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coasterlover420

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Everything posted by coasterlover420

  1. ^^ 1. I think I mentioned the elementary! Read the whole post! 4. I'm basically saying that it should be a game and not a simulator. 7. It's really not that hard, you know. They got to 400 feet, it wouldn't be that hard to get to 500 or 600 .
  2. I can name a lot of things that any game needs! 1. There should be an option where you can tell it you want a flat turn like, say, 180 degrees, and tell it the radius and it will put it (basically the elementary, but inside the game itself so you don't need two windows going) 2. ^People 3. The ability to build more than one ride in a scenario. 4. Basically, make it a park game instead of a RC game. 5. Choices for what type of train on a track (ex: intamin track is all the same but with completely different trains. There's xcelerator trains, Dragster trains, Giga/Hyper trains, and Regular Rocket Trains. The option should be for just the one track) 6. A much wider variety of track types 7. Literally NO LIMITS. The launches can only go 124 MPH and the track can only go up 490 feet. Talk about limits! And much more...
  3. I'm going to Cliffs' opening day this saturday. I really don't expect it to be like some huge occasion or anything, but it'll be lots of fun! I'll probably only ride the Rattler and the Cliff Diver.
  4. ^Sorry, The only thing I can think of is to get a video converter of some kind. None of the ones I can find actually work, so I can't convert them. Sorry. WMP should play them, though. That's weird. Perhaps download a later version of WMP?
  5. ^^You can do that with The 8 cars per trainer. Just make the ride in your park, then minimize the program (alt+tab) and open 8 cars per. There should be an option called "rides". Go to the first option called "Edit Ride Stats" and look through the box that says "Train Type." Then you can experiment with everything else in there. I personally love using the lift speed adjuster, cause then you can put flat lift anywhere and you have a launch that's actually gradual instead of instant!
  6. What's: 1. The Processor Speed 2. Amount of Memory (in Megabytes) ?
  7. ^Why the hell would they do that?
  8. ^Yeah, that was my very first intention!
  9. It sucks when coasters are closed!
  10. No. Want to though! Are you going to SFMM in June? (cause I am)
  11. My video editor makes everything wide screen and stretches the picture and it pisses me off!
  12. here's like 4 more videos. One was when it ACTUALLY GOT STUCK AT THE TOP!!!! IMG_0001.zip IMG_0036.zip Here's a video of the rollback brakes in action!
  13. Go to http://www.rcttown.com and look for something!
  14. This is my coaster that I built in like a day. It's actually pretty good. I installed a launch system that will rocket the coaster to like 6 feet in like 1/2 a second. I used a pulley and rubber bands and a lawn mower motor as a weight. Then I ran a string through the launch track and attached it to a Knex piece, which fits into the back of the car. The Rubber bands are released by a quick release system under the train and the car is rocketed forward and up the tower. It's basically a 6 foot Dragster mirror clovne, but I was unique and added a barrel roll which is rather nicely shaped! here are some pics and a video: Here's a quick little video of it in operation.zip This is a short crappy .ASF format video of it in operation (it's about 3 seconds) Rollback brakes that pop up and down. Lots of rubber bands that it doesn't need, but it makes it look complex! Car attachment (not quite a catchcar) Quick release (it's basically a semicircle connector on the track instead of a straight connector and a medium short piece in front of the wheel.) Ready Position Idle position
  15. I should start a topic for my coaster then! Nice coaster, by the way! I've never tried a wingover before.
  16. Tis but a scratch! A scratch!? Your arms off! No, it isnt! Well, what's that, then? I've had worse You liar! Come on you pansy! Havatchoo (or whatever he says) Come on, then! (slice) All right, we'll call it a draw! Come Patsy! Oh, Oh, I see! Runnin away, eh? You yellow basterds! Come back here and take what's coming to you! I'll bite your legs off! Good times!
  17. Wow! It's really hard to make inversions! I should post a pic of my barrel roll! My coaster is launched though. It's pretty cool! I use this pulley system with rubber bands attached to it. Then I run a string or wire through the pulley down the launch track and just tie it to a k-nex piece and that hooks onto the back of the train. I installed a quick release mechanism too and the train rockets up about 6 feet in like 1/2 a second! It's pretty awesome. I installed a brake system too! Gee, I really know how to go on and on! Here's my barrel roll. It might help a little: 1.zip Hi-res so you can see them better!
  18. Titan=Giovanola Nitro=B&M Enough Said!
  19. WMM is a piece of crap, though. And why can't you upload a video in AVI format? Just post it in the Videographer forum! (and zip it first)
  20. All woodies have inside tracks, so it's just the fact that Intamin has perfected the concept and doesn't use it on steel coasters. ^^ I think Togos hurt so much (well, maybe not anymore. Perhaps old ones do) because of the basic design of the track and the trains. I find the ME restraints are pretty close to rock hard, and the track design is based somewhat on the inside rail design. I like most others have no Idea, but this would be my guess.
  21. I'm going with the Zero-G roll. The first time I ever experienced one was on Scream! and it really surprised me. It's like gravity randomly shifts from below you to beside you. And they are really smooth as well. Corkscrews tend to hurt my head.
  22. Not really into B&M contests! Sorry!
  23. To post pics, open them with a photo editor and size them down to 800x600 and less than 150k. Then save them somewhere and when you post, click on the browse button where it says "filename" under where you type and look for the changed picture, then you can add comments below that and click "Add Photo or Attachment." Then press "Submit" and it will be under your post.
  24. I found RR to be the smoothest with the best elements, and also tallest and fastest. So RR for me!
  25. The only thing that bothers me is when I am standing next to a group of people I don't know and they are giving false facts to eachother. I mostly see these people at Cliff's. I am usually rude and interrupt these people to get their facts right and that's how I be rude for the sake of coaster facts! I try to be polite, though! ^^Guess what, S:ROS is only 208 feet tall! 221 ft. drop though!
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