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BiCoastal Kid

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Everything posted by BiCoastal Kid

  1. It pulls 1.4 because you're forcing the train to go up while it's banked sideways. Try increasing the angle of the entrance and allowing the roll to follow more of an arch.
  2. ^I liked this part better: Also, flashing your cooch doesn't count as an accessory.
  3. That headchopper is way too low. I suggest adding some more distance between those two levels.
  4. If there a whole bunch of stuff in the editor, it slows down.
  5. ^If I could think of something sarcastic yet hintingly jocular to say to that, I would, but I'm too tired and the only thing that comes to mind is "Don't be jealous of Wes" and that's like, the worst thing ever. Also, I have to say I am cynically amused by all of the "parks with a history" in the games forum. Really... really? It's funny because the same general group always reads and responds to each others' park updates. That isn't all that bad really, but what puts the icing on the mediocre cake is when they make reference to their parks in other, completely unrelated, threads as if it's real, a common name, and everybody knows exactly what they are talking about. Gives me a chuckles, for truth.
  6. ^ http://www.weeweeslap.com/forum/topic.asp?TOPIC_ID=13480
  7. The entrance into the turn after the drop is fin, my thing is the "wave" in the middle of the turn. It seems unnatural and awkward.
  8. Nope! I found it. It's a scope finder. Since your view finder doesn't view through the lens, and just straight through, you mount that scope onto your flash shoot and it allows you to see what your telephoto lens would see. http://www.friedmanarchives.com/Miscellaneous/pages/Leica%20iiif.htm
  9. The only thing I can think of that your unknown object could be is an aperture meter. I can't see the numbers on your lens, but the numbers on the meter seem likely to be aperture values. Just a guess.
  10. Not bad. I'm really impressed with the lack of wheel hits. Only a couple comments. 1. The first drop, I think that turn at the top would have stopped and gone into a more dramatic straight drop. 2. I think you went a little overboard with the undulation here. Especially after the terrain drop. I think a long lat-heavy low banked speed-curve would have been awesome there. Having all the little waves in that actually made it seem slow than it was. A couple other places could have been served by a couple simple bunny hills instead of all the uneven waviness would have bee nice, too.
  11. Or maybe you're overreacting.
  12. Don't count mine until somebody checks the map size. I'm not sure if I used the smallest available or not.
  13. I'm not sure if I used the smallest plot, but it's gotta be close. http://www.themeparkreview.com/forum/viewtopic.php?t=18731
  14. Here's that Maverick inspire track. About a day, yeah. Enjoy. The fun y part is, it has the same hieght/drop and launch speed as Maverick, but without the trim after the launch you are left with SO MUCH momentum. good lord. Quick Hybrid.nltrack The second half is huge.
  15. Didja miss the part about me still supporting it?
  16. Yeah, making this makes you realize why that trim is needed after the launch. I chose to go without it, and my second half is HUGE.
  17. Yeah, maybe you should turn yourself in. I'm pretty sure mine's way different and more intense, anyway.
  18. BWAAAAAAAAHAHAHAHA I searched for my dad's name, and it's him, but they have it misspelled.
  19. Work in Progress. Track was made today, supports should be done by tonight or tomorrow morning. Well isn't that something?
  20. Oh it would have been easy enough, I just didn't pay attention until after I ahg'd it and was like "eh, it goes .2, good enough." It gowes to 0.0 allegedly for VFB, so I'll take his word for it instead, haha.
  21. Yeah, considering they are dealing with virtually new techniques I'd imagine they're taking their time to get it right... unlike other parks.
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