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Propeller Factory

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Everything posted by Propeller Factory

  1. I like the pic, and I think the ac colors go well with the teel and orange. I'm actually excited for this coaster. It's going to be cool. Lol but what if bg is just secretly releasing these to make everyone mad then pull something else out of the bag that completely different?
  2. I laughed so hard at the golf carts lol. I'm imagining a bunch of golf carts speeding along a dark amusement park path at 3 in the morning filled with people who are groaning and yelling holding their legs lol.
  3. I can't be I eve cyclone was the tallest until 1964!!!!!!
  4. Rickrollercoaster cares. I'm not interested in having a fight over a drop tower open. I'm laughing so hard what just happened lol.
  5. I think it's really tall and really fast, but not a whole lot intense. It's fun tho.
  6. I went on with some friends and when we got off everyone loved it but they were surprised it was considered a family coaster it is definitely an intense family coaster. I'll agree with that statment
  7. It is quite a mild coaster for that age range. The launches are very subtle. But be careful in the middle.....idk if you know what's there... And also the entire ride is in pitch black darkness so... But it's not really intense at all. It's the most mild there besides Grover's alpine express. And wait wait wait holdup she rode rockin roller coaster? Cause if she rode that then she could ride a lot at bgw. Everest and rockin are much more intense then verbolten. Heck! They're more intense then Loch Ness monster!
  8. What's happening to the PC version has there been any details on it yet?
  9. So every year a new roller coaster gets built, in the plot of land it gets built there's a trend to them building it. First they remove the dirt and trees and stuff, and then they put down the footers, then the track etc... But my question is how do they get the footers in the 100% precise range to lay down a piece of track that was made on a computer in a factory?!? It just blows my mind like how does that process work?
  10. Yeah it does and I have no clue why. There's plenty or brake left.
  11. Hi, yes I would like you to read the article directly below the thunderbird article...
  12. So I make my own music down here in Virginia, and I just released a song on soundcloud. If you like it please share it. Thank you! https://soundcloud.com/mikhail-asher-lapham/angel-rhythm-downloadable?fb_action_ids=746260028768339&fb_action_types=soundcloud%3Apublish&fb_source=other_multiline&action_object_map=%5B519017824865875%5D&action_type_map=%5B%22soundcloud%3Apublish%22%5D&action_ref_map=%5B%5D
  13. So about a week ago bgw fans posted a thing about the new coaster and that it was like biked themed or something? What's going on with that?
  14. Do you think it would be worth it If so done came along and started a flat ride business like rmc did with roller coasters? Or should big companies that already have reputations start designing/making more flat rides? OR (I just thought of this) what if a big companies teamed up with a smaller company that makes good flat rides? (Big companies will give small companies money to design flat rides (?)) idk how that would work...
  15. Well...sort of. You wont attract a ton of people next season by solely adding a Top Spin. But the more variety you have, the more appeal your park will have, and the more people will want to come back...every season, not just the season with the biggest new roller coaster addition. And obviously thats the key to success--getting your customers not only to come, but to come back. So flats are not completely hopeless for getting a park a good ROI at all. It just has to be done right. Like I said, if a parks 2015 addition is just a flat, it wont bring in a huge influx of people, maybe not even enough to make the installation profitable; but by adding flats in addition to their major investments (big coasters, more large-scale flat rides), sort of in the way Cedar Point added the Flying Scooters along with Pipe Scream and the Gemini midway, then you are able to secure an ROI (which comes with the influx of crowds coming to see the big headliner) while simultaneously making your park more appealing in the long-run. Like I said, Cedar Point has sort of jumped on this, and Valleyfair had the right idea as well by making their major 2014 addition a full flat ride-based park section. It can be done, and hopefully parks are starting to see that. I think the problem is a lack of viable options for flats at this point...Huss isnt financially stable, correct? And Mondial seems very unreliable. A smart park can make flats work; the problem is finding a smart manufacturer. Ok first of all I have no clue what an ROI is. And then to add on, I really feel like parks should start making more rides and coasters that are rerideable. Like coasters such as kingda ka and full throttle look fun (I haven't been on them) but I don't know if you could really ride them 2, 3 times in a row. In my opinion, if you build a huge new coaster, you should also, in the same year, build at least 2 new flat rides in the same area to accompany the coaster.
  16. Also another thing why is it that Europe gets really cool creative flat rides and we keep jetting the same things at every chain park (tsunami soaker, sky screamer, windseeker)?
  17. I've been looking at parks and I've noticed that they have a lot of roller coasters, but not a lot of accompanying flat rides for them. What should the parks do? Should they initiate flat ride packages where they have a year to put in like 5 or so flat rides?nbut I feel like these chain parks should do something about it.
  18. I was scrolling through the forums and I just had to post. Superman at sfa. OMG you go over that last bunny hit and then boom. Stopped. Along with those restraints it's not very nice.
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