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Everything posted by MrX8991
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Thunder Road [NL]
MrX8991 replied to KDCOASTERFAN's topic in Roller Coaster Games, Models, and Other Randomness
I have an honest question: How much time do you put into your coasters? I think you may be thinking that No Limits is like Roller Coaster Tycoon in that you can crank out a good coaster in 10 minutes. No Limits is nothing like that. It takes hours/days to make a decent coaster in No Limits. -
The "Preview" Thread
MrX8991 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
What I do is complete a part of the coaster, then press the "c" key to complete the coaster, test it in the sim for g's and keep repeating until the element is nice. -
Photo TR: The Brit Crew do Flamingo Land
MrX8991 replied to Divv3k's topic in Photo Trip Report Archive
Nice Trip Report. It's also good to see that somebody else thinks Banjo-Kazooie every time the name "Mumbo Jumbo" comes up. -
Thanks for the comments! I agree that it is too short, and should have had more kick. I was more or less testing the g-forces pulled during the ride. I'll probably work on a much more exciting version now with actual elements.
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So, I ran out of ideas for Pioneer, so I've pretty much put that one on the scrap heap. Anyhoo, I had a weird idea for a Flying Dutchman Shuttle coaster. I realize that it's totally impractical in real life, but whatever. This is a prototype that I quickly made up, so the track is a little bit bumpy and the overall ride isn't exactly a blockbuster. It was more to test an idea. The point is that the second lift is more like a freefall drop ride than a roller coaster since you are sitting parallel to the vertical track. By the way, in case you didn't know, you should look at the acceleration g's for the real g's being pulled during the flying portion. You appear to fly closer to the station than you actually do. The train flies past the station going backwards at a top speed of 62 mph. An overview of the ride. I actually added more trees after I took this shot. Pulse.nltrack The ride.
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Guests Stuck on RCT2
MrX8991 replied to andre8's topic in Roller Coaster Games, Models, and Other Randomness
But the problem is not guests entering the park, it's the land. I had this problem constantly. The problem lies in the programming of how guests try to find the park exit. There was a nice diagram I found years ago that explained how to avoid the problem, but I forgot where I found it. The guests take any path that leads them in the direction of the park exit. However, that doesn't necessarily mean that it will lead them to the park exit. For example, if the park exit is down and to the left of where a guest is, but they reach a fork in the road where they have to go up to get to the exit, they will go down because that is the direction of the park exit. I hope that helps. EDIT: Here's a quick diagram I made. Sorry for the bad quality. I did make it in 5 minutes. -
River runner...NL
MrX8991 replied to jarmor's topic in Roller Coaster Games, Models, and Other Randomness
I'd like to ride it, but I don't have the program used to open up nlpack files. Could you provide a link to where I could get it? -
[NL] Splinter
MrX8991 replied to DiSab's topic in Roller Coaster Games, Models, and Other Randomness
Ordinarily, I would agree that at least several shots should be put up on TPR since it is the site's policy. You can link to other sites as long as there is at least SOME shots here. In this case, however, he TRIED to have screenshots and the pictures weren't working so he took them down temporarily. I don't see why we are jumping down his throat for not doing something he actually tried to do! As for the coaster, I'm not a fan of the supports. It seems like the track is just sitting on piles of wood. I really don't know how to put it into words, but the best I can do is to say that there is no real "pattern". The supports on each element look completely different from one another. -
[NL] Pioneer
MrX8991 replied to MrX8991's topic in Roller Coaster Games, Models, and Other Randomness
Okay, so I want a few opinions. Should I... A) Ditch the heartline B) Keep the same heartline C) Lower the heartline to around .5 -
[NL] Pioneer
MrX8991 replied to MrX8991's topic in Roller Coaster Games, Models, and Other Randomness
For some reason, I've only gotten a topic notification for two of the posts on here: the first response, and the latest response. I visited the page after the first notification. Weird... I'll be working on fixing up the track, including the hills. As for the heartline, I really wanted to try to finally get the AHG to work and I also wanted to create a woodie hybrid, so I used both on one coaster. In retrospect, it wasn't that good of an idea, but in order to be consistent (and because I'm not that good when it comes to banking), I will continue to use the AHG. That may be Windows Movie Maker at work. It seems fine in the simulator and the .AVI file, but since I like condensing the file and adding things, I put it through Windows Movie Maker. For some weird reason, it speeds the video up slightly. Never the less, I will still slow it down a little bit going into the lift. Thanks for the advice, everybody! -
I recently decided to try to make a coaster actually using the AHG. All my previous attempts to do so ended in a twisted piece of crap, but this ride is already turning out way better. Anyways, Pioneer is a Gravity Group woodie set in a ravine and along a river. The ride will be extremely long and divided into three sections: The pre-lift, a first lift, and (due to the nature of the land and the need for a good finale) a second lift. Right now, I'm partway through the first lift section. Below are a few pictures along with a preview video of the pre-lift. [coastertube]http://www.themeparkreview.com/coastertube/play.php?vid=Pioneer_Pre-Lift_ng7o[/coastertube] View from the river. The drop off the first lift (130 feet). View of the ride from the Ride Operator's position. Approaching the lift. The first few hops out of the station.
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Alright, thanks! I've been wondering how to do that for a while now!
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*ignores the argument currently occurring* I think it looks great so far! However, the second turn on the ride is a little too banked if you ask me. By the way, to everyone that makes these hybrid coasters, is there any easy way to make the supports, or do you generate the wooden supports, go back, and replace all of the wood with steel beams by hand?
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What I liked + Pacing. The train flies through the course and there's never a dull moment! + Airtime. Lots of airtime, especially on the final stretch. + Landscape. I love the woods and the water and felt it really complimented the coaster. + Smoothness. It was smooth. Enough said. What I didn't like - Supports. On the bigger hills, the supports were pretty ugly Overall Awesome work! 9/10!
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Zero Hour finally opened to the public today! Here's the ride's stats as well as a shot of the ride through the ground. You can see the pretzel loop just under the lift hill. There's one of a few lay-down portions. The coaster car is actually diving into a pretzel loop that is 75% underground! Zero Hour's layout. There's quite a lot of tunnels on the ride. The guest selected in this picture is Zero Hour's first rider! Here's the entrance to the ride. Here you can also see the new station to the Skytram, as well as the station to Zero Hour.
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[RCT2] Excitement Point
MrX8991 replied to Stoksy's topic in Roller Coaster Games, Models, and Other Randomness
I think the park looks good so far. My only problem is the color scheme of the buildings. Why does it change halfway up? -
Thanks for all of the comments, guys! So, here's a quick update with what's going on in the park. It seems like some heavy construction has begun in the Area 51 section of the park. There hasn't been any official announcement on what's being built yet, though. Here's a more recent photo. Part of the track is now missing from the ride. Could this mean the ride is getting removed? This photo was taken a few days ago. Skytram has closed and part of the path leading to it is gone.
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Thanks! The park is not done quite yet. There's still some remodeling to do in the entrance, and the T-Rex station (It's still going to look blocky to fit in with the rest of the area, but it's not going to be one giant box). Plus, I've still got room for some rides, including the big area in Area 51.
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I know, I have a tendency to start a Six Flags park, then make it way too "good" for a Six Flags park. Thanks! Here's the last part of the park, so you can see what the park looks like to date. From here on out, this topic will be about construction and remodeling in the park. Here's an overview of the whole park as it is in its current state. That's all for now! Here's the station for the star of the land, "T-Rex". I'm going to update it in the future since it's basically a giant metal box. The special feature of the station is that the ride actually blasts through it twice. "T-Rex" is the other roller coaster that continuously battles for the top of the Guests' favorite list. The ride features several close encounters with the ride's namesake, along with high speed turns, and tons of airtime. The ride's design is based off of Raging Bull at SFGAm. Here's a small safari attraction that was added a short time after the section opened. On this ride, guests can get a close-up of the dinosaurs. The research facility, to contrast, is rather industrial looking. Despite it's intimidating look, its main purpose is to peacefully study dinosaurs. Here's a shot of the lakeside part. There's a tour through the caves here, and a hot springs area. There's also a river raft ride. Here's an overview of the last area, "Dinosaur Jungle". This section of the park is actually split into two: The lakeside section, which is more peaceful and natural, and the research facility, which is more industrial.
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New update! Here comes the next 2 areas! I'd appreciate some comments! Here's the rather small kiddie land of the park, "Giant's Garden". The ride features its very own coaster, "Flight of the Bumblebee". The wooden structure at the bottom right of the screenshot is supposed to be a giant fence, which serves as the main entrance of the land. Only one area left to explore! Here's the third section of the ride, which travels around "Blast Off!", the park's S&S towers. The suspended monorail gives tours of the area, similar to the Tomorrowland Transit Authority at the Magic Kingdom in Walt Disney World. Here's the second part of the coaster. Riders dive in and out of the mountain and even blast out the top! Here's the entrance to the land's signature attraction, "Test Flight". This long and thrilling coaster is divided into three main parts. The first part is a short coaster setting that travels underground and ends up climbing one of two high speed lift hills (think like Maverick's first "launch"). Also seen here is the main drop on the ride and the second high speed lift hill. Riders plunge straight down into the bottom of the crater. Here's the overview of the next area, "Area 51", based on science fiction space travel. In the back of the area, you can see a large clear spot, which will be for future development.