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Gutterflower

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Everything posted by Gutterflower

  1. Looking forwards to the full report. Some good teaser photos there. Do the Chinese manufacturers and park groups exhibit at EAS as well? I know Fantawild and Wanda both had stands at IAAPA last year.
  2. I'm a big fan of the B&M flyers in general and have a lot of love for Pretzels and the loop on Sky Ripper. Sky Ripper, Tatsu and Manta all sit in or near my top 10 with Crystal Wings leading the pack of S:UF clones a fair way down. I'm really intrigued to see what they do with this one. The space they have to work with doesn't seem that big for such a large coaster.
  3. Big news today as Six Flags have signed a deal to work on a second park in China. Following on from the already confirmed Tianjin park a new park will be built in Haiyan between the cities of Hangzhou and Ningbo and a short train ride south of Shanghai. John Odum the Senior Vice President of Six Flags was there to sign a cooperation framework with the intention of opening a park with partners from Riverside Investment Group and local government officials. It's still early days but this is an interesting move for Six Flags moving in to an area which already has Happy Valley and up and coming Disney and Fantawild projects within easy reach. Source News Sina (Chinese) Via VHCoasters
  4. it's an issue with running the game on "Fastest" mode in the current version. If you up the settings a bit in the splash screen that opens before the game runs it should fix it. Thanks! Do you also know if it is possible to rotate stations and rides? Press Space while placing them. Works with everything I think. Also hold shift to lift the ride up or down too.
  5. it's an issue with running the game on "Fastest" mode in the current version. If you up the settings a bit in the splash screen that opens before the game runs it should fix it.
  6. The lates post from Seibioff says this
  7. At least it's custom and correct me if I'm wrong. The first ever non B&M coaster to feature interlocking corkscrews?
  8. Acording to Seibioff the next version will include the First person and coaster riding mods written by the community too Hacked in a decent looking mine train. Unfortunately it doesn't work too well as the trains currently act as steam trains so the friction setting is a lot higher and the trains go a lot slower. Looks nice though
  9. Everything's been annoyingly quiet with respect to the new Wanda City in Nanchang. But stumbled upon this picture today which shows off the new Intamin hyper coaster and the custom SLC nicely. That Intamin looks like it could have some pretty hefty airtime. https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xat1/t31.0-8/12080216_1476906535948073_4416479748696298559_o.jpg
  10. The semi-shuttle coaster is an Intamin not a Premier as first thought. looks like it has a non inverting loop like the Ferrari World coaster. The turnaround also appears to be non inverting like you said. Although its tough to tell. Its the thick lined coaster on the right side of the larger plans The duel tilt coasters are at the top of the plans. The thin lines make it fairly tough to follow an exact layout but it appears to be something along the lines of Drop, Loop Helix, corkscrew, helix for each one. Dueling on the drops and through the corkscrews.
  11. Judging by the concept art I found today it appears they may not be. Looks like this one might be non inverted too Are we sure that that's an Intamin? The whole switch track, multiple launch thing seems like something that Premier would do. Yup, Thought it was Premier at first too but the on site construction walls confirm it as Intamin. I guess this means that if this and Ferrari World are both non Inverting Lightning still has the tallest Loop?
  12. Some new images of the plans for Wanda City in Hefei. (Click the links for bigger images) The Intamin launched semi-shuttle coaster. Shows off the rear spike and first giant loop well as well as the layout. https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/12010743_1476748402630553_2362523325103389789_o.jpg Park plans showing off the Layouts for both the Intamin and the duel tilt coasters. https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xfp1/t31.0-8/12010531_1476748392630554_1523406635075553405_o.jpg
  13. Wait, how would it be the tallest inverting loop if it's a non-inverting loop? I think I'm missing something here Intamin is going to be claiming the world's tallest loop in Wanda Hefei? this year. Judging by the concept art I found today it appears they may not be. Looks like this one might be non inverted too https://scontent-lhr3-1.xx.fbcdn.net/hphotos-xta1/t31.0-8/12010743_1476748402630553_2362523325103389789_o.jpg
  14. Someone has already knocked up a First Person Mod. Its a bit rough at the moment but says a lot about the games adaptability for modders. its not optimized well so lots of lag but its pretty cool.
  15. As far as I know noone really knows why (well I assume the park do). It's been sat there for a while just doing nothing. I visited at the end of last year and it was closed despite the rest of the park being open and the same thing happened when some friends visited in Feb and March this year. I guess it's possible it's reopened since but not many RCDB contributors/westerners make it out that way so it's not reported? On the plus side Duane is out in China at the moment and I believe he's heading that way so perhaps he will find out more.
  16. Only the ones out of the 2nd lift are sharp. the rest are pretty gradual. And that's only because the 2nd lift buts up against the edge of the map and I didnt have room to extend them out. Anyway you can edit the transitions however you want (except diagonals at the moment) The games only $15. Less than a movie ticket some places go play around.
  17. Also been having a good time with the game. Made a few nice semi-recreations And found the Wild mouse works well as a improvised Gerstlauer Bobsled Even looked into some simple hacking/modification. The game is incredibly easy to make simple changes to which bodes well for future community mods Corkscrew on a wooden coaster Modified Bannana Roll type inversion Simple zero clearance hack Fallen tree Multi coloured trains. Quite looking forwards to what the next update brings. Theyve already teased proper helixs on twitter.
  18. Wuxi is a bit of a weird one. It's not due to open until 2017 so less is known about it that Nanchang and Hefei which already have rides going up and open September next year. Wanda originally said that it would have the worlds fastest but all that seems to have been removed from the latest concept art. Currently what I'm expecting is a B&M wing rider, Mack Blue Fire clone and an Intamin impulse here's the early concept art And now the more recent stuff Wing coaster Blue Fire Impulse Of course it is only concept art so hedge your bets now.
  19. More info here too http://whatson.ae/dubai/knowledge/32145/giant-movie-theme-park-motiongate-dubai/
  20. The new B&M wing coaster at Hotgo Park in Fushun China has gone vertical. From the images it looks like this is going to the second park which is on the flat area behind the current one with the Gravity Group woodie and has a massive hotel under construction.
  21. I've found this a few times. It's actually an awful picture, it looks like it's been squashed a lot because the actual rides don't look anything like that bad. 6 of them exist today. http://rcdb.com/r.htm?ot=2&mo=6618
  22. Here's a bit more in-depth look at how things went. Now with screens My first attempt at anything was building a B&M style looper (Even though the B&M looper isn't in game yet, so i used the Arrow track) This one is clearly loosely based on Led Zeppelin, well at least to start. I was mainly messing around with the track editor at this point. I think this demonstrates why I think the game currently needs steeper drops. The main drop looks too shallow although it works quite well for the zero G. The Zero-G is made just by rotating the banking on each piece of track rather than a specific element like RCT. This allows quite a lot of flexibility in size and shape of the roll. I definitely made my corkscrews too big but i learnt for later on. Next up i tried a recreation. And since the arrow track is in game why not go for one of their most infamous coasters. The 45 degree corkscrew was great here. A really handy addition for recreations. Especially ones as simple as Loop-screws. A more customizable half loop would be useful for the first inversion and the games lack of a simple shallow helix's is annoying at the moment. I actually made a much better rising and falling curve after the cutback in a later version but I didn't save it. Continuing a general theme i tried making an aproximation of Loch Ness Monster. Not an exact clone but something very similar. I'm slowly getting more used to the controls so this was easier than expected. You'll have to excuse the rubbish foliage. The in game options are a bit crap right now and combined with me generally being crap at them anyway it doesn't looks great. 2nd screen shows the rain effect. If you look at the 2nd pic it kind of shows how varying the the size of track pieces affects the number of supports placed. Next up I tried playing with the B&M wing coaster. For some reason its limited to 90ft at the moment which is crazy because rides like Parrot Coaster and Gatekeeper are around 170ft. Anyway I went for a small custom X-Flight style design and messed around with the track options. I was pleasantly surprised to find that diagonal zero-g-rolls work pretty well and as you can tell i discovered you can vary the size of lots of the scenery as well as change some of the tree colours. The wing coaster is a bit limited at the moment due to its oddly short height restriction and the current lack of a half loop that steps to the side slightly making recreations of rides like Stealth, X-Flight and Gatekeeper pretty tough. Finally last night i messed with the wild mouse. The wild mouse makes pretty good standard mice but i noticed the ability for swooping drops might make a nice Gerstlauer Bobsled coaster approximation. The turns can only be banked to about 15 degrees but I think it works pretty well. The in game block brake system is currently broken (and being fixed for next release) but the ride runs pretty well. Anyway I'll mess around a bit more later. not really played much with the woodies yet.
  23. Clever marketing stunt. Very simple but with the news coverage it will get probably pretty effective in keeping the park in the public consciousness.
  24. Hey all I believe the soundtrack is just separate as audio files. I tried some recreations of real world coasters. I find it a good test of how versatile and accurate the coaster builder tool is. There a few omissions and foibles which make some recreations quite tough at the moment but for the most part it's pretty good and its much better than RCT at doing certain things. I've mostly tried creating some of the Arrow loopers as the Steel coaster is quite versatile. I'd be interested to see/hear if anyone's tried some wooden recreations. Here's some notes from my exploits. -The long swooping drops of rides like Viper at SFMM and GASM at SFGAdv were easy to do with the variable turns on drops. -The rise into the loops on the same rides was less elegant as currently loops are only possible from flat tracks rather than an entrance from below. -Doing the corkscrews and cutback on Drachen fire was a breeze thanks to the diagonal corkscrew options. -The current lack of a helix option makes the helix under the cobra roll a bit of a mess. -Had issues with long curves on the lowest slope setting. Large curves would often end up 1/8th of a height unit and it would be impossible to complete the track as i couldn't figure out how to get it back. So the rise into the brakes and curve following the cutback aren't as good as I'd like -Drachen fire file can be seen here https://parkitectnexus.com/files/a59737cc82/drachen-fire -Cloning a ride like Python at Efteling was easy apart from the final helix. Looks really good too with the sloping kamikaze curve into the diagonal corkscrews like the original. Sorry about the lack of pics. Working from a laptop with no internet and a PC with no Parkitect. I shall try get some across tomorrow. Might give Loch Ness monster a go later but again the helix might be tough to do. Cheers.
  25. According to the park CEO It appears Fårup Sommerland in Denmark has plans to expand its S&S wooden coaster Falken. Here's part of the roughly translated article (link to the original below) "When the track was originally built, there were height restrictions imposed by local legislative bodies. This has ensured that we have the lift hill 20 meters but could go no higher" Fårup wants to extend the wooden roller coaster. After years of negotiation and consultation with the local authorities the park has reached an agreement to relax the height restrictions. Once this is fully approved it will increase the lift hill by 10 meters. Also, they will sacrifice some of the existing car park to extend the length of the track. If all goes to plans add new props and possibly add a second train. The plans are in an advanced stage, the park is now negotiating with some builders willing or able to implement these enhancements. S & S Sansei has closed its wooden coaster section so Farup can not rely on the original builder of Falken. Link: http://themeparkfreaks.eu/2015/08/farup-sommerland-wil-houten-achtbaan-uitbreiden/ It has been mentioned elsewhere that the guy who designed Falken now works for RMC but thats just wishful thinking at this stage.
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