Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

BelgianGuy

Members
  • Posts

    701
  • Joined

  • Last visited

Everything posted by BelgianGuy

  1. Never got this anywhere near finished due to having to much fun on Seaworld and other stuff but here's the layout I promised to post Looking back at this it was a good layout and if themed well I could've won but yeah I was too lazy ^^ Anyway have fun checking this out and if anyone wants to use this plz say so I'll have no problems sharing cuz its just a raw layout basically Have fun... -BG- coaster TLM contest2.SV6
  2. I had a layout and an idea but no time, I think I'll post the layout here and just get it over with^^
  3. Ye saw that too, still I'm liking it, I only hope it'll be true...
  4. I hope you mean the release of the monthly micro and not the entire park. For the entire park I'd say get some testers going that you don't miss an accolade because you rushed it and sent it in before it was actually finished...
  5. I won't show a screen yet but think Intimidator305 with my own little twist...
  6. Its the best object for the invisible entrance huts hack so I'll use it anyway I knew about the suppblok with the roof but I didn't need it for that purpose...
  7. did you use son of beast trainer for the diagonal stationaries? if so cool hacking dude, haven't tried my hand at SOB but I'll definatly take a look into it.
  8. Hello boys, care to have me whip something up for this, just for the freakin fun of it^^ I'll see what I can come up with on this... btw can I parkdat a supportblocker in this? I'll need it for some hacks
  9. MY GOD, the onl thing I don't like is the colour of the track... are you planning on adding sceney?
  10. well its basically being smart with merges but I'll make a how to some time this week, have vacation then if you guys want the stationary trains I'll do those 2 but that's a tricky one but I'll explain that in the thread... But this question for the mod or admin of this forum, CAN WE PLZ HAVE A HOW TO OR TUTORIAL SUBFORUM PLZ, this would make everything a lot easier...
  11. Srry for not answering anything yet but I've been swamped with schoolwork atm, as soon as I've got time I'll make some how to topics for you guys, but as I've said I'll take specific requests so I'm not explaining stuff you guys already know so I don't waste my time with pointless threads, just post wich how to you want and I'll reply if I can do the specific hack or not and I'll make the how to then... Examples I can make, ferris wheel lift for a rapids ride, Stationary train in transfer sections, applies for any stationary train you want placed aswell Simple realistic stations for coasters and flats.... the non-glitching wooden catwalks on B&M coasters... to name just a few,
  12. that is where it goes wrong with RCT2, you can't accurately do those, you have to use those ugly big quarter loops from the 4D, I've tried with merges and stuff but it can't be done in a way it looks good imo, LL merges are better for the type of ride though....
  13. You obviously haven't been to Knott's Ghost Town. My budget doesn't allow to go that far for theme park visits, I hope you'd understand
  14. I can make a zacspin but it doens't look anywhere near good in RCT2, believe me but if you really want to try I advise you to take a closer look to the 4D coaster
  15. HAHA, it was actually but I just got angry that I hadn't finished it by now so previous monday I started working on it without any side projects getting any attention untill this was finished... I basically did 15% of the park in this week alone
  16. Haha thanks, if you want dmax you can get a personal preview of seaworld cuz its finished... Just name a few things you guys want some "how to" from... there are a few things I can do so when I find the time I'll post em, Also I think it'd be cool to have a subforum in the games section only for the "how to" threads so as you've pointed out that they won't get lost in the depths of the forums... So if anybody want to ask something specific I'll take requests... I'll try to get a decent switch track hack up by the end of the weekend if you guys don't mind...
  17. Few things that can be improved I think though, -Details aren't as refined as this can be, try looking at pictures from real life for instance this can help you a lot -Also the path isn 't that fitting, a ghost town is mostly deserted so the roads won't be as clean, try incorporating more scenery onto your paths, this can be done without glitching with invisible paths and path objects below them so still have the same look, but you can add more details to your path, like weeds comming through the tarmac, barrels with water, scrapwood and stuff like that to indicate the ghost town is really a ghost town isntead of something that attempts to look like it. -Some more colour variety wouldn't hurt the screen, you also have a habit of using the same texture a little too much and it affects the atmosphere, I think also a wood texture would be better fitting for a ghost town than bricks.... -the foliage can use a little more "low" plantlife to give it a more natural feel maybe try to look at my unofficial quest for the best entry over at ne. it got me a victory in that round so maybe check it out since it has a western theme... http://www.nedesigns.com/index.php?showuser=46380 you can download it from my page... the things I do like is the fact that your buildings aren't all on the same level, you have a good eye of variety in depth of your buildings so it isn't flat faced... you're of to a good start and I hope my advice helps and maybe kick it up a notch.... -BelgianGuy-
  18. V2.0 is 99% complete and will be submitted to NE judging this week, hopefully it'll get a high silver or a low gold....
  19. If you master 8cars in combination with SonOfBeast trainer pretty much everything is possible, from making stuff invisible, to just zero clearances, merges, turning huts and all those lovely hacks... If anybody wants this I can set up a few realism based tutorials for you guys to improve your hacking skills... For instance the stationary trains in a switch track building, removing those ugly station track sections while its still a station.... If anybody wants these things explained I'll make some specific tutorials when demand is high enough... I think if the better hackers here can "teach" some of their skills here I think we'll be doing the community a big favor... Also stuff like parkdat are very simple tools and just give you such opportunities to better your bench while building so you don't have to restart everytime you need objects you forgot...
  20. I agree, while this is a good base to start from you're missing details and clever tiny things that really bring this to life, For instance the foliage can be better and your archy is pretty repetitive as far as I can see, try some more variation with the side friction because now I have the impression you knew it was turning out well and you played on safe a little with the structure, try some more colour variations, some different structures and I think it'll look way better.
  21. Yes you can actually, using the Geewhzz hack for the invisible huts and stuff, you can make everything invisible, even diagonals, its just a little harder and you really have to know what you're doing... And white glitches can be removed with Map Object Manipulation you just need to know how to use MOM and select the right scenery type you want to remove, once you get the hang of it its pretty easy to do though.
  22. WOW, love the mine train, I'd just say maybe be little bit more "full" with the surroundings, make it a little denser when it comes to foliage, add some rocks, maybe even a waterfall, some stuff to give a clearer theme and so on because as a base its really cool but I'm missing a little depth in the theme...
  23. Why is it when people post about NE they say we are crazy? Seriously we aren't crazy we are just take it to another level wich requires more thought and planning going into it and not just random building like some people tend to do... To speak of this park I think there is potential here but it needs a lot of work, for instance the foliage: you have almost no tree variation and no lower levels of plantlife wich really makes everything come alive, like said before check designs and park over at NE to see what I mean with different layers of foliage, especially worth checking in that area are RRP and Geewhz As far as the coasters go they can use a bit more flow but there isn't anything wrong in a way it can't be done, just make sure the pacing isn't lethal because some of your smaller inversions look like the train races through them at very high speeds....
  24. Cool once I get to the better view of the layout I can start designing it in rct, I'll just make this for the freaking fun of since I don't really build a lot in this style so its mostly learning to do this style, once completed I'll send you the file in rct and then you can do whatever you want with, post it here or keep it to yourself... I'll build this for me and you^^
  25. Hey man could you get me a clearer idea of the layout? with your permission I'd may be able to make this in RCT2... pm me about so nobody goes offtopic and for the record I think those drawings are awesome as hell...
×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/