
themeparkman25
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Everything posted by themeparkman25
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Kings Dominion (KD) Discussion Thread
themeparkman25 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^It looks like a hair beyond 90 but not by much. Perhaps it is the gradual increase in font size that make it seem like it will go beyond 90. Who cares though, its going to be awesome!!! -
Carowinds Discussion Thread
themeparkman25 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I guess in theory you could use restraints like those found on the S&S big swing rides. They raise and lower based on the height of the rider and then pull down securely. -
Kings Dominion (KD) Discussion Thread
themeparkman25 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^Yes, that would make sense. In that second video posted one page back, I had no idea that much track was on site and if you look at the piece of track at 1:31, that is one seriously large and twisted piece of track. I cannot wait until tomorrow. I don't think I have been this excited for a coaster since Maverick. -
GCI is known for their massive "swooping" first drops whereas I see PTC making classic straight drops that do not turn left or right, only up and down. I could just be making things up but when you think about Termy, Renegade, Prowler, Thunderhead, etc, they all have that massive swooping descent. PTC however don't necessarily have that. Maybe its all in my head.
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Great coaster with awesome elements. Built very smoothly as well. I really liked the triple stacked track with cheese element as well. Positives: -This thing was very very smooth which improved the ride tenfold. -The element selection. It offered excellent airtime while still being full of hugely banked turns. Great job. Negatives: -PTC's attempt at a GCI drop kind of scares me a little bit. Great coaster though, I really enjoyed every second of it and look forward to other coasters you will make as well.
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Pax Loop [NL]
themeparkman25 replied to bravo's topic in Roller Coaster Games, Models, and Other Randomness
Uh, I think besides the throbbing pain I would get from hanging from my shoulders on those otsr's, that would be a totally awesome coaster. The hanging lift would be out of control and makes the ride way more intense. I would agree with the statement that the loops weren't typical shwarzkopf style, but they were still fun. Only thing I would change is a somewhat longer brake run. Stopping that quickly in the station was pretty abrupt. Thanks for posting this. -
Spinn [NL]
themeparkman25 replied to coastb2's topic in Roller Coaster Games, Models, and Other Randomness
I am posting this from the after life...your lats killed me. I wish you could actually see what was going on instead of just a black box of nothingness. Or if I could have two wishes, that you would post a real coaster that you put time and effort into instead of something like that. -
Murcielago (bat) - [NL]
themeparkman25 replied to bravo's topic in Roller Coaster Games, Models, and Other Randomness
This was a nice little B&M invert you have that held true to the typical invert out there. It was a pleasant coaster. Positives: -As I said before, it was a very typical layout that had all the fun elements that I like on an invert. -Colors. Uh, raptor colors rule. -For the most part, the pacing. There was only one little section where the pacing slowed significantly, but besides that it seemed to carry its speed pretty well. Negatives: -Fails the tunnel test. You need to be careful about building too low to the ground in an inverts case because you don't want to get feet chopped off. The corkscrew section of the ride was the only section of the ride that was too low, but in that section it was consistently too low. Every now and then as well you had a few supports break the tunnel test. -I wouldn't call this ride pumpy by any means but it wasn't necessarily smooth. I felt kind of yanked around in the ZGR and in a couple of the turns. Overall this was a great coaster and I thought you did a great job, just watch for tunnel test failures in the future! Keep up the great work. -
Rage [NL]
themeparkman25 replied to bravo's topic in Roller Coaster Games, Models, and Other Randomness
Nice, fun little coaster that would be perfect for a park tight on space looking for a good thrill ride (cough ELITCHES cough cough). Positives: -The layout was very characteristic of what the real coasters look like. It also had a typical selection of elements and some fun turns as well. -The colors. I liked them but maybe it was just me. Negatives: -The trains stacked weirdly in the sim. In real life you could switch the blocks they occupy but the way you have it now, the trains stopped on lift! -Tunnel test failed. Before releasing a coaster or even during construction, put the entire track into a tunnel and see where things cross into the track. My concern was the helixes on the ground, they were too close to the track. Besides those couple of concerns, this coaster was very pleasant to ride and I wouldn't mind seeing it be built. Great job. -
[NL] Kings Dominion 2010 Coaster
themeparkman25 replied to dcxs's topic in Roller Coaster Games, Models, and Other Randomness
Wow, all I can say about both of those coaster is that they both would be totally awesome to ride! I am not sure their relation to the actual KD coaster or even if they resemble the plot of land being used, so I will neglect critiquing over inaccuracies in that vacinity. The first coaster (One with inversions)- Positives: -Great layout with awesome element selection. I thought it was a perfect combination of speed, airtime and inversions. It had a iSpeed feel in that sense but still maintained a full selection of awesome elements. -Fairly smooth. It wasn't the smoothest coaster I have ridden, but for the most part it was (major) pump free. Good job. -The colors. Orange and grey had a nice feel to them for sure. Nice choice. -The supports. This to me was the achillies heel of the coaster because they were very nice supports but were inaccurate to supports used in real life. Negatives: -The launch. Real launches happen over perfectly straight pieces of track, they do not launch on turns, hills or any deviation from a straight piece of track. In the future, make sure the launch isn't taking place on a curve in the track. -The brakes. This is similar to the launch in that you had the brakes going up a hill and around a turn. If for some reason the ride had to be emergency stopped, the train would roll back out of the brakes and then it would be valleyed! boo!! Advice: Great work, this was an awesome coaster. Just remember to keep all sections of track that should be straight, straight. Keep it up. The second coaster (the hyper/giga)- Positives: -Awesome layout full of sweet turns, exhilarating pops of airtime and a realistic layout. It felt like a Giga Mega Lite, wait what? But it also felt like Goliath at Walibi so I guess the combination of those two would be why I liked this coaster so much. -Whats this, an Intamin hammerhead? FANTASTIC! -The supports. Again I thought this was your achillies heel in that they looked awesome and were realistic looking, but not realistic functioning. Maybe that is just my opinion, but they were still great so don't worry too much. Negatives: -Watch the forces. In a couple of places on the ride you had forces in the upper 5's and though it is liveable, it would be a little too much for some people. Just keep that in mind. -The kickers. In the final brake run you have kickers in the brakes, those aren't needed until the transfer track section. Running with that, you didn't have the train completely stop until well into the transfer track, which of course it should have been stopped before then. Great coasters, both were fantastically laided out and packed sweet elements. Keep up the great work. -
Kings Dominion (KD) Discussion Thread
themeparkman25 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Join the club! -
Carowinds Discussion Thread
themeparkman25 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^How do you know that? -
The official NFL Discussion Thread
themeparkman25 replied to spaceace12's topic in Random, Random, Random
^NFC. I knew that. My bad, just get use to saying the AFC West and I guess it is all the same haha. I didn't see the video, only read the article but could it really be that far fetched? I doubt anyone thought that Miami would bring back that play after so long. Or was it so long, I don't know, I think it is a fairly old play though. -
The official NFL Discussion Thread
themeparkman25 replied to spaceace12's topic in Random, Random, Random
^But can you really say the man is going to have another let down season like he did last year with the jets? Remember now, the Jets were one of the hottest teams in football til the Broncos beat them at home, and then they declined from there, but until that point they were playing a very high level of ball. Now think about this. The vikings are pretty much set at every position, except for quarterback. Throw Favre into the picture and all of the sudden the AFC North looks like a pretty good division. Between Favres general success at passing, Petersons ridiculously good running game and the excellence of the de(for the most part), Vikings could contend. I also like how the AFC North is now Cutler, Rodgers and Favre, should make for a good year. I think though that the most intimidating comment and action made so far this season is McNabb saying that him and Vick could line up together on a play. Between Vicks running and McNabbs size, the wildcat formation could be a deadly weapon in Philly. -
Diamondhead [nl]
themeparkman25 replied to someone987's topic in Roller Coaster Games, Models, and Other Randomness
Someone-This was a very sweet coaster that I personally found to be very very fun! Positives: -The curves on this coaster were phenomenal and I thoroughly enjoyed the side to side action this coaster had. -The general GCI feel. I know I have not ridden Termy, but from what I have seen on youtube, this felt pretty familiar in many places. -The speed. For the most part it seemed to carry its speed pretty well. Negatives: -The track was fairly pumpy but it could be fixed pretty easily. -The kicker wheels after the brakes. Actually, I will just say that the final brake run could use some touch up work. It was a sharp stop right into a turn with the wheels. For having a station with gravity dispatch, having the wheels doesn't really make sense. -The post. Capitalize! Overall this was a great coaster, I really enjoyed riding it and will look forward to any other coasters you may make. -
The official NFL Discussion Thread
themeparkman25 replied to spaceace12's topic in Random, Random, Random
^Yes it is preseason and it means pretty much nothing except jobs for some, but it also kind of shows what the future of a team will look like as rookies and new players show the stuff they've got. -
The official NFL Discussion Thread
themeparkman25 replied to spaceace12's topic in Random, Random, Random
Well a couple things so far into the season are a bit eye popping. Washington Haynesworths and the Redskins- What happened to $100 million? Oakland- Was this a fluke or just Dallas being Dallas? Indy- Lost to the Favre-less vikes? Detroit- A win! yay! A win! Should be an interesting season. After seeing simms play in place of orton, I feel a little bit better.