jarmor Posted May 25, 2009 Share Posted May 25, 2009 I have been working on a wooden coaster for sometime...trying to tweek it and make it as smooth as possible since I cannot learn how to use tools...well here are some shots of it. What makes this wooden coaster unique is that it has a vertical drop and some extremely banked turns, including a 90degree banking on one turn. I know the g's get kinda high in the back on the vertical drop but special restraints will be design to work with that lol lol. The coaster is basically an out-and-back coaster then turns into a kinda twister layout. Here are some progress shots and a progress video! And please, before anyone goes shooting off (insert comapny) would never do this and that...blah blah blah, remember this is a creation from my mind and not from the handbooks of any coaster comapny... Enjoy... [coastertube]http://www.themeparkreview.com/coastertube/play.php?vid=vertical_b6lg[/coastertube] highly banked turn the first drop... Link to comment Share on other sites More sharing options...
dr.gumbo Posted May 25, 2009 Share Posted May 25, 2009 Looks awesome, but I think some of the shaping on the hills needs a bit of refining. Also, some of the banking needs sorted out a bit but other than that, it looks great. I love the vertical drop. Link to comment Share on other sites More sharing options...
jarmor Posted May 25, 2009 Author Share Posted May 25, 2009 the bankings are fine according to g-forces( never realyl go above .05+/-). And again, I must stress, this is MY creation so there is no standards for "shaping" of hills. Every air time hill in reality are not the same shape so why should I try to mimic what has been done... But thanks for the feedback! Link to comment Share on other sites More sharing options...
dr.gumbo Posted May 25, 2009 Share Posted May 25, 2009 ^ What I meant was that the curvature of the hills was inconsistent, making them jerky. I don't really care about how accurately it represents whatever company, but you can still have flawed shaping none-the-less. Link to comment Share on other sites More sharing options...
jarmor Posted May 25, 2009 Author Share Posted May 25, 2009 you are wrong. You are judging this based off a video. The curvature is synomous on both sides of the hills on each hill...each node as the exact same height and the swecond end node on the first node is the same height as the first end node of the second node... here is the very first hill... verthill.nltrack Link to comment Share on other sites More sharing options...
dr.gumbo Posted May 25, 2009 Share Posted May 25, 2009 ^ Specifically I was referring to the valley preceding that hill. The part you showed me was fine lol. Link to comment Share on other sites More sharing options...
jarmor Posted May 25, 2009 Author Share Posted May 25, 2009 in my book a hill is a hill and a valley is a valley lol...you said hill Link to comment Share on other sites More sharing options...
dr.gumbo Posted May 25, 2009 Share Posted May 25, 2009 ^ Stop being clever, do you want my help or not. lol Link to comment Share on other sites More sharing options...
MrX8991 Posted May 25, 2009 Share Posted May 25, 2009 *ignores the argument currently occurring* I think it looks great so far! However, the second turn on the ride is a little too banked if you ask me. By the way, to everyone that makes these hybrid coasters, is there any easy way to make the supports, or do you generate the wooden supports, go back, and replace all of the wood with steel beams by hand? Link to comment Share on other sites More sharing options...
dr.gumbo Posted May 26, 2009 Share Posted May 26, 2009 ^ You simple auto-generate the main body of supports by themselves, select all, recolour and change the support type and auto-generate the catwalks and such with the enable supports box un-ticked. Link to comment Share on other sites More sharing options...
KPWoCkAxX Posted May 26, 2009 Share Posted May 26, 2009 I thought it was great! I loved how smooth it was and a vertical drop was really unique. Link to comment Share on other sites More sharing options...
MrX8991 Posted May 26, 2009 Share Posted May 26, 2009 ^ You simple auto-generate the main body of supports by themselves, select all, recolour and change the support type and auto-generate the catwalks and such with the enable supports box un-ticked. Alright, thanks! I've been wondering how to do that for a while now! Link to comment Share on other sites More sharing options...
brandon Posted May 27, 2009 Share Posted May 27, 2009 Dude this is pretty awesome! Keep up the good work! Link to comment Share on other sites More sharing options...
dragsterfan420 Posted May 31, 2009 Share Posted May 31, 2009 I guess you saw the similarity with the "unnamed coaster design company" that this ride looks to be built by. Anyways, its a intriguing design and I look forward to the finished product. Link to comment Share on other sites More sharing options...
jarmor Posted June 1, 2009 Author Share Posted June 1, 2009 Well I have finish the basics of the coaster, building it. Now to fine tune and work onthe supports. Its a pretty wild coaster if I must say so myself. [coastertube]http://www.themeparkreview.com/coastertube/play.php?vid=verticalwoodie_fibl[/coastertube] Link to comment Share on other sites More sharing options...
the ghost Posted June 1, 2009 Share Posted June 1, 2009 That was great, it seemed like a mix of el torro at the beginning and a GCI/GG at the end. Very well done. Link to comment Share on other sites More sharing options...
Xpress Posted June 2, 2009 Share Posted June 2, 2009 As for the supports: you can do what everyone does and use the crappy Wood Magic generated supports which completely suck and are totally unrealistic, or you can do what a handful of us do and actually make the supports look like the real deal, and support the coaster much the same was as many coasters are. Also, to transform the steel beams, you need to do it this way: Get your wooden supports in (not with handrails, or catwalks), then right click on the editr, and then select all. You can do two things now: 1. click on the L shapped beam, and then go to the Supports Tab, and down to Transform Selected Beamns, or 2. Push Z on your keyboard, then click the L shapped beam dot. Then click out. Viola! A ton of pink supports that can now be modified/edited. Now, all you have to do is go to the wood magic generator, check the Generate Final dot, then uncheck the Clear Previous Structure box, then uncheck the Enable Supports box, then click OK. It should now generate your catwalks/handsrails, which now can be transformed into real sized catwalks/handrail supports Link to comment Share on other sites More sharing options...
jarmor Posted June 2, 2009 Author Share Posted June 2, 2009 its just a nolimits coaster...one of many I will and have made, i'll stick to the crappy supports... Link to comment Share on other sites More sharing options...
Thelegendarymatthew Posted June 2, 2009 Share Posted June 2, 2009 ^ Yup, hes a part of the Wood Magic Team XD Anyways, looks good. I like the idea of a vertical drop on a woodie, although if it ever did happen, I'm sure there will be substitute track or something. Link to comment Share on other sites More sharing options...
jarmor Posted June 2, 2009 Author Share Posted June 2, 2009 i dont think the track would have to subsituted...its not subusituted on the vertical turns i think it will be the same scheme... Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted June 2, 2009 Share Posted June 2, 2009 ^Vertical turns go under MUCH less stress than a vertical drop would. Just because their both vertical doesn't mean they'd go under the same stresses. Link to comment Share on other sites More sharing options...
Xpress Posted June 2, 2009 Share Posted June 2, 2009 They wouldn't really have to substitute the track for steel on a vertical drop. Vertical drops have literally zero force acting upon them, because the train is in freefall, which is why you see less supports on sections like that on steel coasters (but steel is stronger than wood..). Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted June 3, 2009 Share Posted June 3, 2009 They wouldn't really have to substitute the track for steel on a vertical drop. Vertical drops have literally zero force acting upon them, because the train is in freefall, which is why you see less supports on sections like that on steel coasters (but steel is stronger than wood..). The only thing is, there is not much of the drop where the train is in actual freefall. There is a lot of force being exerted on it when the last car rips over the top of the drop and in the pullout. Link to comment Share on other sites More sharing options...
jarmor Posted June 3, 2009 Author Share Posted June 3, 2009 ^Vertical turns go under MUCH less stress than a vertical drop would. Just because their both vertical doesn't mean they'd go under the same stresses. you have a several thousand pound train forcing energy on the vertical turn causing more stress than a vertical drop. Think of a vertical turn as the bottom of a hill when the train wants to keep going down but forced to level out. Whereas a vertical drop, even the last car, would want to go up and away from the track therefore causing less stress...just like an airtime hill... yes there is force when the train rips over the top but its not force driving in the track but negative force going away from the track... Link to comment Share on other sites More sharing options...
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