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Everything posted by BelgianGuy

  1. at the moment it looks very repetitive so maybe vary it up a bit with some funky details and try colouring the land tiles below you foliage since atm it isn't really looking very jungle to me. Also try different trees because it obviously is a jungle theme so it would work better with different trees. On the other hand the supports look very good and the coaster looks very fun
  2. Wich trackpackager do you need need? I have 1.5 Do you need the patch for it to work?
  3. I actually like this very much. It gives that old skool feel ncso really needs. Maybe trim down on using the same colours for the rest of the park but in these particular screens it works really well.
  4. RELSEASED AS A BRONZE ON NEW ELEMENT The park just got released over at NE as bronze(even how close) For all the people who anticipated this park its up for download and plz tell me what you think of it... LINK: http://www.nedesigns.com/bronze/thrill-point-park/ Enjoy your stay. -BelgianGuy-
  5. How about a dark-ride? You can do very much dark-ride and cool entrance theming for that in this space...
  6. I don't use any expansions so that might be the problem... I don't know how to solve this because it always works the way I explained it.
  7. I only get it to work on win XP atm since windows7 doesn't support this I've read and vista just hates 8cars and it works 2 out of 10 times I tried it. Sorry to say it only works perfectly on win xp as with all hacks and 8cars functions...
  8. While it looks good you have a strong tendancie to build in 2x2 style if you get what I mean? also give your buildings a meaning and purpose, for instance the cafe is clear but the rest of the buildings aren't clear in purpose...
  9. 8cars 1.32 is known for its unreliability... On what windows are you running because it only work as it schould with win XP and vista does it occasionally win7 doesn't even get it going in my experiences.
  10. As I've read there are a lot of problems with this I'll explain how to do this relatively easy hack... First thing to start off with you can ONLY do this with 8cars version 1.32 so don't use any previous versions of 8cars for this hack first the easy part, build your coaster layout alraedy with the part you want to make lifthill without it being a lift-hill. example seen here: This is just a short example stand-up with the half loop being the lift hill so it does an inverted hill, rest assured its exatly the same with vertical and turning lift hills(example a volare glider coaster) Step2: Here you lay the basis for the hacks, it basically uses the same method as merging with the raise/lower function Just simply take alternative colour sheme 1 and change the colours to a different colour than the other track, Now you just paint the track you want to make a lifthill as seen in the screen below I've painted the small slope and the big half loop black with alternative colour sheme1: Step3: Now comes the actual hack, open 8cars version 1.32 and go to rides and open the "edit rides" screen. Next you simply select the coaster you want to give the lift hill, in this case "stand-up twister coaster1". You change "color sheme(for special applications)" to alternative 1! Next you tick the box "Toggle chain" as seen in the picture below... NOW comes the part where most people make the mistake with this hack You have to click apply first and then CANCEL instead of OK because when you click OK after you clicked APPLY you do the hack twice and that gives the result you cancel out the hacks (same happens with raise or lower when you hit ok after you hit apply) If you followed these steps the correct way the hack schould be succesfull and this schould be the result: If you want to change the colour of this track simply recolour the alternative scheme after the hack. So to summarise the hack: ->Build you layout out of normal track without any lift track in it... ->Recolour the part you want as a lift with "alternative colour sheme1" ->Go to edit rides menu and and use toggle chain on Alternative1 ->Click "apply" then "cancel" !DO NOT CLICK "ok" or the hack will fail! -> watch your first vertical or inverting lift-hill take flight before your eyes... I hope this tutorial will prove usefull to the users of TPR and I hope it is off any help to you guys instead of me always being the critic^^. I look forward to what you guys can pull off with the use of this hack so feel free to post any result or additional questions about this hack in this thread. -BelgianGuy-
  11. You've been here too long to not know this rule. Is this regarding my post? because I didn't use any abbreviations and explained it pretty well how to make an intamin wing rider with custom rides...
  12. If you want a furious baco without custom rides just use the multi dimension cars and build your coaster backwards and set the operation mode to what u use for boomerang and set chain speed to the speed u need as launch with a part of chain track as your launch, the result will be that the cars go the right way for a furious baco...
  13. Although I never tried it, would a simply body slide work on maze mode as operation mode so you don't need a lift to make a complete track?
  14. Looks very good but the foliage could use some work since its quite monotonous atm so maybe zero-clearance some flowers in there, And the half loop canbe supported differently so it looks a bit safer Overall very good but I don't see where this looks like my work other than the fact it has nice details and is very realistic since my latest work is more fantasy based I wouldn't say this looks like something that was inspired on things I've build in the past. I think it shows a very consistent BRT-style that can only come from him...
  15. it can be done WAY easier and that how I did it in TPP for dragon river.... Its very easy, just build your rapids and just put on zero-clearance and build water over the tiles and voila
  16. There is a very large asian community, some examples of their work is viewable on the ne database, Just search by the name freerider and you'll find some of his work.
  17. Would it even be played?.. Lets be honest and aknowlidge we're being spoiled with the great work the CSO creators are doing with scenery and even custom cars, flat-rides and all that stuff I'd say w're already past RCT4 when it comes to what we can do with RCT3 already...
  18. Nice to see a B&M hyper... they always looks so cool Some little thing I've been working on lately " I just don't know how to handle it" "You could just simply kill it" -Crona- Comments are welcome as always...
  19. The foliage itself is good just change the landtiles to dirt or dirty grass and keep the dirt walls, not wood^^
  20. They are the top players but they aren't a-holes if that's what your getting at so its not that big a deal actually but I get where you're coming from because I had the same first impression over there...
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