Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

coasterbill

Moderators
  • Posts

    16,957
  • Joined

  • Last visited

  • Days Won

    268

Everything posted by coasterbill

  1. I was about to post that there's no way it could be a strata coaster since they just did a huge renovation on Superman and a strata would make Superman kind of redundant. Then I thought of what's going on at Six Flags New England and realized that I give Six Flags way too much credit. That being said, I still think it's more likely that they'll put in a compact ride like Farenheit or Maverick than a strata or a giga. The area that Log Jammer was in isn't all that big is it?
  2. I've gotten to the point where I just stop putting trees on the squares next to supports or walls. I hate how glitchy they are. Great screenshot!
  3. The wild west is becoming a little more wild! The area is continuing to grow, and now features a train ride (Right now it only has one station but more will be added over time to turn this ride into a transportation ride) and two crazy flat rides (Trailblazer and Tumbleweed). The park has also added a 5th coaster, "Runaway Mine", the parks first family coaster. Also, there are a lot of rumors floating around about a BIG expansion to the Wild West area. Executives from Chance Morgan AND B&M have been spotted at the park in recent weeks and some land clearing has begun near Trailblazer. ----------------------- RCTrioFan, thanks for the suggestion. I do want to keep a Wild West theme rather than a Medieval theme though. Does anyone have a suggestion for a better name? I'm still not in love with "Wild West". The Runaway Mine entrance area. Runaway Mine features two lift hills, multiple tunnels and takes guests on a tour of the Wild West area. Tumbleweed and Trailblazer can be seen in this shot, along with the many shops of "Wild West". The ride ends with a high speed turn over the river.
  4. I rode this ride a few years ago and it was an absolutely terrible ride. I wanted to like it and excuse it's roughness because it's such a classic coaster but I was wishing for it to be over for the entire ride. I really don't care if ACE thinks the coaster is a classic or not. If GCI can take a coaster that sucks and make it great again, then I'm all for it. I'd rather have a great coaster than a terrible coaster that has a plaque in front of it. Some people may disagree with me, but in my opinion it sucks in it's current form.
  5. Thanks guys! I finally have a new update. I had created a section called "Asian Adventures" but the more and more I looked at it, I realized that it did not meet the standards of the rest of the park. I tried to fix it but a few days ago I decided to completely remove it and create a new section. The new section is called "Wild West" (I'm not in love with the name so suggestions are definitely welcome). Right now it's just a bunch of shops and restaurants but there will be a lot of rides coming soon, including some big thrill rides. Welcome to the Wild West! So far the section doesn't have any rides (except for the Swiss Sky Ride) so it's not all that "Wild" but that will change very soon. With the new section finally open to the public, 1/4 of the parks planned Skyride network is now open and it's a major hit with guests! Hasta Fiesta is really living up to it's name today! Firecracker celebrated it's 30,000th ride today. It's quite the crowd pleaser.
  6. Very nice park! Those night shots are great!
  7. Poor Blue Diamond Park. We actually rode the Blue Diamond Streak once and I swear we were the only people in the park. Not a bad little coaster though. As far as Rehoboth Beach getting a coaster, I don't see that ever happening. Rehoboth Beach has a strict height limit near the ocean. I believe it's about 35 feet (I know it's 35 in Dewey). They're also a relatively quiet community so the locals would never stand for it. I suppose one day Funland could put in a kiddy coaster but even that's doubtful because it would mean they would have to remove some of their existing kiddy rides and almost all of them are 50+ years old (but in pristine condition).
  8. Thanks so much for all of the feedback! I finally figured out how to use parkdat and spent the last few hours adding footers. What do you think? BTW I'm working on a new section of the park! I'll have an update on that soon. The final turnaround. Footers!
  9. Thanks guys! I don't have footers so I'm thinking about firing up parkdat and importing them. Ive never used it before so this will be an experiment for me. lol
  10. Vampire Forest is now open! The new land features Nightmare Manor (a ghost train ride), Transylvania Twist (a spinning flat ride) and Vampire (The world's tallest dive coaster). Vampire has become the most popular ride in the park, boasting at least a 45 minute wait every day. Vampire has been drawing huge crowds ever since it opened. ... as has the rest of Vampire Forest. Vampire has a very elaborate station. An overview of Vampire Forest. Nightmare Manor is a little spooky, but it's still a family friendly attraction.
  11. I was looking at Griffon's supports and they look just like mine. Sheikra has some horizontal sections but I think I like Griffon's supports a little better. You're right about the support for the dive itself being diagonal but I only have the straight supports so this is the closest it's going to get. I'll try my best to add catwalks but I'm not sure what to make them out of. Any suggestions? Thanks for your help everyone!
  12. I see that a few people have already posted a little about them but I immediately thought of Wild Wind. I live near Playland Park in Rye, NY. And in 2000 they had this coaster fully constructed. Right when it was about to open, they tore it down. After searching it on RCDB, I found that it was moved to Keansburg Amusement Park and then to Motor World in Virginia Beach. It never opened in ANY of the 3 parks and was most likely scrapped. G forces found in testing were too extreme. Apparently only four were ever built. One was the one I mentioned above, another went to a park in South Korea who also never opened it and then it was moved to Fill Land (also in South Korea) where it still operates today. Another went to Tunisia where it still operates, and another is currently operating in Venezuela. I guess the standards are not as high in these countries as they are in the United States (although one South Korean park built it and never opened it). The real kicker, is that they are still being sold by Interpark. Here is a link to the brochure which is in Italian but has some great pictures of this sick looking death machine. And here is the "Wild Wind Strengths" page. The only operating model that has photos on RCDB is the one in Tunisia (The Middle East). The Sidewinder is hidden in this shot so this doesn't look so bad. Look at this death element. lol Here are some photos from the manufacturers web site. Because of the bad press this had at my home park, I've always been interested in the Wild Wind coasters. I can't think of any other model that found itself at 8 different parks and half of them never even saw one rider. There were some traveling versions as well, but I can't find any information on them. (Post partially copied from a post in a similar thread in early 2011)
  13. The intensity rating is on the high side 9.51 and the excitement rating is 9.01 (Which I'm disappointed with, I was hoping for Extreme but that's really tough to do unless you're working with an Intamin Giga). The only other coaster I've done that with is the B&M hyper. As far as the supports, those are the thickest B&M supports I have unfortunately.
  14. Thank you! I'm still working on that first drop. I've never custom supported a coaster before so all feedback helps! Does this look any better? Expect a full update on the opening of the new section either today or tomorrow. I'd add a catwalk but I don't have one that steep and using wood track makes it look very choppy on it's way up the lift so I think I'll be going without a catwalk on this one...
  15. I think I may leave this one alone in regards to the layout. I really appreciate the offer and will ask for some assistance from you on another coaster in the future. I do have new photos of El Diablo's supports and another teaser shot of Vampire. Expect an update on the opening of the ride and new themed area in the next day or two.
  16. Xtreme97 thank you for the offer! I was about to take you up on it but I tested those trains on a Dive Loop just now (actually on the Osiris coaster from my Sunset Lake park) and realized that they can't track them at all. I guess since the only inversion that the dive coaster has is a loop it looks terrible going through corkscrews or barrel rolls. I think I'll leave this coaster without one but I have an idea for another coaster later on that I'd appreciate your help on. (I'll probably need to merge the wood track with the hypercoaster track). That's all I'm giving away for now, and yes I know that will look like crap so I'll probably put it underground. lol
  17. I wish American parks had PR departments as creative as European parks do.
  18. Thanks for the feedback! I think I'll take your advice on El Diablo. I thought GCI's lift hills were light on supports but now that you mention it the more I look on RCDB I do see those diagonal supports a lot on the lifts. Vampire doesn't have any inversions. I tried to add some inversions but merging tracks seems to make Windows 7 cry (And I hate the tiny loops that come with the coaster). It crashes every version of 8 cars per trainer I have. I thought of breaking out my old Dell Dimension 2400 to do it but I actually started to like the layout I had without the Dive Loops, it's closer to the older style (non inverting) dive coasters. As far as the supports go, I've actually never custom supported a coaster until this one so I'm not surprised that it needs some help. What would you suggest doing to make them more realistic? I thought of using the V shaped supports (Diagonal in each direction) but that doesn't really work because of the location of the coaster. Vampire is 230 feet above ground but has a 246 foot drop into a tunnel. It's the tallest but not by a lot.
  19. Sorry to Double Post but I've added some supports to El Diablo and there is a MAJOR ride announcement. This sounds like it will definitely be the biggest single-ride investment in the parks history. El Diablo is definitely the parks most popular coaster (for now). Coming into the home stretch... These posters are hanging up all over the park. It looks like this ride will have it's own themed land because major land clearing is going on on that strip of land across the river from Rattler's batwing element. (Right center of that picture in the previous post... that little sliver of land).
  20. - From the park's Facebook. Windseeker has gone vertical!
  21. Great idea, I'll try adding some more supports. I don't have supports for the diagonal sections but there are a lot of places where I can add some in. As far as the park size, there are large mountains on most sides of the park which are hard to see. Here is a picture that shows the approximate build-able area. On the top-center of the picture where there is a thin strip of flat ground leading to a large field I'm probably going to build a huge roller coaster. That area back there probably won't be a guest area. It would be a nightmare for guest flow. Of course there can be some terrain rides up on the mountains but those won't really be guest areas. Park layout.
  22. I love Hasta Fiesta! That will be the new name of this area. Molemaster43, I'll probably use Desert Valley later on. Thanks for the great suggestions! Anyway, Hasta Fiesta is now complete, in addition to Rattler, this section now features a rapids ride, an indoor scrambler, a few other flats and El Diablo... the parks newest coaster, and first wood coaster. It's a mid-sized woodie and the first non-looping coaster in the park. It's a fast paced ride that the whole family can enjoy and so far it's a big hit with guests. Now I think it's time to give everyone a little perspective on this park and the massive scale of this project. There are 5 other parks in the Sunset Parks chain (4 of which I've yet to upload but I'll get around to that soon) and this is slated to be the largest and the best. This park is being built on a 255 x 255 map (though it's very mountainous so some of that land can't be built on). Because of the large scale of this park, I'm doing a few things differently. 1) Que lines are much shorter than normal. Generally in my parks I build long, Six Flags style que lines with a lot of switchbacks. In this park, the lines are much shorter because parks can only hold about 9000 people in RCT2. If I were to build them the way I normally do, the park would end up pretty empty once it was completed because everyone would be waiting in line and nobody would be walking around. This is also good news for the guests because lines are shorter and they get to ride more rides in less time! 2) This park will feature a network of transportation rides to help get guests around this huge park. So far, construction has already started on the Swiss Sky Ride (screenshot below). This ride will have 4 stations and riders can choose which direction they want to go from each station (so technically it's 4 different sky rides that form a large square). In addition to this, there are plans for a monorail and a train ride with multiple stations. As always, feedback is greatly appreciated. This will be a large project and I'm hoping to make it my best to date so all advice / feedback will help me do that. El Diablo has arrived! This GCI woodie has quickly become the most popular ride in the park! El Diablo's loading area is on an island created by the "Rio Grande Expedition" rapids ride. The backside of the station and the rapids ride. Remember when I said that Rattler wouldn't be off by itself in the woods for long? It has a lot of company now. The front side of the Hasta Fiesta section features a rotor ride and many shops / restaurants. This indoor scrambler ride is extremely popular and always draws long lines. An aerial view of the park. Not all of this is build-able land but it's tough to see hills / mountains from this angle. Another angle of the park. The Hasta Fiesta skyride station. This ride is not open yet, but because this ride is being built as 4 separate skyrides (to allow guests to go in each direction from each station) the one on the right should open relatively soon.
  23. I always build huge Peep Friendly parks (Like Sunset Valley which I'm building right now ) and 10ryansmith nailed it. Without underground paths I don't know what I'd do... When you see a bottleneck click on the guests and see where they're going, then build an underground path (usually from within a building so you can't see it) to that location. Every park I make has a ton of these paths, it's unavoidable.
  24. I don't remember where I got that path but it's the first time I've used it. I love it but it doesn't have a matching que line or up/down hill section which is a pain. How do I find out which .dat file that is? And as far as the names, I love them but I just thought of something... this section is really more of a Mexican theme so it's not really a desert. I've brought some cool Egyptian theming that I've never used before (custom not the crap that comes with the game) so I'll probably have a desert section and use one of those names for that. This probably needs more of a "Mexican" kind of name. (Similar to Plaza del Carnaval at Great Adventure). Any ideas for that? Thanks again for the feedback, as always I really appreciate it.
×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/