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QueerRudie

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Everything posted by QueerRudie

  1. Ok- AJ's doing 20, I'm starting on pg. 19 now- GO CAPS! (Caps vs. Penguins) R.D.
  2. Something I noticed while working with this earlier- Be sure to check to see if the track you're looking at hasn't already been added- I found this twice during my trial runs- R.D.
  3. This just made my -entire- week. It could be the best single statement about the craptacular efficiency of certain parks... However, I do recall the ops at Demon at SFGam being some of the -fastest- moving people I've ever seen- keeping three trains loaded, dispatched and returned without stacking. R.D.
  4. Out-Freakin' Standing. That really shows what one can do with great imagination, good execution, and brilliant design. The low-to-the ground heartline roll reminds me of the defunct element that Maverick lost- sadly. R.D.
  5. Greetings to my follwers of the RLP chain. I have some very sad news to report. After the sixth attempt to transfer the original park's into my new computer, I realize that it's not to be, and that previous parks are now no longer able to be used. I'm sorry for this- I was having a great time with RLP Houston, and it was working out so very well- and I appreciate everybody's feedback and encouragment. Sadly, I've not decided to go back and re-create these original RLP parks- It took nearly two months of great effort to do them, and I'd like to leave them as they were: very good memories of parks I really had a blast building and tweaking to make them work better. Instead, I'm starting all over again. In this update, I'll be covering the opening of RLP San Mateo, a park that really has no goals other than to satisfy my needs for my own park. All the rides, food, etc. in this park are based upon this premise: "If I had XXX amount of money, what kind of park would I build? How would I do it if it were all mine? Could I bring back designs from the past to encourage future growth? Is this a park I would be proud of. So, here is the first installment of RLP:SM This park will not be laid out like previous parks, but rather, will be an X layout- with four spokes, four train stations, and no 'loops' to the layout- this was done as I don't plan on having too many smaller flat rides, and sticking with larger coasters, water rides and tracked attractions. The basic layout of phase I follows that of all the other RL parks, with the Shuttle Loop (American Revolution), an Enterprise (Apple Turnover), a spinning flower ride (Dizzy daises) and the ubiquitous 2Tone Plunge (Intamin Rotodrop). Some things are now laid out a bit differently- i did tweak the path dimensions a bit, to allow for better use of space between rides, and better flow of the guests to the different rides. My Scenery set and design is still the same- that part I liked in previous parks, and I decided to keep it within my own park. Enjoy- and I'll be building more park in the future. R.D. SCR1.BMP Initial design and construction begins with the Main Gate, and the re-designed berm to hold the future in-park transport system. SCR2.BMP The gardens and related items are added to the Main Street area. SCR3.BMP The park's first rides are added, and the park is opened to guests. Here you see American Revolution (Schwarzkopf Shuttle Loop), Dizzy Daisies (Spinning flowers ride) and the Apple Turnover (Schwarzkopf Enterprise). SCR4.BMP An overview of the lands as they currently stand. The hills in the background are already spoken for... SCR5.BMP 2Tone Plunge is added, and queue coverings follow for it. SCR6.BMP Here's the overview of the 2Tone plunge attraction, with the appropriate treeing and greening of it. SCR7.BMP Dizzy Daises and Apple turnover get their scenery and coverings. SCR8.BMP Trees are added... SCR9.BMP More trees are added. (Gee, big surprise, right?) SCR10.BMP American Revolution get it's coverings- and yes, I did go over-the-top with the whole Red White and Blue theme. SCR11.BMP An overview of American Revolution, once it's treeing up has been done. SCR12.BMP Phase I is complete. Is that Ron Toomer over there next to the Dizzy Daisies?
  6. Outstanding job with the interview- Well worth the view and interesting to get some perspectives into the future and beyond with LL California. R.D.
  7. -shudder- I can only imagine this scenario: SFA looks to Fuji-Q's operations standards... and decides to copy them. Oh wait. They already have. R.D.
  8. Outstanding job with the graphics and arrangements of your 'theoretical' park- If I were an investor, I'd definitely be taking notice- as it's easily worth the attention to detail you have placed in it. (My only complaint is about who you've got on the "Rock and Coaster" ride... Use ANYBODY (Barry Manilow, or Wayne Newton, or Milli Vanilli... but PLEASE- get rid of No Doubt...) Keep up the good work- I really want to see how this park turns out! R.D.
  9. Very interesting- I love the Arrow Corkscrew- it fits very nicely into the park's general identity- and makes a great choice for the era. More pics of the park would be great when you get the chance- I'm very curious as to how you're doing/did the other rides in the park. R.D.
  10. giggling titties, the biggest 'snakes' I've ever seen.... ANd more silicone than San Jose. ANd... THE BIGGEST, BEST BITCHFIGHT SCENE EVER! I mean, of all the bitchfights I've ever seen- this takes the cake. It's like two bad drag queens getting into it over the last bit of makeup. R.D.
  11. Update: Mrs. Huber got some with the hunky kid. Asian chick gets eaten. Debbie Gibson in Daisy Dukes and Tiffany's hooters are getting bigger. R.D>
  12. Snakes, Big tits, Lots of bad acting.... and KICK-ASS PYTHONS! WHAT ARE YOU WAITING FOR? R.D.
  13. (14:16:18) TPRBot: Error: Connection status: 12152 (14:16:23) TPRBot: Error: Connection status: 12029 (14:16:26) TPRBot: Error: Connection status: 12029 (14:16:30) TPRBot: Error: Connection status: 12029 (14:16:35) TPRBot: Error: Connection status: 12029 (14:16:39) TPRBot: Error: Connection status: 12029 (14:16:53) TPRBot: Error: Connection status: 12031 (14:16:57) TPRBot: Error: Connection status: 12029 (14:17:02) TPRBot: Error: Connection status: 12029 (14:17:06) TPRBot: Error: Connection status: 12029 (14:17:11) TPRBot: Error: Connection status: 12029 (14:17:15) TPRBot: Error: Connection status: 12029 (14:17:20) TPRBot: Error: Connection status: 12029 R.D.
  14. Splat- Logged out and now sitting with the red Exclamation point again- R.D.
  15. (14:01:56) TPRBot: Error: Connection status: 12029 (14:02:00) TPRBot: Error: Connection status: 12029 I was IN chat and it popped up with these- R.D.
  16. (13:42:56) TPRBot: Error: Connection status: 12152 (13:42:57) TPRBot: Error: Connection status: 12152 and -scary- bad lagtime- But at least I see people going in and out- R.D.
  17. (13:16:07) TPRBot: Error: Connection status: 12152 (13:16:08) TPRBot: Error: Connection status: 12031 (13:16:11) TPRBot: Error: Connection status: 12029 (13:16:13) TPRBot: Error: Connection status: 12029 (13:16:15) TPRBot: Error: Connection status: 12029 (13:16:17) TPRBot: Error: Connection status: 12029 (13:16:19) TPRBot: Error: Connection status: 12029 (13:16:22) TPRBot: Error: Connection status: 12029 (13:16:24) TPRBot: Error: Connection status: 12029 (13:16:26) TPRBot: Error: Connection status: 12029 (13:16:28) TPRBot: Error: Connection status: 12029 (13:16:31) TPRBot: Error: Connection status: 12029 (13:16:33) TPRBot: Error: Connection status: 12029
  18. I just saw the preview for this an hour ago.... And I'm in- the idea of tiffany and Debbie Gibson getting into a bitchsmacking contest is well worth it- Kind of the ultimate "revenge of the 80s" sort of thing.... R.D.
  19. Same thing happened on Thursday night- Chat pops up- but no motions.... Query: SELECT userID, userName, userRole, channel, UNIX_TIMESTAMP(dateTime) AS timeStamp, ip FROM ajax_chat_online ORDER BY userName; Error-Report: MySQL server has gone away Error-Code: 2006
  20. Hey Robb- Just did a random sample test of 10 different files - logging in and logging out. All passed the 'return to the file I selected' without fail. Also tried using the lookup by name, log in, and return to the same name- it also worked well. R.D.
  21. Hey Dmax- Yah- long time no see... I've not gone away from RCT2... More of a hiatus for the time being, as I'm really busy with work- and the RLP chain does tend to take up quite a bit more time in thought and process... but don't worry- RLP Houston will be back in a few weeks or so... I'm still refining the RLP 3D projects- and I've got a few ideas I'm working on for a future design change to the park itself to allow for more room, and better guest flows (I'm finding I've got a SEVERE problem with bottlenecks at some attractions- and yet others end up with mega lines where they shouldn't have them). Hoping to get to work on them in about 10 days- got houseguests arriving from Milwaukee on Monday- so even the RLP 3D project will be shelved for the time being! BTW: Do you have any knowledge of how I could make custom signs for RCT2? I'd like to make Guinea Pig pictures etc. for RLP's mascot! R.D.
  22. First Stealth... then Invertigo. I'll be one to say that I've enjoyed CGA in the past, especially when the park was actually cared about by an operating company, but this i think should be a -stern- warning to the SCCC as well as to most us out there: CF is sending them a clear message: Either back off of the demands on us, or we can pack up ALL our rides and disappear. I think there is a very symbolic issue going on here, in that despite Invertigo's 'problems' over the past few years, it was a visible aspect of the park, not to mention one of the more recent installations. For me, I liked it- I've never had any problems with the Vekoma Invertigo class coasters- and in most cases, they're smooth, fast and fun. It was visuallly appealing, it fit a nice place in the park, and was popular by the guests... If anything, this is Cedar Fair 'rattling the sabre' to get the SCCC's attention- and to make sure they're paying attention: "Remember, almost all of our rides here can be removed very quickly, and we'll be sure to leave this place a ghost town." Now, the question is this: Who's going to bend first in this pissing match? R.D.
  23. Hello once again, I haven't forgotten about the RedLine Park chain- but work has been tying me down tight as of late. I have been working on an 'in progress' project for proving some concepts for a potential future park... RedLine Park.. 3D. Yes, you DID read that right. I decided to dust-off the old RCT3 disk, and give it a go on my new computer, and did some interesting experiments with my newest concepts. So far, I've only been working on proving concepts in this park, rather than actually building it out to full scale- but if I do decide to go full-scale, it will be based heavily on this prototype park. There is no real theme to this park, as I've been playing with scenery and settings, etc. to build the park up, as well as playing with peep movement, spending habits, overall rider usage, and capacity- simply to get a feel of how the game will run in a full RLP configuration. So far, my experiments on the park have resulted in some success, some failure, and some redesigns and re-runs of this park's basic layout. Here's a collection of shots of proposed attractions, rides and related for the park. Mind you, this is only a concept test- and not a full RLP Project... Yet. There are four six attractions in the 'starter' Midway: A B&M standard looping, known as the Flyer, the Merry Derry Dip slide (Yes, the name DOES come from HersheyPark), The Regurgitator (A Chance CHAOS), Octopussy (Huss Octopus), Scrambler (Eli Bridge Co. Scrambler), the Reese's Cup Spin (Teacup themed after confections). Various assorted stalls and booths are also setup for food/souvenir and guest needs as well. Enjoy- R.D. At first, this was considered for the starter layout. You can see the intial attractions in this picture, and the start of an open-loop layout. In this shot, I've made a basic B&M Looping coaster- sort of my folly on the art of it- A look at the -very- spartan station for the Flyer. A basic look at the double 'tilted' loops. Why? Because I like them. That's why. A backview of the double tilt loops, and the block-brake. A split screw. I had planned to make a 'standard' double screw, but decided this fit the layout MUCH better. In this shot, we see the entry midway, which has four flats. With the park open, the Flyer quickly draws quite a crowd... Hmmmm... Skinheads, in a RLP property? No... never.... hehehehehe (Some of you will actually get this in-joke) Even the Merry Derry Dip has a line.. this coaster was a prototype that I tried for an UHC coaster in RCT3... It rode great, but really wasn't all that I wanted it to be. Other attractions are added and removed to check for fit, theme-ability, and overall looks. Here is an S&S Flyswat. Another view of the midway. Hmmmm... We do travel in packs, i've noticed... Hmmmm... Could one of these fine gentlemen be perhaps... ME? Another view of the Flyer queue with a bit of the crowd having moved on to other attractions. But the lines DO return... ANd there's a whole bunch of friendly folks waiting for it... Here, you can see the nice guys from the band "Rancid" visiting RLP 3D. Here is the VDM from B&M... and i think I'm going to take a spin on it... An overview of The BLACK HOLE/The PLUNGE coaster. Most of the track for this ride is buried underneath the park, simply as I didn't want to futz around with the layout.
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