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Everything posted by dr.gumbo
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Hershey Hawaii [RCT3]
dr.gumbo replied to coasterdude5's topic in Roller Coaster Games, Models, and Other Randomness
Reminds me of Geauga Lake... Also, STOP WITH THESE EVIL TRICKS. I can't handle another suprise. -
For NL "circle builders"
dr.gumbo replied to Loefet's topic in Roller Coaster Games, Models, and Other Randomness
^ On the download. EDIT: -
Motorrad!
dr.gumbo replied to thrillrideseeker's topic in Roller Coaster Games, Models, and Other Randomness
Very creative, a bit pumpy but inventive never the less. I gave it a 7, fair score IMO, if you work those pumps out it could be worthy of a higher score. -
-The 2008 NL Tennis game-
dr.gumbo replied to dr.gumbo's topic in Roller Coaster Games, Models, and Other Randomness
^Actually I think you can start now, I think I've done enought so far so someone else can continue. As for the order of turns 1-Steffen_Dk 2-DBru 3-Tanks4me05 4-jpdupuis 5-Vekoma Fan Boy I think I'll leave it at that until it comes close for the next five to book up for their turns. I'll try and make it so that everyone can have a turn. Another thing, I am going to do a log on the first post so when your done write down what you did and I'll add it. Still colour the track piece however. And another thing, only do trackwork for the time being and when that is complete then I will consider letting people have a hand at other things depending on if people are willing to do it. I think thats all. -
-The 2008 NL Tennis game-
dr.gumbo replied to dr.gumbo's topic in Roller Coaster Games, Models, and Other Randomness
I take no-ones that enthusiastic about this, I'll just bump it and if no one joins I'll just forget about it. -
[NL] Flying Ace
dr.gumbo replied to DATman's topic in Roller Coaster Games, Models, and Other Randomness
Your right, it does have a good layout but unfortunatly it was very pumpy, it also was a bit slow in places. Its still good thought! -
Times have obviously changed since this thing began. People started to lose interest in what I think is a masterpeice of teamwork. The only people who appeared to care about it anymore where myself and Tanks4me05 who came up with the idea of sending it to various forums to get it finished. Thanks to everyone who helped build it or contributed in anyway. People participating Seed file-dr.gumbo-Lime green-Station (temporary), lifthill and first drop 1-Steffen_Dk-Black-Over head turn 2-DBru-Dark blue-Double up and down 3-Tanks4me05-Chaos red-Warped Immelmann 4-jpdupuis-White-S-bent / Corkscrew 5-dr.gumbo-Lime green-Overhead turn into helix / brake run 6-ElToroExtreme-Obnoxious Purple -Drop / bunny hop / Mini onerhead turn 7-jamjar-Powder blue-Inclined loop / Half helix 8-Dbru-yellow-Brakes / Launch / Turn around 9-Tanks4me05-Chaos red-Turn / Immelmann type thing 10-jamjar-Powder blue-Sengel Dive / Short turn Track Tennis- A game which consists of a large amount of people creating one coaster. People take turns to insert one element then they pass it on to the next person in line. Last time this was done, it was never finished and it would be nice to try and complete one. The rules are as followed: (from NoLimits Dev center) Please note that I have slightly altered the rules so some of the rules below are invalid. Label what you have done by colouring YOUR track work with a custom colour of your choice. Don't use the same colours as other people, try and keep them as different as possible The track style I have chosen is an LIM Launch coaster, I have created a station, lift and drop. You can continue it in anyway you like. You must keep it in the area shown. Try and make the elements as realistic as possible, I don't mind creativity but I don't like fantasy. Try and keep the forces no higher than red. The first person to reply will be first, the second will be second and so on! Good Luck! NOTE: If you have any questions just ask! EDIT: I'll just add another rule, don't make your track in a way that makes it impossible for the next person to make an element. A little common sence goes a long way! 2008 Track Tennis.nltrack
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Hershey Hawaii [RCT3]
dr.gumbo replied to coasterdude5's topic in Roller Coaster Games, Models, and Other Randomness
Well, its hit 100 pages... -
Shane's Amusement Attic
dr.gumbo replied to montezooma's topic in Theme Parks, Roller Coasters, & Donkeys!
IMO That was the most interesting update so far, I've heard very little about the old gardens until now. -
Silverwood Discussion Thread
dr.gumbo replied to Damien666's topic in Theme Parks, Roller Coasters, & Donkeys!
I wonder when they will announce the name? -
It was alright but it had quite a few pumps, these could of been avoided if you used Ctrl+G on the vertexs (smooths the ride). The layout was good though!
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Hershey Hawaii [RCT3]
dr.gumbo replied to coasterdude5's topic in Roller Coaster Games, Models, and Other Randomness
This may sound silly but is'nt Chaos a bit 'new' to be sold for scrape. -
Hershey Hawaii [RCT3]
dr.gumbo replied to coasterdude5's topic in Roller Coaster Games, Models, and Other Randomness
^ Pure Evil. -
It's 2008! Where are you headed this year?
dr.gumbo replied to OldJJman's topic in Theme Parks, Roller Coasters, & Donkeys!
Somewhere, don't know where but somewhere... EDIT:If you count waterparks I've been to Wet 'n' Wild in England, quite pathetic really. -
Hershey Hawaii [RCT3]
dr.gumbo replied to coasterdude5's topic in Roller Coaster Games, Models, and Other Randomness
So Project emerald was either an evil trick to get our hopes up then crush them, a new shopping center, a cancelled project or what I hope is a new park entirely. (hint hint) -
Wild Weasel [NL]
dr.gumbo replied to sfotkid's topic in Roller Coaster Games, Models, and Other Randomness
I'm riding with 1.6 Improved friction, that probably explains the stalling. -
Wild Weasel [NL]
dr.gumbo replied to sfotkid's topic in Roller Coaster Games, Models, and Other Randomness
I stalled three times at different spots before I got it to reach the brakerun. Is it supposed to go that slow?