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Posted

I was bored recently, so I fired up the RCT2 conversion of Dynamite Dunes and just built. It got out of hand. Adding coasters became a challenge, but I did it. I will post screenshots, a download, and the starter scenario. I dare you to make something more twisted.

Dynamite Dunes.zip

The scenario.

Dynamite Dunes.zip

The download.

1260257805_DynamiteSouth.JPG.983ea84a37dea0e47f37c14230c5fe13.JPG

Another overview.

1611663180_DynamiteNorth.JPG.0221a30f983449b6cbb914c4e6c36f68.JPG

One overview.

530477800_DynamiteCenter.JPG.aad4955deee853184471136d39222cc8.JPG

The center of the park. I systematically replaced Dynamite Blaster with an identical hyper.

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Posted

Wow, but that park probably has ALL of my RCT pet peeves. Uneven lifts, akward drops. Which would probably explain why I can't cram costers into a park like you

Posted
Wow, but that park probably has ALL of my RCT pet peeves. Uneven lifts, awkward drops. Which would probably explain why I can't cram coasters into a park like you

 

 

Same here, if it isn't straightforward & conventional, it gets scrapped.

Posted

Did you max out your rides? I've downloaded RCT2 parks over the years where you can't add anything because you can only have like 250 rides/shops or something like that. I have tried building from scratch to hit this mark but I never have...I have run out of staff however!

 

Anyone recently added the max number of rides?

Posted

Yesterday, I was sitting around, and thought, "Something's missing." And sure enough, something was. Dynamite Dunes needed a launched coaster. So I added one. Oh yeah, I also got a huge package from Penny Press.

Posted
No, I have coasters that pass over other coasters, I'm just saying how about you space some of them and focus on other aspects other than building as many coasters you can.

 

Umm, I think he was just having fun with this park by interlocking an insane amount of coasters, not trying to make it look good or even close to real.

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