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Homer

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Everything posted by Homer

  1. Aqua Teen Hunger Force
  2. Sonic Rush on the Nintendo DS; Just beaten it today, game review is HERE
  3. Homer

    RCPro

    RCPro has some pretty kickass pictures that make sweet desktops if you have an 800x600 monitor. Thats basically when I go to RCPro, other than that, never go there.
  4. Todays update; Shiver me Timbers! Families and Thrill Seekers of all ages will love this ride. Its the Wet Willy! Garunteed to soak anybody on and off the ride, this O.D. Hopkins made Shoot-the-Chutes ride takes riders down a 70 foot long waterfall into a pool of water. Riders and onlookers are instantly soaked, and onlookers can fight back with shooting riders with blasts of water. Truly a Wet Willy! Thrill seekers, prepare yourself for heights of 230 feet, speeds of 90 mph, and more than one mile long of twisted track with an abundance of airtime and speed galore. It can only be described in one word, GIANT. Made by Intamin AG of Switzerland, this opened in 2000, one year after the opening of their first mega coaster, Superman: Ride of Steel at SFDL. Ride the Giant, the Ultimate Thrill at Trent Park! Giant prepares to go down the intense 230 foot drop and into an extended helix full of water effects and positive G forces. Following the helix comes numerous turns and airtime hills. Indeed, the Ultimate Thrill! Comments?
  5. http://www.mgmstudios.org/honey.html Some info on the Honey I Shrunk The Kids playground.
  6. Mine was Rock N' Roller Coaster at MGM Studios.
  7. It is not indoors. When I was little, I was always excited to play on that little thing. Always some great fun on that thing.
  8. I think this was made fun of in Robb's E3 Trip Review if anybody remembers that... Or maybe it was something I read off of EGM's review of E3 05. Anyways, I'm wondering how many people would buy this game...
  9. ^Coasterboy76, those were misc. photos of Revolution cropped together to form one panorama. One train is on a block section before the loop, yet a few feet ahead, a train is heading down the drop into the loop. But, at least its proof MM did have 5 trains on Rev.
  10. Gobbles the Crippled Turkey wishes you a happy Thanksgiving.
  11. ^Right click the clip sound and select 'Mute'.
  12. The typical color of Blue. (plays that crappy Blue song from 1999)
  13. Hard to believe, but I am now finding the Nintendo DS to have better games than the consoles as of late. With Wi-Fi capabilities on 2 of 4 games so far and the endless capabilities of a second/touch screen. So now, here's the blue blur's first appearance on the Nintendo's dual-screened gadget. I got this game 2 days ago at EB, I was going to get Shadow The Hedgehog... but that game was just abyssmal, and Charmy's voice was god awful, enough said. So instead, I decided to get the high-scoring, underdog release, Sonic Rush on the DS. In a few words, this game is like Viewtiful Joe (2.5 D) with SPEED. Of course, you can't have a Sonic game without speed. No interaction with the touch screen is needed, but the action is on both screens and the controls are simplistic. The Y-button on the DS can give Sonic (or Blaze the Cat (new character)) a boost of speed, but watch that Boost meter. The story? Of course, mostly generic "Eggman has the Chaos Emeralds". But this time, two dimensions have collided, sending characters Blaze the Cat and Eggman-Nega into Sonic's world. Blaze suspected this was done by the power of the "Sol Emeralds". It is up to Sonic and Blaze to fix the hole in the Space-Time continnum and seperate the dimensions. The graphics in this game are great DS graphics. The characters look a little cel-shaded in gameplay. Boss battles are in "2.5 D" and are usually hammer-like machine boss battles, but each of them have a twist. The level design is superb and are really huge, some stages take 3-4 minutes or so to complete. Of course, these levels are full of loop-de-loops and corkscrews and speed boosters. Gameplay and music takes a page out of Jet Grind Radio in a way. While in the air, for bonus points and speed, press the B button and your character will do tricks. You can also do the same with the R button while grinding on a rail. The soundtrack seems to be more funk than rock in this game, unusual for a Sonic game. As Michael Ian Black once said on the sadly canned show Stella, "Why listen to funk rock, when you could listen to funk rock?". But overall, if your a fan of 2D platformers, the blue blur, or speed... Sonic Rush is a game you must take a look at. Overall score; 8.5/10 - If your looking for a Sonic game, please pick this game up.
  14. 50/50 with a 0 Mile(s) of error. Time: 182 Seconds I rock at US Geography... World Geo... you got me stomped.
  15. ^Red, that coaster is Silver Bullet at Frontier City, a SF-owned park in Oklahoma City. Anyways, right now, I have mixed feelings about this move... I think my biggest turnoffs about this decision would be the selling of expansion land and no rapid construction of big thrills/coasters.
  16. Holy crap, they reused that drive-by argument gag and "I have AIDS" in the newer episodes... Man, did that "Life of Larry" idea have some weird looking animation and art style. Oh, the joy of cels before computers. -Carl "You have AIDS " F.
  17. Ive seen this before, worst Animutation ever... If you want an example of good, f***ed up Animutation; Chocolate Niblet Beans
  18. Kirby: Canvas Curse This game makes great use of the touch screen and is a great, easy (yet challenging) platformer.
  19. ^In that case, we should organize an official TPR meet on MKDS... How does Tuesday at 7 PM (Eastern US time) sound?
  20. http://www.zsivanys.nl/mkdecal/ Since we already have a MKDS following, heres a nifty site for those wanting a cool emblem for the game. Upload any image and it will create the image for MKDS (using the color pallete, etc). Really nift...
  21. Usually that happens to me when I'm looking for opponents... not during races. But I do agree with Ken... people that disconnect on purpose when they lose are sore losers...
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