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The second one seems more of an extended and elaborate boomerang, and if the track is anywhere near as rough as those things then LENGTHENING the boomerang concept is NOT the smart way to go. *shudders* Oh, the pain...

 

Plus, it doesn't look like the train would have enough momentum to make it through the entire backwards portion. Of course, it could just be because the way it looks in the video, but if boomerangs can stall in the middle of its cobra roll, then this thing here can easily stall somewhere in all that mess.

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The layouts are "meh". Notice that their biggest selling point is the inversions and the helices. Now, I happen to like inversions and helices, but that should not be all there is to a coaster. For example, my list of "best" elements on coasters include the turn-hill-type-thing on the SLC (right after the rollover). There isn't a "signature" element on any of the designs. Think of Mindbender (SFOG)'s third "loop", BMRX's "Psycho drop", and those Intamin non-inverting corkscrews. RideTek doesn't have these. They look like what would happen if Maurer Sohne used B+M track and trains for their X-car.

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According to screamscape (read: take it with grain o' salt) Tivoli Friheden in Denmark is supposed to be using Ride Tek for their new coaster next year. Wonder which one of these weirdo layouts they're going with...

 

RCDB claims it will be the "Energizer" inverted coaster layout that features an Immelmann and Cobra Roll.

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I'm just curious, how many people here are actually questioning the validity of this company. I feel it is kind of awkward for any company to start out with outrageous designs without showing any experience. I don't remember them at IAAPA last year and i'm unsure if they are going to be a vendor at IAAPA this year.

The all-in-one concept is interesting but as mentioned in this topic, The forces would be too different for each row. Not saying this concept is impossible, but I feel there must be A LOT more engineering and problems. A bit too much for a start up company. If i were a park, I would not invest much money into something like this (assuming this is a real company) Just reading the website, everything about it is so vague it's unreliable. "

In 2001, a group of senior engineers from various amusement and commercial construction design, manufacturing and construction companies joined together to form a new, full service engineering firm catering to the amusement industry, the Ride Tek Engineering. Ride Tek entered into relationships with well-known manufacturers working on an international level: it provided them with engineering services and new design solutions as well as project management, supervision of manufacturing and commissioning for many rides, mainly roller coasters."

Most if not all company websites will at least state the names of the creators or give them any credibility. Any potential client will want to know the companies they are from as I am sure they will all be familiar with GCI, CCI, B&M, Vekoma, Intamin and even S&S.

 

As to his/her designs, they are creative, but not (can't think of the word) realistic.

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The All In One looks like an interesting concept, however the Thor's Hammer (the Swing Arm lift thing) is what I think is a really unique ride, and if they solved the arm clearance issues, that would be a really good ride. Although I'm not sure how you would be able to get something that big and heavy to such high speeds without a really big motor.

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The All In One looks like an interesting concept, however the Thor's Hammer (the Swing Arm lift thing) is what I think is a really unique ride, and if they solved the arm clearance issues, that would be a really good ride. Although I'm not sure how you would be able to get something that big and heavy to such high speeds without a really big motor.

 

Attach three or four ACEr's to the top of it and get them to jump...

 

 

(just kidding )

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The All In One looks like an interesting concept, however the Thor's Hammer (the Swing Arm lift thing) is what I think is a really unique ride, and if they solved the arm clearance issues, that would be a really good ride. Although I'm not sure how you would be able to get something that big and heavy to such high speeds without a really big motor.

 

Well first of all you'd have to have one hell of a heavy counter weight on the opposite end of the arm, that would take a lot of strain off of the motor.

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Ahhh, true. It would probably be a solid block of steel, and still, what the motor will have the strain taken off in the actual distance it would have to power the arm, its made up for it in the sheer weight of the arm with that counterweight on top.

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I don't really like those layouts, mainly because the pacing of them is terrible, they slowed down far too much. They all looked like they were about to stall. The extended periods of hangtime at the top of some of those inversions would be unbearable.

 

Also, I really don't like the all in one concept. As others have mentioned, there's the heartlining issue but there's also the fact that the forces would be vastly different in each row due to the height differences. I reckon that you could only operate this type of train on a fairly forceless layout without any rapid transitions or airtime hills. Yes, it gives you a good view, but if the ride sucks, who cares?

 

I hate the seating position in the first row, it reminds me of a Pinfari Toboggan and I'm not keen on the standing row at the back either. Then there's the horrible car bonnet like flappy things that lower down for no apparent reason and the overall tacky look of the thing.

 

I think that I'd much rather put up with the obstructed view for now, as this is certainly not an elegant solution to the problem

 

LOL It is a simulation video. The real ride is never the same as the video.

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LOL It is a simulation video. The real ride is never the same as the video.

 

Erm, Maverick, Renegade and every other recent coasters' videos are almost identical to the finished product. Of course the rides are like the video.

 

I'll accept that these renderings are a lot cruder than the ones used by the likes of B&M and Intamin, but if the simulations are nothing like the rides that are being sold, what's the point of them being there? I'm sure that they would want it to be as similar to the actual ride as possible.

 

The whole idea of the videos is so that you can judge the ride before buying/riding it, so that's exactly what I've done. You could clearly tell that the pacing was abysmal and as those are supposedly accurate simulations, I would expect the same on the finished coaster.

 

Besides, most of my complaints were about the All-in-One train which has flaws which are pretty obvious I think.

 

I personally hate this mentality that's sprung up in the coaster enthusiast world that states you can't have an opinion of anything that you haven't ridden or hasn't been built yet. What's the point of being an enthusiast if you can't speculate or form opinions of things?

 

Can you imagine in say the gaming world if a new game was announced and everyone just agreed to say nothing about it until they had all played it? It simply wouldn't happen.

 

Sorry to have a bit of an aimless rant, but it's something that really gets to me and I'm in a rant-ish mood

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I was reading on their website, and apparently, the company is composed of engineers that left other companies. I'm willing to bet that at least one of them came from B&M, one from Intamin, or/and one from Vekoma.

 

A lot of these designs are inspiring, but the realism of these desings might set in, in a bad way.

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What happens when the All-In-One climbs a hill? Train intersect. It won't articulate properly.

 

I agree .. the all in one has another problem that seems obvious but over looked. not everyone is the same height so the "cone" theory is in question. a short person in the back row probably would see less than otherwise due to the confined spacing of the segments.

 

Imagine if you had height restrictions by rows .. loading would be a

nightmare. Or you would eliminate entire classes of guests, by requiring all to meet the minimum of the most restrictive size.

 

The articulation thing also caught my attention, the coaster as drawn would have to be almost flat to make the curves. needs more work but I applaud the attempt

 

Kevin Long

Fat old guy

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You can either make bigger radii or put more room between every row to make them go through the track. Also notice the train is quite solid and buildout, if you only make the essensial things, the rows would be smaller and would able to handle smaller radii,

 

as for heartlining, they'll just have to make a track with slow banking, then the all the row should be fine

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