FLIPDUDE
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Everything posted by FLIPDUDE
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Didnt seem like there was a whole lot of ride footage there but I don't care because the movie looks great as a movie. I recognized the kid from Juno, I'm not sure but I THINK that one of them might of been the guy that plays Dwight in "The Office"(though I gotta say, with long hair he was really hard to recognize), and the perosn playing hte mom from various comedies such as "Just shoot me". I hope this movie is shown here in Israel, it looks cool
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Skara Sommarland Discussion Thread
FLIPDUDE replied to Airtime&Gravity's topic in Theme Parks, Roller Coasters, & Donkeys!
I agree. this looks much better and interesting than it did in the original animation! I still doubt it's going to be a big thrill, and mostly a family ride, and I can't help but worry about the low capacity this thing looks like it's going to have. But it does look like alot of fun and the two sides make for something you'd want to re-ride -
New Age Retro Looper [No Limits]
FLIPDUDE replied to Cygnus12's topic in Roller Coaster Games, Models, and Other Randomness
The new cutback looks MUCH better, however: 1) I can't help b ut wonder by looking at it if the vertical G forces at the bottom aren't too high or if it pulls some odd hang-like Gs somewhere. does it? 2) I knwonothing about engineering but aren't the supports on the wrong side? -
New Age Retro Looper [No Limits]
FLIPDUDE replied to Cygnus12's topic in Roller Coaster Games, Models, and Other Randomness
I think a better solution would be to just make it have less width, not more height. that way there's no hangtime and realistic Gs, right now it looks completely streched. -
New Age Retro Looper [No Limits]
FLIPDUDE replied to Cygnus12's topic in Roller Coaster Games, Models, and Other Randomness
The cutback looks a little low/streched out. Looks like it either has hangtime, which is bad for this sort of element in my opinion, or has bad vetrical and/or latreal G forces at the entrance to it. -
NoLimits Coaster News!
FLIPDUDE replied to Loefet's topic in Roller Coaster Games, Models, and Other Randomness
by depressed do you mean like on B&M lift hills? Because I thought it already has that? Or was that Scream Machines? -
NoLimits Coaster News!
FLIPDUDE replied to Loefet's topic in Roller Coaster Games, Models, and Other Randomness
I read that already, what I was saying is that I doubt that he really did only that, and that he most likely finsihed at least one coaster type. Because to me Dolphins seem like a step over perfecting the enviroment box, and more into the "luxury add ons" department. -
NoLimits Coaster News!
FLIPDUDE replied to Loefet's topic in Roller Coaster Games, Models, and Other Randomness
I absolutely can't wait for this game, it made me really sad to hear that apparantly we'll have to wait untill 2010 to play it... I especially can't wait to see some rollercoasters! Though, I gotta say, I find it hard to believe that Ole would be putting DOLPHINS into the game and perfecting grass without having at least one or two coasters done... I think he's just trying to abuse us. It's that kind of wonderful evil that makes me suspect that the next update will have a screenshot of the shadow of a rollercoaster, or something implied, but not the rollercoaster itself. But seriously, if I were him, grass and animals would be last on my "to do" list... In conclusion, We want coasters! -
New Age Retro Looper [No Limits]
FLIPDUDE replied to Cygnus12's topic in Roller Coaster Games, Models, and Other Randomness
^Likewise. Looks awesome. -
Weirdest Things The 'GP' Have Said
FLIPDUDE replied to maliboomer's topic in Theme Parks, Roller Coasters, & Donkeys!
Yeah, thinking that some coasters use magnets to launch. How idiotic of him. -
Weirdest Things The 'GP' Have Said
FLIPDUDE replied to maliboomer's topic in Theme Parks, Roller Coasters, & Donkeys!
^ Thinking coasters are all electirc-powered is a common mistake, but usually people understand it as soon as someone explains it to them. But actually laughing at you after you explain it? That IS indeed stupid. Especially considering they're your relatives, so you'd think they would know by now that you know more about the subject than they do. -
Weirdest Things The 'GP' Have Said
FLIPDUDE replied to maliboomer's topic in Theme Parks, Roller Coasters, & Donkeys!
^Well it's a bit silly but I don't think it's stupid enough to go in this thread. It's very common for people not to want to do stuff after they saw them in a horror movie. Like flying, after seeing a movie about a plane crash -
Scream On Scream Photoshop Contest!
FLIPDUDE replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I voted for erik and screamer_30... while hungover on hangover isn't the funniest of concepts(unless you're actually with someone who's hungover and you take him on that thing, then it's hysterical), the picture itself worked perfectly. And I was impressed with the idea of combining the little brave toaster into this -
Locomotion [Nolimits]
FLIPDUDE replied to FLIPDUDE's topic in Roller Coaster Games, Models, and Other Randomness
Thank you very much everyone! I'm glad to see this coaster is liked, given hwo much work and thought went into making it. It's currently rated the #1 coaster for this week on Coastersims.com ! Yay! Given, it only reached this status after two rates were deleted since last night for reasons which I don't know(don't blame me! I couldn't delete rates if I wanted to!), but right now it's standing tall with a score of 9.08 , which is the highestb score I ever got for a coaster! -
Locomotion [Nolimits]
FLIPDUDE replied to FLIPDUDE's topic in Roller Coaster Games, Models, and Other Randomness
Thank you very much! Glad to hear you like the supports, they were a total headache to figure out and place without chopping off anyone's limbs. -
Happy Halloween TPR!
FLIPDUDE replied to Speeddeamon128's topic in Theme Parks, Roller Coasters, & Donkeys!
Ha ha! Hillarious! -
TPR Outage! Sorry about that!
FLIPDUDE replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Dangit, I just finished making a big ol' TR about finding the meaning of life, but it's too long to retype, so... I guess I'll just go watch Will & Grace reruns. -
Wow, I actually finished it! And I am very happy with how it came out... I introduce to you, LOCOMOTION! Three trains battling for the first place spot! A different one winning each time! You can ride either in the front or the back car, both give off different ride experiences. Personally I preffer the back car. Disclaimer: Yes, the track does not pass tunnel testing, but neither do alot of real life coasters. I used fly view to make sure that everywhere around the track there is enough space so that even if people TRIED to get their hands chopped off they wouldn't. The coaster has some very itneresting supports. The trains leaving the station Locomotion.nltrack The Track File
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Yup, I got confused from the title as well. I am sad to hear that the old waterslide is gone. I remember when we arrived there on the Midwest trip last year I was in compelte shock to see it since I never even heard of a wooden waterslide before. It might be higher capacity, but as far as I'm concirned the park just got a whole lot less unique. Maybe if it was as tall it would be a fair trade but before the replacement I wanted to go into the waterpark - now I wouldn't look twice in it's direction.
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Coaster Dynamix unveils Phoenix!
FLIPDUDE replied to ECZenith's topic in Roller Coaster Games, Models, and Other Randomness
I didn't say that makes it any less marketable. All I said was that as an enthusiast it's a bit sad to see that this track, as opposed to the other ones, isn't fully realistic. Also, I didnt know that you can build your own elements seeing as someone said that the inline twist and loop are not flexible pieces -
^No that's nto a joke, and I wasn't reffering to the part where the alunch starts. I meant htat hte launch gets you going really really fast, so when you leave the tunnel you know you're going too fast for the smallcompact track ahead. but thena t the top of the hill it brakes. Yeah, it doens't brake violently, but it brakes enough.
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Yeah, a complete stop or significant slowdown is somehting you're going to want to avoid. T-Express looks like it has everythign to make it the best coaster in the world, but the mid course brake run gives people a second to catch their breath, which is a big coaster no-no. It's hard to safely combine a nonstop, long ride(rides that are too short suck) and a proper amount of mid-course emrgency blocks. Unless of course you build a coaster like Millennium force that can handle without it. And two more bulletpoints: 1) First drop has to be steep and continuous, a la MF, El Toro, or goliath. 2) Double/triple downs. On many rides these provide such an insane, fun amount of ejector airtime. In The voyage the triple down is in the dark tunnel so you never expect it, since people assume that the trian goe sup after it goes down. Oh, another thing I liked about Maverick is that the launch makes it go so fast that people who know how tiny the track really is know that the train is goign waaaay too fast to be safe. But it brakes right before it does anything praticularly dangerous. If the ride gives some sort of experience (a la expedition everest or whatnot) that's a huge plus too but not a must-have. Something that I could easily give up on is Inversions. Sure inversions are cool but I don't know if any looping coasters made it to my top 10 list.
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Personally what I love about rides is first and foremost - ejector airtime. The kind that really kicks you outta your seat and maeks you grab onto the lap bars for dear life(Which has litteraly happened to me on Cornball Express, mind you...) The Voyage and the Phantom's Revenge are my favourite coasters for that reason. Also, a coaster must have comfy lap bars. Over the shoulder restraints can totally kill a buzz. Now, this is not a must have, but a definite plus would be if it had both a lift hill and a launch, like on Maverick. Because there is nothing quite like the full minute you go up slowly(or quickly, for that matter) not knowing what awaits you, and seeing the ground drop below you(which is also why the lift has to be at the start of the ride, otherwise it's more of a rest stop). But there's nothing like the sensation of a good launch that pins you into your seat either. However, because theres no element of "time to worry" in it, it can come later in the ride. Another thing is that it would be better if the track could nto fit a certain mold. And by that I mean that, while some of the most successful rides in the world are ones that can be devided into segments(drop, airtime hill, loop, dive loop), a coaster enthusiast loses alot of excitment abotu the ride once they figure out the basic layout. A layout that is completely unexpected, and that is just one continuous insanity that is hard to get an idea of the layout which it follows will keep the element of surprise for much logner. Also, outside-banked turns totally rock. P.S. I do think height matters, but not as a gimmick, simply as a means of scaring someone's pants off during the lift hill when they realize how far up they are. Like on Nitro's lift hill when you have signs ont he side telling you that you jsut passe dthe height of the tower of Piza etc.
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Coaster Dynamix unveils Phoenix!
FLIPDUDE replied to ECZenith's topic in Roller Coaster Games, Models, and Other Randomness
Awww, the coasterdynamix models are all so beautifully realistic(as far as flexible models can be, that is), so it pains me to see this(the start of the twist):
