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Devious

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Everything posted by Devious

  1. That would be a Cobra-1... There is a REALLY messed up cobra-2 in a park in Saudi Arabia. RCDB has it incorrectly listed as Cobra-1... http://www.rcdb.com/1932.htm?p=0 One thing I'd love to know on these cobras...how many G's do they pull going from a 90 degree incline to a tight loop!? a LOT, especially in the front on the reverse it's on-par with Mindbender @ WEM, just a wee bit slower Wager? 4.5-5 g's or so, my neck hurt for a while after the one at Attractionmania (I must go there again...and practice my russian better )
  2. Computer here & Keyboard FLStudio, ModPlug Tracker, And Audacity mostly, i do have a Korg NanoKey USB midi keyboard mostly for orchestral backings in some songs
  3. Anyone else find it funny that a thirteen year old is trying to explain homosexuality and percentages? Not a flame or personal attack, just saying, really dude? Logic is an elegant weapon, Good logic seems to start early nowadays And he's right
  4. it appears to be all-one-piece with the track section ties it sits above 5$ says the brakes on that spike are unnecessary, and the wheels are only to make sure the train gets enough reverse momentum to complete the course
  5. If it valleys there, manual restraint releases and a lift will do wonders New pics are awesome
  6. Because Rampage at night Kicks the unholy crap out of it, and is also a better ride during the day I find beast to be Rough and annoying, if it had a decent layout the roughness wouldn't bother me (rampage has this) but it's just big long painful straights and curves, followed by pointless helixcurves Nice to see voyage at #1 though, it'll be curious to see how it does next year with new trains, i know i'm REALLY looking forward to that Edit: ^@guy, VERY true, Dollywood maintenance takes everything very seriously
  7. Okay, do this, Open No Limits, and build this layout using the photos provided without the brakes on the second spike Then, Keep in mind the second spike is only ~10' shorter than the first, the train is being dropped by the back end from the top of the first spike, and has 2 bunny hills and a small loop before it the REASON it slows down so much is 2 fold, A. the inverted spike is tall, fairly steep, and has a speed-robbing inversion into it & B. The spike also has friction wheels that the train hits that slow it down Now, if the wheels fail, the train MIGHT make it more than halfway up that second spike, but we live in a world of friction and drag, A fully loaded train on it weighs a lot, and may have more inertia, but its also slowed more by the gravity acting on it + Friction + Drag Trust me on this one, if those wheels fail, it will valley, not derail, and will most likely valley in the curve from loop to inverted spike A: How do you know the inverted spike is 10 feet lower. I have never found any data on this... Its MUCH lower than that from what I can tell from all angles. B: If the brake wheels are halfway up the spike to begin with...and the (empty) train is already travelling at a high rate AT that area, with little track left between brakes and end of the track..., how do you explain that if it is 10 feet lower. C. Do we know what the elevation is like right there... you are in a hilly-mountainous area at Connyland and the ride could slope somewhat downhill, or uphill. A. By design, Do NOT take it at purely vertical elevation, it is a combination of Distance AND height, The back spike is roughly 90 feet tall (36m by spec sheet W/cobra head on) the second spike is Roughly 12-16 feet shorter in height (Based on length and specs + Pictures), but the same length if not LONGER travel wise (train appears to take the same amount of track estate on both spikes, if not less on the second) Now, the track is also roughly 130m (390ft-ish) in length, 300 or so not counting the back spike, thats a lot of track for the train to slow down on before even reaching the "block" at the end of the second spike B. The train appears to travel very rapidly into the wheels from the half-loop into the spike, due to the spikes inverted nature, travel distance into it is lesser than if it was not inverted - even though the actual travel distance through the spike is roughly equal to the reverse lift, which also seems to be partially inverted C. The ride was probably engineered with this in mind, as its raised quite high off the ground at the loop end in pictures, this is a non-issue Fairly sure the cracked-out engineers know what they are doing here, and the "Dangerous" appearence of the ride makes me want to ride it even more
  8. Okay, do this, Open No Limits, and build this layout using the photos provided without the brakes on the second spike Then, Keep in mind the second spike is only ~10' shorter than the first, the train is being dropped by the back end from the top of the first spike, and has 2 bunny hills and a small loop before it the REASON it slows down so much is 2 fold, A. the inverted spike is tall, fairly steep, and has a speed-robbing inversion into it & B. The spike also has friction wheels that the train hits that slow it down Now, if the wheels fail, the train MIGHT make it more than halfway up that second spike, but we live in a world of friction and drag, A fully loaded train on it weighs a lot, and may have more inertia, but its also slowed more by the gravity acting on it + Friction + Drag Trust me on this one, if those wheels fail, it will valley, not derail, and will most likely valley in the curve from loop to inverted spike
  9. Top part - True Bottom part - False The end inverted spike after the loop is taller than you think, Just like a vekoma Boomerang, The train is pushed (By wheels in this case) to the end of the spike before they release and it completes the course in reverse, though slower than initially If the wheels on the inverted spike fail, it's far more likely the train would stall between the hills or the base of the loop on one side or the other than it is that the train would slam into and break through that metal stopper Why? the train lacks the speed to do it, the loop and invert into the spike rob it of a LOT of speed (as shown well in the video) Theres your physics I MUST ride this at some point, PAX Coasters are nuts, and this looks REALLY good -Z
  10. 1. What are your initial thoughts? -Love the idea 2. Can you think of anything else we could be offering? -Not Offhand 3. Is this something that interests you? -Very yes. 4. Why would you NOT be interested in this? -Per 3, doesn't apply 5. Any additional feedback you can give us based on the information you see here. -Good perks, Doesn't affect non-premium members, Good deal
  11. -Giant Jar of Nutella -Giant Can of Cappuccino mix -New chair for my Office -Rechargeable AA's for my Camera -Various Candy -Clothes Not a lot, Not expensive, but all stuff i needed + some stuff they know i like (Nutella is my one weakness) I See the PS3's/Xbox360's/Wii's and raise you hand-baked nutella-frosted sugar cookies Checkmate -Z
  12. I want to see this, it honestly cant be worse than the broken wood in places and the piece of twisted steel given away as a trivia prize on Deep south PM it
  13. Absolutely amazing Pictures Rampage is STILL my #1 woodie in the world, It'll beat you up, but it's just out of control airtime filled fun
  14. Thanks for reminding me just how freaking insane bling is...I Miss it Great video as always!
  15. Knowing the quality of their in-house work, i wouldn't lose any sleep over it Hopefully it keeps a bit of the kick, to be honest, i loved how that unintended little bump hurled everyone around before the drop had you out of your seat anyway Good times
  16. The second hill is about 150' and is a very drawn-out camelback if you look at the render it looks to be a VERY long sustained period of floater air at the least
  17. It's basically a giant batman mixed with the best elements of raptor Great video as always Robb, i decidedly need to make another trip out that way at some point just to visit this place again
  18. It's official Now we just need someone to do a PTR of it's first day of operation Dressed as Ron burgundy
  19. Could be as easy as a 430' strata coaster leading into a long, crazy layout for all we know
  20. Tell that to Divv! He took a wicked chop to the neck on Tornado was holding his neck afterward. The only time i had that happen was getting snapped to the high side on that last low turn, yeah, it stung a little, but this coaster doesnt spin, and is also heartlined (Like any intamin) so those restraints (if it does actually have that style of restraint) will be far more comfortable, you just might have slightly sore shoulders after 10 or 20 rides
  21. But don't the new Intamins have a slightly different OTSR? I could have sworn seeing something with a different padding or material. Maybe that crazy Japaneese version of Stealth or the ZacSpins. Tornado, Bakken The OTSR Part is made like a heavy padded seatbelt (Like a lighter, less restrictive version of Vekomas flyer restraint merged with an intamin lap-bar) They're surprisingly comfy, and thats probably what this ride will use
  22. As discussed before, it's probably going to be using Tornado-esque lapbars with the seatbelt-style OTSR if it even has one And it's intamin, when have they built something that ISNT glass smooth?
  23. http://www.kumbak.nl/python.html They don't look THAT bad, Too bad they're really hit or miss ridewise (in my expirience) At any rate, coasters being Refit is always good news to me
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