Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

MrX8991

Members
  • Posts

    211
  • Joined

  • Last visited

Everything posted by MrX8991

  1. Sorry, I've had an English project, and haven't done much. That project is over, so expect an update tonight.
  2. I have too many games to count, so I'll just list the systems. NES SNES Gameboy (1 original, 2 colors) Nintendo 64 Gameboy Advance (2 original, 1 SP) Nintendo Gamecube Nintendo DS (original) Nintendo Wii All in working condition, and all still used from time to time.
  3. Hey, that looks like the first element on Hollywood Rip Ride and Rock It being built at Universal Studios Orlando!
  4. Top Thrill Dragster at Cedar Point.
  5. Incredible Hulk at Islands of Adventure 1. Zero-G Roll 2. Cobra Roll 1st Half 3. Cobra Roll 2nd Half 4. Loop 5. Flat Spin 6. Loop 7. Flat Spin
  6. It can be called the What-cha-ma-call-it. Anyhoo, more support work is done. And the overbank. More supports. Yay. Rest of the inversion done.
  7. The file name is Raving Radioactivity, so I'm guessing Raving Radioactivity. By the way, nice layout!
  8. For me, it is definitely Iron Wolf at SFGAmerica. I've never ridden a coaster where I literally had head banging from start to finish. I was riding it with my friend and I just swore the entire ride while he laughed at my pain. It was a few hours before I felt my ears again. BTW, I was standing up, not riding it like it was a bicycle seat. It didn't help one bit. Normally, I put my head forward to avoid head banging, so Arrow rides don't bother me, but the restraints are so bulky for this piece of crap that it didn't even work.
  9. Iron Wolf. I was standing straight up and still got my nuts and my head banged up.
  10. Mean Streak. The first time I rode it, I was in the front row. It had just rained, making the ride faster and smoother (other than splinters getting thrown in our face on the last turn, but whatever). I was with my brother and we both agreed that it was actually pretty fun, even if it wasn't intense. So later that day, we decide to ride again. The track had dried. As soon as we hit that first turn, it was pain all the way to the station. It went from about a 7 out of 10 all the way down to about a 3.
  11. Good point, but why on God's Earth would I want my coaster associated with Flashback? Yeah, that's what I was talking about. The only other coaster I can think of with this kind of element (except starting at the top) is...MANHATTAN EXPRESS/ROLLER COASTER! AHHHH!
  12. Okay, about the comment on Millennium Force being painful, I can see how this could be. The first time on the ride, the g's at the bottom of the first hill actually popped my back. My back hurt like hell for 5 minutes, but even despite that it became my new favorite coaster. As for the "lazy butts" comment, I've only ridden two stand-up coasters (Iron Wolf and Mantis) and I've stood up completely both times. After my horrible experience on Iron Wolf, I actually tried to bend my legs slightly for Mantis and the Cedar Point Staff absolutely forced me to stand completely straight. I got a bad headache afterwards (not nearly as bad as Iron Wolf) from the head banging during the second half, and not too bad from the first half. The main problem I have with stand-ups is the bulky restraints. On every other coaster, I can put my head forward to eliminate head banging (or in Maverick's case, neck banging), but the restraints on the stand-ups are just so bulky, even putting my head forward doesn't help. This helps make Mantis my most hated coaster at Cedar Point, as I found Mean Streak after a good rain to be pretty fun and not insanely rough. However, when it is dry...
  13. Yeah, I thought 4 beams into one footer was over-doing it a little. I fixed that and started working on the first inversion. The inversion is really challenging because Maurer Sohne's supports for their coasters are different from ride to ride, so I essentially used a combination of a few rides. Tell me how you like them. Looking into the inversion. The first inversion. I don't know what it would be called. I don't think it is a dive loop/immelman. A little more realistic.
  14. OK, I've added a few more supports to the main tower, removed the stairs, and added a few to the second drop. The coaster was also painted because I was sick of looking at all that white. This doesn't mean this is the final paint scheme or the final supports. It is just an update. Camel Back! New lift tower from a different angle. New lift tower!
  15. Okay, I'll add a few more connections between the track and the supports and loose the stairs. As for the supports looking undersupported, I thought so as well, so I made the supports wider and it looks better. I don't have a picture to post, however.
  16. Yeah, I might play with the support size a little bit because right now, I think it looks like it is held up by toothpicks. It's hard to explain, I just don't think it looks real. Otherwise, I'm going with the Intamin supports. Plus, it was in that file only that I fixed the bottom of the hill. Now I'll get to work fixing the first drop.
  17. Thanks, if I run into serious trouble I'll consider it. Well, my first reaction to the high g's was correct: after a slight adjustment, the g's went from around 4.5 to 3.5, so I'll work on changing the drop later. Now, on to the supports. I've created a modified version of the original tower idea with a few less supports. I also tried to create the best recreation of Fahrenheit's lift as I could with the best picture Google would give me. I'm torn between the two, so I'll ask which you find better. Now, on to the show! Intamin Style (I think it makes it look taller!) Modified Tower Supports
  18. Ah, that's a better picture than I was using. I stand corrected. I'll remove some of the supports on the tower. I removed the tunnel on the tower already. I also discover that as the coaster stands right now, at 25% speed there is actually a split second of yellow g's (couldn't see how bad) as the car hit the bottom of the first hill so changing the pullout is out of the question for now. Right now, I'll focus on changing the supports. EDIT: Now that I look at it, it looks like the problem is not the pullout of the first drop, but the beginning of the second hill. I'll try to fix that first and see what happens.
  19. Thanks for the advice! As for the tunnel, I was experimenting with how it would look with the tunnel, so I'll just get rid of it. As for the supports, I was trying to replicate the Maurer Sohne's vertical lift supports, which look very over-supported in all the pictures I saw. However, I will make a copy file and make Intamin style supports to see which looks better. As for making a longer vertical drop section, I'll have to play around with it. As it stands now, it pulls a max of about 4.2 g's at the bottom of the hill. I tried making it longer, but the g's jumped into the yellow and I wanted an all green coaster. However, I'll still play with the drop height. I'm in the middle of the school week, so I won't be able to work on this as much until the weekend. Until them, keep the suggestions coming!
  20. UPDATE: The supports for the lift tower are done! Now, if it looks over-supported, it is. I was looking at pictures of X-Car Coaster vertical lift towers and believe I got the support structure to look close to the real thing. Any comments on what I could change would be appreciated! Also, this is not the final paint scheme. Vertical Lift Tower
  21. Not really a queue, but close to it. One morning on the rush to Splash Mountain in Disney World, I guess a lot of people were confused. About half of the people ahead of us ran straight into the Swiss Family Treehouse instead of to the bigger attractions!
  22. I can only do top 5, because after that, it is hard to rank. 1. Millennium Force 2. Maverick 3. California Screamin' 4. Space Mountain De La Terre A La Lune (RIP) 5. Raging Bull Close to the top are Top Thrill Dragster, Viper at SFGAmerica, and Space Mountain at Disneyland.
  23. My idea is this: If the element travels more horizontally than it does vertically (aka anything beyond 135 degrees), then it is an inversion, since you are not dropping as much as you are traveling upside-down. At 135 degrees, you are traveling backwards and down at the same rate, so I don't know what to call that. I'd call it a drop, but that's up for debate. Anything less than 135 degrees, you are traveling more towards the ground than backwards and thus you are dropping. Does that make sense to you?
  24. Wow, that is astounding! This park is beautiful!
  25. I've got some bad news. The above mentioned change had to be removed. In the very last row of the very last car, the lateral g's shot into the yellow range, nearly hitting the red range. It has been removed and replaced with a bunny hop.
×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/