've made in Newton2 but it seriously confused me more. I guess because multizones don't highlight which force section is which so trying to guess what sub zone is what made me more clueless. Someone over at Nolimit-exchange made this with one multiforce section and 5 equal roll/normal zones. I wish I had the file to see what transitions or forces he used because I'm completely lost. It looks so simple but I honestly cannot recreate it for the life of me, or even begin to create my own. EDIT2: I actually pretty much, just recreated that hammerhead, though it didn't flow as good as that one, it was pretty pleasing. I'm finally getting the hang of what I need to do! Link to comment Share on other sites More sharing options...
AJClarke0912 Posted September 14, 2011 Share Posted September 14, 2011 You do realize that when you have no overlapping zones in multi-zone, you could just design in single-zone (which would narrow the selection so you can see what you're working on versus highlighting the whole element). I'd still recommend multi-zoning it, but instead this time actually using it for what it was made for. Try overlapping the roll over some of the other positive force zones and you'll see that the roll will be much smoother and more fluid. Link to comment Share on other sites More sharing options...
B&MIntaminGCI Posted September 14, 2011 Share Posted September 14, 2011 Oh I know! I was just basing it off of that hammerhead, that isn't mine! My mulitzones usually always overlap, but I was trying to "recreate" that one, but they do usually overlap. Link to comment Share on other sites More sharing options...
AJClarke0912 Posted September 14, 2011 Share Posted September 14, 2011 Just making sure. Link to comment Share on other sites More sharing options...
coasterlover420 Posted September 14, 2011 Share Posted September 14, 2011 Upon further notice, this is just me, I would use quaternion rather than euler. This makes it easier to avoid weird upward spirals... Link to comment Share on other sites More sharing options...
B&MIntaminGCI Posted September 14, 2011 Share Posted September 14, 2011 I got it perfect with Euler! I know how to make them now. Basically the initial values I used were Speed: 30 m/ps Force: 3g's Roll: 0 Height of the ground: 5 meters Then I made it a multiforce segment. Reduced the G force to 1.7g's, and rolled 20 degrees to the left, added another segment and made it so that it rolled to 95 degrees in the other direction, so a -115 degree bank. Then added another segment to keep the turn around even, then basically mirrored everything from the entrance of the hammerhead, and tweak somethings to make the height of the entrance/exit relatively the same, and you'll wind up with a hammerhead similar to Behemoths with the entrance/exit close together and it has the teardrop-esque shape. Link to comment Share on other sites More sharing options...
mightbeawannabe Posted September 14, 2011 Share Posted September 14, 2011 May I check your Newton2 file? There are ways to avoid nasty Newton-ness that should be avoided at all costs that I can point out to you. Link to comment Share on other sites More sharing options...
A.J. Posted September 14, 2011 Share Posted September 14, 2011 I'd really like to know exactly what "Newton-ness" is. Link to comment Share on other sites More sharing options...
B&MIntaminGCI Posted September 15, 2011 Share Posted September 15, 2011 I figured out how to make them though, I got it down! Link to comment Share on other sites More sharing options...
AJClarke0912 Posted September 16, 2011 Share Posted September 16, 2011 I'd really like to know exactly what "Newton-ness" is. To summarize, it's usually track that appears "overheartlined", which isn't necessarily true, but it looks like that because: - Roll rates are too fast. - Construction of track is really simplistic. * Because of those two factors, Newton-y tracks tend to ride very wavy and rotate with extremely high torque. Since a lot of Newton users are just starting out, a lot of tracks are simplistically constructed. Therefore, many of them are inaccurate, AND they all look the same. So the term "Newton-y" comes from the fact that it looks like your basic Newton track that was created very quickly (whether it was made quickly or not). Designing with single-zones (or designing in multi-zone but not actually using it for its purpose) is a major culprit to a lot of Newton-y tracks, as well as not tinkering with transition types, not factoring in airtime on inversions (simply twisting the element as you see in the video below), and extremely heavy (and ejector) G's. The term itself probably derives from terms like "B&M-like shaping", where "B&M-like" is replaced by "Newton-y" as a company style if you will. It's like saying "if Newton was a company and they designed rides based on their roots, this is what it would be like", although that's not entirely the case. EXAMPLE: (not necessarily meaning to pick on HCL in particular, but it's understandable for a first Newton track, especially with Newton1, which had just come out at the time) Some people generally don't like to use that term, but I think it's okay to use. It is easier to say then quote the above description each time. Link to comment Share on other sites More sharing options...
A.J. Posted September 16, 2011 Share Posted September 16, 2011 Hmmm, ehhh, it makes sense. Some transitions on real-life roller coasters are insanely quick (such as Intimidator 305), but I understand the rolls. In reality, having a really tight roll is physically possible if the front set of wheels is its own zero-car (like B&Ms and recent Intamins like Maverick). Link to comment Share on other sites More sharing options...
AJClarke0912 Posted September 16, 2011 Share Posted September 16, 2011 ^Yes, tight rolls can be done correctly. Problem is, a lot of people just head into Newton and yank the roll the other direction and don't account for any positive force change, so it looks and acts really weird (like the example shown). If you do tight rolls correctly though, you can actually make them quite rapid. Link to comment Share on other sites More sharing options...
mightbeawannabe Posted September 17, 2011 Share Posted September 17, 2011 ^^The airtime or semi-weightlessness you feel for that split second in a roll is what keeps it safe, rapid, and more-or-less level. On most Newtony coasters they hold the Gs through it, snap it so hard it breaks necks and make it exit the roll by ascending at about 20°. You can probably see most people's problem with Newtony tracks- Link to comment Share on other sites More sharing options...
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