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Who should win the contest?  

33 members have voted

  1. 1. Who should win the contest?

    • Jamor
      15
    • DBru
      18


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Posted

Hey Eric, I was just wondering if you could please extend the deadline to Sunday night...I would really appreciate the extra weekend to finish my support-work.

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Posted

^Today is the deadline. Sunday is the late deadline. You can turn it in until sunday, but that will be taken into consideration with the poll.

 

This also applys to anyone else who is late.

Posted

Heres my coaster...well the coaster part the theming isnt quite done lol. I killed my first design for something a little more unique. It uses the cs park pack. I will post it later for the ones who dont have the pack

newhypercoastercontest.nltrack

Posted

Here's my rate for Jarvis's ride:

 

What I liked

-Very original for a B&M hyper

-Fun elements.

-The hills were shaped quite well.

-Good layout.

-Good use of the park pack.

-Quite smooth a lot of the time.

-Good supports.

 

What I felt could be improved

-The banking was off quite frequently, resulting in some high laterals (but none lethal).

-The helix's were a bit jerky in comparison to the rest of the ride.

-The last half didn't live up to the fantastic first half.

-I might be a bit picky here but I thought the supports holding the track above the pre-lift were a bit unrealistic and needed extra supporting on the right hand side (you only supported the left).

 

 

My verdict

Not your most impressive ride, but a good one none-the-less.

 

7/10

Posted

Thanks for the feedback. Yeah the second half is kinda lack luster but by the time I got to it I realized i had very little lenth left to use to stay within the desired lenth lol. I suck at helix making and wasnt gonna feature one but it wouldnt be right if I didnt.

 

About banking...thats another thing im working on lol. I dont use any tools so its kinda hard to get the right banking when doing it by hand.

 

I def agree with you with the supports after several looks I was suppose to change that but I forgot....maybe i'll change it now lol

Posted

^ Glad I could help. I do agree that making helix's are mega-hard when hand-building and I can see why you were trying to avoid them, but as you said, the ride wouldn't feel right without them.

 

It's still a good ride though, you are defiantly one of the better hand-builders out there.

Posted

^ What I do is simple copy the file and dump it in the non-compatibility version of the file. Usually it works fine for me.

 

Compatibility files, just one of the many wonders of vista.

Posted

Better late than never! I really enjoyed your coaster. Really unique and very fun The hammerhead was perfect...so perfect im jealous lol

Posted

^Jamor, you have 41 pre-fab supports...It is clearly stated in the rules that ALL supports must be hand made.

 

You have 2 options...

1. You can leave this product entered and get DQ'd

2. You can turn in a late entry with all supports fixed

 

The choice is yours.

 

As for DBru, you have 10 pre-fab supports. I will leave you with the same 2 choices.

Posted

Thanks, Jarmor!

 

^^Oops, didn't catch that rule. I've posted an updated version of Hammerhead.

Posted
^Jamor, you have 41 pre-fab supports...It is clearly stated in the rules that ALL supports must be hand made.

 

You have 2 options...

1. You can leave this product entered and get DQ'd

2. You can turn in a late entry with all supports fixed

 

The choice is yours.

 

As for DBru, you have 10 pre-fab supports. I will leave you with the same 2 choices.

Here are the rules:

 

Track: B&M Hyper

Train(s): 1-3

Rows: 9

Terraforming Allowed: Yes

ALL supports my be hand made

AHG: Yes but not required

Length: 4,500ft-5,750ft

Height: 175ft-235ft

Max/Min Vertical G Force: +4.5/-1.1

Max/Min Lateral G Force: +/-.7

Please show me in that where it says MUST...i took it as a typo and that you left out the "a" in "maybe as being an option. If you are waiting for me to "custom" all supports when a prefab (which were made exclusively for B&M coasters in the simulator) work even better than some custom supports.

 

And besides isnt this a polled contest so lets let the people decide...

Posted
Sorry, I couldn't finish the supports in time, I'm out.

 

Guys, even though you missed the deadline, doesn't mean that you cant still post your coaster in the forum. If I had put a lot of work into my coaster, I'd still want people to see it, even if it wont be in the contest.

 

Just my thoughts..

Posted

My feedback on both of your coasters. To both of you, great job! I enjoyed both coasters and though both had strong points, they also worked well with the layout given.

 

To start, Jarmor-

 

I thought you have made some better coasters in the past to be honest.

Positives:

-Very unique layout

-Nice section/helix out of MCBR

-Wicked airtime in the back

 

Negatives:

-That was an Immelmann in my eyes, doesn't fit

-Lift was steep, I know that you had to build in the boxes and stuff but that was ridiculously steep

-Minor pumping and high lats

 

Why you should win: IMO it was more original of a design. It had some unique stuff, including the questionable immelmann and the nice helix after the MCBR.

 

 

 

DBru-

I thought you did a fantastic job of really making this a fun coaster.

Positives:

-Hearline-age

-Hammerhead

-Speed

 

Negatives:

-It really didn't have that huge ejector air after the first drop

-Wasn't to fond of the 45 degree angle supports on the hills

 

Why you should win: It was more characteristic of a true B&M hyper. It had an excellent hammerhead and some fun hills following.

 

 

 

In this case my vote goes to DBru, but good job to both of you! You both did an excellent job.

Posted

Certainly a close call, but for me, Jarmor's ride is the better of the two. I just felt his was more original and the shaping on his ride was slightly better but don't get me wrong, they were both very good rides and both are worthy to take victory.

 

Good luck to you both.

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