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thrillseeker4552

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Everything posted by thrillseeker4552

  1. ^Nice mini report. I take it V2 was closed, what other rides/coasters weren't operating? I'll be there for the first time in a couple weeks and I'm wondering what I should expect to not be open.
  2. The color scheme is definitely giving me Rougarou vibes, which isn't a bad thing. I actually really like brown/orange and forest green together. Can't wait for the announcement.
  3. After seeing that TRex is in the word search, I think that's what we may be seeing. Or Kennywood is just screwing with us. Also "tallest inversion", maybe that's what the 220-feet is? This is exciting!
  4. I've gotta hand it to Kennywood, this is a GREAT way to build hype for a coaster. It's a challenge and screws with enthusiasts. Bravo!
  5. Just my guesses, because why not. 220 feet tall 197 foot drop 75 mph 3 inversions 4000 feet long 120 second ride time 9 airtime moments 50-degree lift? 24 passengers per train I suppose the 197 and 220 could be switched because depending on lift speed, angle of descent, and trains, both can hit a top speed of 75 mph. This sounds an awful lot like a Mack Hyper, such as Flash or DC Rivals. Could be an Intamin or even Gerstlauer too.
  6. Yes, it did for me at least. I went in late July last year and got in line for Nighthawk about an hour before park close. I think we still waited about 20-30 minutes but it is much better than in the middle of the day. The ride still sucks just as much though!
  7. Bingo. Since the ride doesn't have a MCBR, running three trains is useless unless trains are disaptched at their very minimum interval. It is next to impossible to run 3 trains on MCBR-less coasters without at least one stacking. See: HangTime, Banshee. I think only Fury can get away with it since it has a freakishly huge lift hill.
  8. Yay, a non-CSO park! Looks great so far. I'm glad RCT3 story parks are still alive.
  9. Even this doesn’t make much of a difference. I modified each of my flat rides to do the most exciting and least nauseating cycle (I found a useful chart online), but it still is not helping. It just boggles my mind.
  10. Yet another great report, thanks for sharing. I'm glad to hear Do-Dodonpa is still just as good as ever. Definitely a bucket list park, along with Nagashima!
  11. My guess is it may simply have a race "theme" rather than literally be a racing/dueling coaster like TC. I actually like the name "Adrenaline Alley" for the area. Not as enthusiastic about West Coaster Racer, but if it turns out to be a huge kicka$$ coaster of some sort, I won't care what they name it really.
  12. Great report! I absolutely love the Slinky Dog trains. It's so fun to watch it go around the ride.
  13. ^Glad to know I'm not the only one experiencing this. I took a few screenshots as well just to portray how much of a difference it is between the flat rides and coasters. This is my Intamin Hyper (Skyrush/Hyperion style) and the queue is absolutely packed. I picked a peep and opened the first person camera and waited in line, and I timed it to be about 18 minutes. This is a very-long GCI woodie that runs three trains, and this line is longer but moves a tad faster since it has better capacity than the Intamin. I timed this line to be about 15 minutes. On the other hand, here is one of my flat rides. This Gerstlauer Sky Fly is actually one of the few flat rides where you can actually get two green ratings on, and I have one in another park that people flood to, but I don't know why this one is totally empty all the time. And another flat ride, again one of them that you can avoid red ratings on. It also has a 100% themed queue line. Absolutely no queue, and never more than one or two people riding. I really need to figure out what the algorithm is and work around that as best I can. I guess there is a good and a bad with having really smart peeps on PC. The ones on RCT3 are complete idiots and will flood to almost any ride.
  14. ^You know, come to think of it, I really wouldn’t mind if they ripped out Apocalypse either. Not saying they will or they should, but it is poorly maintained and quite ugly despite providing a “slightly above average” ride when it doesn’t beat you up. It wouldn’t be much of a loss, in my opinion.
  15. ^You will love it. I've been playing RCT3 since the day it came out in 2004, so it was pretty hard for me to transition, but I have been playing solely Planet Coaster for a few months now, getting the hang of everything, and I don't miss RCT3 at all. The coaster building on Planet Coaster is superb. Although I do still have issues here and there, and I was wondering if somebody could answer a question I have. I recently built a brand new park, with three major roller coasters (all with across-the-board green ratings for excitement, fear, and nausea), along with 5 or 6 flat rides that also have pretty great ratings (no reds and at least one green). Why is it that people are FLOODING to my three roller coasters (completely full queues), but nobody is touching the flat rides at all? Every ride in the park has at least 80% queue/ride scenery rating, and they all have favorable ratings that aren't too nauseous, scary, etc. Why is this? It's driving me nuts. I built this decent sized park with lots of theming and scenery at EVERY ride, and the roller coasters are great but the flat rides are completely empty, maybe one or two people here and there (some not even that much) and that's it. I'm on Sandbox mode, so I made all my rides free since I'm not worried about a profit. Why are people completely ignoring every flat except for the three coasters?
  16. Forgive my ignorance, but what is upgraded about these restraints? Are they different than all the other ones on Manta, Blue Fire, Helix, Icon, etc.? Or maybe I'm misinterpreting what you're saying, I just thought I'd ask because now I'm curious.
  17. Can Slinky Dog run 4 trains? Or just three? Just curious. Looks like a great little family coaster!
  18. After seeing that map, things got much more exciting for me. This is definitely a new major coaster, and if it turns out to be a DC-Rivals style Mack Hyper like rumored, count me in! 2018 was an amazing year for coasters but 2019 isn't looking too shabby either. The "all but confirmed" ones are SFMM, Carowinds, and Kennywood along with the Nick Universe park in NJ, whatever is going in at Dollywood, and a few others I'm probably missing. Exciting times.
  19. I totally agree that Beast is WAY better at night. Come to think of it, every major coaster at Kings Island gives fantastic night rides. A few others that come to mind are GhostRider, X2, and Viper (SFMM). I can't really explain why the latter two are, but I guess every coaster is just more fun at night. With that being said, I'm not sure I can think of a coaster that is actually better during the day. Some are kinda indifferent where day or night doesn't make a big difference, but I can't imagine why a coaster would be better during the day rather than at night.
  20. Thanks for sharing photos. I honestly feel like we flashed back to 2015 and I'm looking at Valravn construction pics. The colors and track pieces themselves look very, very similar.
  21. Very excited for this new coaster, whatever it may be. Carowinds' top three is already really solid and a fourth major coaster is exactly what the park needed.
  22. Update: I did indeed ride Mystic Timbers last summer. 2018: I will be hitting all four new for 2018 California coasters (yes I'm counting Harley Quinn since it's on RCDB) in ONE WEEK later this July. HangTime on July 20, Harley Quinn on July 23, Railblazer on July 25, and Electric Eel on July 27. This will be the most "debut coasters" I've hit in one year!
  23. They're basically just impostor log flumes that get you wet like a rapids ride. Basically the worst kind of dry park water ride imaginable unless they have noteworthy theming or a double down or something Not to mention they take up quite a bit of space with their splash pools and everything. I think removing Perilous Plunge was one of the best decision Knott's ever made. Unless they're water coasters (like at SeaWorld) or highly themed (BGW), I've never cared for the rides.
  24. Cannibal, since I've only been to Lagoon this month. But next month will likely be Railblazer, if I think it lives up to the hype!
  25. I like to think I've learned how to defensively ride Arrow coasters, so none stick out to me as extraordinarily bad. But if I had to pick one, I would say Anaconda because the layout is just so awkward and it has terrible pacing. It's really not that rough though, for me at least. On the contrary, Viper, X2, and Magnum are definitely my favorites.
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