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Everything posted by A.J.
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TPR RCT2 Showdown Voting Thread!
A.J. replied to Coupon's topic in Roller Coaster Games, Models, and Other Randomness
Seconding. If they're in the selected rides in the object selection, no matter if they're built, just hanging around in the build ride window, or yet to be researched, they're in the saved game. -
How much Faster/Taller can we get?
A.J. replied to Sir Coaster's topic in Theme Parks, Roller Coasters, & Donkeys!
Formula Rossa does reach its maximum speed at the end of its launch. As it goes over the first hill, trims slow it down. -
What Was The Last Coaster You Rode?
A.J. replied to SharkTums's topic in Theme Parks, Roller Coasters, & Donkeys!
Space Mountain. Four times on Alpha, three on Omega. Two hours. Last Thursday. Boss. -
Busch Gardens Tampa Bay (BGT Discussion Thread)
A.J. replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Very, very sleek. I like that the trains are four cars. I haven't seen a long train on an Intamin launched coaster since Storm Runner. EDIT: Forgot about Superman Escape (MWAus). Shame on me! -
The WDW Disney College Program
A.J. replied to jackskellington101's topic in Theme Parks, Roller Coasters, & Donkeys!
The ONLY business-y style clothes that I own is 1 suit, which I bought specifically for the interview as before that I didn't own any business clothes. Otherwise, I just own several different coloured polo shirts, a few t-shirts, jeans and shorts. So, should I be looking to go out and buy a ton of business/dress shirts and trousers now? I brought three button-downs with me. One of my costumes has black dress pants. I checked out two pairs of those black pants, and I've been using the pants as for my "Disney Look" events. -
Official RCT/RCT2 Help Thread
A.J. replied to Stoksy's topic in Roller Coaster Games, Models, and Other Randomness
I'd suggest to keep guests confined to a small area until you can start developing the park, then gradually expand. -
Andrew "A.J." Reiff Either aj@themeparkreview.com OR ajreiff@themeparkreview.com if the first one is too short.
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I got around to writing a tutorial today. I'll post the first part here to check if the online format is okay and what can be improved. I tried to make it as simple as possible without sounding stupid. It's very cluttered, mostly copied and pasted from a Notepad file. I'll fix it up before publishing, of course. Ahem - [tutorial] Understanding Newton2 If you haven't playing NoLimits for very long or you've been in a cave all of your life, you probably can't tell the difference between a NoLimits track made exclusively in the editor and a NoLimits track created using an element made in the supplemental program known as Newton2. If you're reading this tutorial, you are most likely "new" to Newton2. Most Newton2 users who you would ask for help would refer you to a YouTube user known as TheRealEntropy, who created a great series of videos explaining how to construct different sorts of elements for NoLimits tracks using Newton2. This tutorial is designed to get you started in Newton2 before you watch TheRealEntropy's YouTube videos. In this tutorial, I'm going to go over the user interface of Newton2 and its terms, to get you familiar with the modifications that make the program tick. Let's get started! TABLE OF CONTENTS Part 1 - The Editing Window and Options Part 2 - Sections, Saving, Opening and Restarting Part 3 - Parameters Part 4 - Track Construction - Single-Zone Force Part 5 - Track Construction - Multi-Zone Force Part 6 - Track Construction - Straight Geometry Part 7 - Track Construction - Curved Geometry PART 1 - The Editing Window and Options This is your main editing window. This is where you can see where your track is going, in a similar manner to NoLimits' 3D mode. Navigating in the 3D Environment Navigating in the editing window is relatively simple. [yet to be produced mouse graphic] To enable movement inside the editing window, simply right-click in the 3D environment. Your mouse arrow will disappear and you will be able to move about inside the environment. Moving your mouse around adjusts the angle of the camera. If you hold down a left-click, you will move forward in the environment. Holding the SHIFT key while moving forward enables you to move faster. BE CAREFUL! Unlike in NoLimits, holding the CONTROL key will not slow your movement down. Also, you are unable to move backward in the environment - you must turn your camera around and move forward. The Top-Right Corner [yet to be produced screenshot] You'll notice that there are some numbers in the top-right corner of the editing window, called the Position Coordinates. These numbers indicate the start and end positions of the very end of the track section relative to the center of the environment. In this case, the end of the track section is about 20 meters from the X-center and 20 meters off the ground. HERE'S A TIP. We'll get into how track sections work a little later in the tutorial. BE CAREFUL! Newton2 operates in metric only. There is no setting for Imperial measurements. However, there is a converter built into the program. Display Options Just below the bottom-left corner of the editing window is a Display Options drop-down. Checking the "Shadows" box will enable shadows in the 3D environment. This will decrease Newton2's performance, but it will help you out if you can't tell exactly where your track is going. Checking the "Visual Fins" box will enable visual cues on your track to aid you in construction. Selecting "Heartline" will let you see your track's heartline. Selecting "Normal/Lateral Force" will let you see what forces your riders will be experiencing at any point on your track. Selecting "Vertical Radius" will show you how your track changes vertically. Checking the "Position Coordinates" box turns the position coordinates on and off. Checking the "Anti-Aliasing" box enables Anti-Aliasing for computers running Windows Vista or Windows 7. Undo/Redo These buttons are self-explanitory. Undo on the left, redo on the right. Conversions The Conversions window is for...conversions! Newton2 offers simple conversions to help you if you don't usually use metric. On the top is a length/height conversion. Just below it is a speed conversion, and just below that is an angle conversion complete with trigonometric values. Under the three conversions is a station length estimator. Just put in how many cars are on the train you'd like to use and how many rows there are per car, and Newton2 gives you a metric length of how long your station should be. For example, a Gerstlauer Euro-Fighter would have one car with two rows. It's very simple! On the bottom is a quick reference guide to how tall or short your roller coaster's heartline should be depending on the train you are using. HERE'S A TIP. We'll get into how the heartline is actually changed later in the tutorial. Options The options window is useful for when you want to set contstraints for your ride. For example, you might want to have a vertical G-force of higher than 4G, or lower than -4G. The Force Options sliders let you set how long a force is allowed to be exerted, how much roll is allowed on a Force section of track, how high and low vertical Gs are allowed to be, and how high and low lateral Gs are allowed to be. The Straight Options sliders let you set how long a straight section of track can be and how much roll it's allowed to have. The Curved Options sliders let you set what angle a curve can have, how much lead in/lead out it can have, how wide it can be, and how much roll it can have. The Program Options are self-explanitory. Calculus The Calculus window shows you the math behind your track section. View Cube The View Cube lets you select orthographic views of the environment to get a true measurement. You can shoose between the top view, front view, and right side view. If you're in an orthographic view, simply click the cube for the view you are currently in to return to the typical 3D navigation. Saving as a NoLimits Element (.NLELEM) When you want to send your track to NoLimits for real-time testing, click the "Save Element" button. First, you will want to click "Get Path" to select where you want to save your file and what name you want to give it. The Options sliders/buttons allow you to set how much smoothing you want on your track, how you want the track's endpoints tapered, how long each section of NoLimits track should be, how much of your Newton2 track you want to save, and how your rolls and heartline should be. HERE'S A TIP. Newton2 draws out your NoLimits track just like you would do in the editor. However, it draws it out in very small sections in precise places, and smooths it out for you. You determine how long you want each of those small sections to be. BE CAREFUL! When you save your Newton2 file as a NoLimits element, it is exactly that - meaning that you have to go in and select which sections of your track should be stations, which should be lifts, etc and delete vertices accordingly. Now that you have a slight handle on the Editing Window and its options, let's get into how you actually begin constructing a track. [/tutorial]
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Start thinking about ideas using the exchange...
A.J. replied to robbalvey's topic in Games Forum Moderators
The normal version is fine. I just need a small version that I can put in the top corner of the PDF. I thought the Club TPR logo was made in a logo without the "Club", but the "Club" is just blocked by the Member Reviews box on the park index pages. -
Start thinking about ideas using the exchange...
A.J. replied to robbalvey's topic in Games Forum Moderators
Sure. Robb, do you have a TPR logo without the "Club" on a transparent background, like the shadowed one on the park index pages? I'd like permission to put it in the templates. -
Start thinking about ideas using the exchange...
A.J. replied to robbalvey's topic in Games Forum Moderators
What I'm thinking of doing is publishing each tutorial in four mediums - online (definitely), .doc (likely), .pages (not as likely), and .pdf (smallest priority). That way players who use the tutorials don't have to run an internet connection to read them. Granted, I won't WRITE all of them (there's some stuff I DO NOT know how to do), but I can create templates and publish tutorials of my own as well as other players' tutorials. -
The "Preview" Thread
A.J. replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
Have you thought of making them in a generic theme as well, Maylene? -
The TPR Game Exchange - Tutorial Requests!
A.J. replied to A.J.'s topic in Roller Coaster Games, Models, and Other Randomness
There's a problem - Entropy's tutorials, while informative and exceptionally helpful, throw you right into the usage of Newton2 without going over the UI and essentially why you make the changes that you make. I'm going to throw some of my own suggestions onto the list as well. -
What is your favorite Roller Coaster?
A.J. replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
PHOENIXPHOENIXPHOENIX. -
How much Faster/Taller can we get?
A.J. replied to Sir Coaster's topic in Theme Parks, Roller Coasters, & Donkeys!
G-Forces is not a problem at all! if you just make a gentle accelleration, the G-Forces will not be that extreme. I think he was talking about vertical G-forces as opposed to acceleration G-forces. EDIT: There goes me not reading through the entire thread again... -
Great Bear's supports are weird because Hersheypark didn't want the coaster's supports to interfere with the stream that runs under the gaggle of coasters (and Coal Cracker).
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With the Game Exchange going live in the VERY near future, the whole Games Forum team is expecting an increase in traffic throughout the forum as well as an increase in "new" players. That brings us to an important question - what aspects of the game they're playing would be "most beneficial" for new players to learn? That question brings us to this thread. What sort of tutorials and/or tips would you like to see published to the forum/exchange? We're not sure entirely how it's going to work out at this moment (the exchange itself isn't live yet), but we wanted to get an opinion as to what our community wants to see. We especially want to hear from the "new" players we have now! Our team has a very wide background in the games, but if someone else (or yourself) wrote a tutorial that you feel is beneficial, feel free to request that it be re-published (giving the original author most of the credit as well) by simply posting in this thread with what you want to see. ~AJR RollerCoaster Tycoon none yet RollerCoaster Tycoon 2 Scenario Creation Easily do-able. Custom Content Creation Should be do-able. RollerCoaster Tycoon 3 Custom Content Creation Will most likely need some outside help on this one. NoLimits Cartextures Easily do-able. Object Creator Do-able. Need to find a download. Newton2 Basics Do-able. Scream Machines none yet Tutorials to be Re-published/Re-written CoasterForce - RCT2 Track Merging
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Start thinking about ideas using the exchange...
A.J. replied to robbalvey's topic in Games Forum Moderators
I'm considering putting up a "RCT/NL tutorial request" thread. I'm eager to get seriously productive. Too early? -
Official RCT3 Help Thread
A.J. replied to mcjaco's topic in Roller Coaster Games, Models, and Other Randomness
Let me link you to this website: This is a (semi)-complete list of custom content released for RollerCoaster Tycoon 3. Make sure you follow the installation instructions in each .ZIP file, or you could cause damage to your game. -
The "Preview" Thread
A.J. replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
I wish I had the time to waste on massive RCT2 parks. If I had been anywhere near as good as I am today back when I was 17, I would have been cranking out projects like there was no tomorrow. Looking good, Califolf. -
Lake George Amusement Park
A.J. replied to _Brandon_'s topic in Roller Coaster Games, Models, and Other Randomness
A few things - First of all, your park is looking good so far. About your post though - Theme Park Review does not have a right-justify function (to my knowledge). I fixed it up for you. Another thing - in order to keep our forum topics archived with all of their images intact, I highly suggest to upload your images as attachments next time 'round. We have so many good projects on the forums which get forgotten when Photobucket or Imageshack links go dead. Thanks so much. -
The WDW Disney College Program
A.J. replied to jackskellington101's topic in Theme Parks, Roller Coasters, & Donkeys!
Oh, sure, I get it back the next semester I'm enrolled full-time. -
The WDW Disney College Program
A.J. replied to jackskellington101's topic in Theme Parks, Roller Coasters, & Donkeys!
It depends on your school. I'm only enrolled for one credit at PSU - the internship itself. I lose all financial aid I would have gotten for the SP11 semester. However, the credit I'm taking keeps my student loans deferred.
