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Everything posted by QueerRudie
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Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Well, I'm in Orlando as this is being posted, and due to an extreme weather delay in Birmingham, I decided to work on RLP:C for a bit while waiting for things to clear up... So, in this update, you'll see the changes to Amazonia, including it's 'grand opening' and the new Python Coaster operating- as well as a major decision I made to what was scheduled to be a haunt land... Coming soon: the Sands of Egypt: A theme area featuring the Cairo Crashendo bumper cars, as well as the Night Boat to Cairo (Had to slip a 'Madness' Reference in!) pirate ship with water effects. The first of the cornerstone attractions is also under construction: Phaeroh's FURY, a Standup Coaster from B&M. The ride itself isn't quite as complete as I'd want it to be- and I'm already re-thinking the design a bit for addtional height and length. I'd really like to try something more Montu-Esque with the theming on it- such as burying elements, but that's for when I get more time to do things with. So, here's today's update- and keep your eyes peeled for the opening up of Sands of Egypt- sometime in the future. R.D. SCR46.BMP Theming filling in on the Amazon Tour ride. SCR47.BMP The jungle has taken over! This shows the density of the park's trees in this section- I really like it, especially since all those lovely trees will provide shade for the guests. SCR48.BMP Looking over the top at Amazon Tours. SCR49.BMP PYTHON: Coiling into RedLine Park Coventry! SCR50.BMP Coiling away in the double-screw. SCR51.BMP The Sands of Egypt beginning area. Originally, this was slated to be a haunted area, but after thinking about it, I decided to mix things up a bit. SCR52.BMP Two of the starter flats: Cairo Crashendo (The Bumper Cars) and Night Boat to Cairo (Pirate ship with water theming. IF it were REALLY the Nile, it would have brown water. SCR53.BMP Coming soon: Phaeroh's FURY. Note: This is NOT the final design... I'm considering re-doing much of the current layout... something bigger, I think! -
This merger is a great deal for everybody involved; For AirTran, it means long term strategies for survival against what has become a very competitive market; for Southwest, it adds a large new domestic presence in the central south, as well as 'Flag Status' for international flying. In addition, the B717 fleet will fit in nicely with their growth plans overall, and will allow smaller cities where less capacity is needed to be used. This will be only the second time in Southwest's history that a second type will be used, but the size is just right for filling in the gaps in some markets where a 737NG won't fit well, or where additional frequencies don't demand the capacity of a larger aircraft. It's going to be interesting to see what happens next... as now the bloodbath of the Northeast has a different feel to it. R.D. (Who just got done with meetings with Southwest, and will be visiting AirTran tommorow in Orlando....)
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Grand Grove Thrill Resort [RCT2]
QueerRudie replied to braztaz's topic in Roller Coaster Games, Models, and Other Randomness
Very cool how you're using the videos similar to other parks- I'd guess (based upon the view posted) you're going for a record length to the ride itself. I'm curious to see what you're turning out for this ride itself! R.D. -
[RCT2] Paramount's Kings Realm
QueerRudie replied to Vital808's topic in Roller Coaster Games, Models, and Other Randomness
Your park looks great- crowded, but great. The Arrow 'Anaconda' coaster especially looks good- it reminds me so much of that ride back east. One thing, if you could: put some narrative on your photos so we can understand what we're looking at- I.E. Ride names, where you got the idea for that ride from, etc. It helps us understand what's behind your thoughts on the ride! R.D. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
A brief update, since I'm on the road for now... While on the plane today, I started to work on the newest theme area for RLP:C.. a jungle theme area, with two conerstone attractions, and some flats as well; the first of the two large-scale rides is done, the second will come when I get some time to work on it over the next few days. First up, the Python, a fine creation of the good folks at B&M was installed on the same forested area behind and near the DragonHaunt suspended coaster. The second ride, an Intamin Splashwater falls ride will be built behind and near the Python- and will be a fully-themed and storied ride with a splash-down finale at the end. Other rides in the area include the Amazon Jungle Tour (A Monster Truck ride) as well as the Jungle Gem, a spinning Diamond ride. The rest of the area isn't filled in yet- that's going to take some time which is a bit short at the moment due to work- but here's a preview of the section prior to filling out. R.D. SCR37.BMP First up, a junior coaster was added on the pad site across from the offspike of Knightsbridge. This small coaster uses three seven car trains, and has a whopping 2400 pph throughput. The beancounters in accounting are HAPPY! SCR38.BMP The Coventry Transport System Monorail is added, and three stations are built. I buried this one for now- as the finished ride will be used to showcase other rides in the park as a preivew for our guests to come. SCR39.BMP Another good reason to have a Monorail: When it rains, it POURS... in Cash, that is. A view of the Del Rey Monorail station. SCR40.BMP The first views of Amazonia, the park's jungle theme area. As a break from my checkerboard patterned gardens, the oversized flowers are used. In the foreground is Amazon Jungle Tours, in the background is Jungle Gem. SCR41.BMP A better view of the Amazon Jungle Tours ride, prior to scenery and theme elements being added. Unrealistic, perhaps, but I like it. SCR42.BMP A view of the Top Hat inversion on Python, with train at the apex... the train CRAWLS through this element, with hang time as the train inverts. SCR43.BMP Another view of Python's mid-course brakes, as well as the double screw, and a few of the gyrations after the brakes. SCR44.BMP The Looping elements, as well as the Top Hat in one shot. Tunnels link these elements together. SCR45.BMP As the last element of the ride, a slow Heartline roll right onto the brake run... just because I could! -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
A -most excellent- guide to how to design a park for peep's sake- and a great way to explain out the rides. It was interesting reading all around, and it does basically explain the park- and if you notice this park, it is a variant on the Circle-with-spikes layout (I.E. it's a basic grid with four prongs outwards to the layout.) As far as adding 'spikes' and pipe-stems to the layout- I've actually considered that for the back end of the park (Below Del Rey) to give that future theme area more exposure/location lands. But for now, I'm keeping with the current progress level of the park.) I think there's some confusion over the term 'Scenery slots'- When you are building the game in the RCT2 creator that comes WITH RCT2, the Tree/wall/objects tabs only allow you to 'use' 256 different INDIVIDUAL items during that phase of creation- I wasn't speaking of the use of the items in the game. Actually, i think you're missing why I do a park in the first place. For me, the spirit of the game is to follow a park from it's conception, through it's growth phases, and to keep it realistic to time and pacing of the game itself. If you've noticed, every two to three years, I add a new coaster. Similarly, every year a new ride in some format is opened; and (approximately) every 4 years a new section of the park is opened to keep growing the park. It's not a matter of slappign down a park on flatgrass- not at all. For me it's about running each park as if I were in charge of the real thing- and keeping people happy at the same time. As for my use of scenery and elements... I like the way I use it. It makes ME happy how I build with it, and I like how it turns out for the most part. I think that in itself is the real point of the game: How I play it makes ME happy. Actually, you're right there. I do make my parks to keep the peeps happy- and that in turn makes ME happy. I tend to think of what it would be like to visit my own parks, and then put myself in the perspective of what the people like... and I think that I'm very similar to a peep. I tend to want to find things easily. I want to be able to find all the coasters without difficulty. I don't like crowds. I don't like long lines. I enjoy a wide variety of food kiosks. Make each ride unique and interesting- but not so over the top that it scares me off of it. Spinning rides make me sick. In all fairness, that's the way I like to build my parks- and perhaps if the CEOs and Presidents of the different chains out there would learn that, perhaps WE as 'peeps' in the real parks would be happier when we go to a park. I know there's more to this game especially towards artistry and 'isnt' that cool looking' or 'isn't that pretty' or 'wow, that's some nifty looking thingie.' But that's not my aim: My aim is to make money, keep the guests happy, and solve unique and difficult tasks within the parks alone. R.D. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
RedLine Park Coventry presents: Knightsbridge This new theme area features four new flat rides, as well as the new DragonHaunt coaster, a custom built Arrow Suspended ride patterned after the Late Big Bad Wolf as well as elements from the original Suspended coaster, the Bat. Here, the aim was to build a better version of the Medival theme area, and to immerse the guests all around, so the theming now matches up a bit better; still not 'perfect' but closer to what I like to do with a park. I did also remember a great book (if you can find it) called "Theme Parks, Zoos, Leisure Parks and Aquaria" that was written about 15 years back. It explains modern theme park theory in a way that NO other book does, and explains a lot of the model systems used in a park today. It's expensive, but it also gives a lot of good clues as to how RCT2 works as well, as many of the techniques used in RCTs' development were came from similar theory in parks today. Enjoy... and something Much MUCH bigger is planned for the next expansion! R.D. SCR21.BMP Construction begins on the DragonHaunt coaster, using the grove of trees to it's best extent. SCR22.BMP More of the DragonHaunt layout from the air, and with scenery reduced out. SCR23.BMP Merlin's Magic Machines (The Time Travel ride) as well as the Executioner (A custom ride by another user) are added to the park. SCR24.BMP DragonHaunt's Castle and completed ride layout, plus the entry and exit routes. SCR25.BMP The other two flats in Knightsbridge: Elvira's Curse (A Round Up custom ride) as well as the Gauntlet (Trebuchet ride) SCR26.BMP The backside of Executioner and Merlin. SCR27.BMP Looking from the back of DragonHaunt towards the Time Warp coaster. SCR28.BMP A view of the kiosks for food and related; Note the order to how they're placed. SCR29.BMP The rest of the Kiosks... Note how they're arranged- and compare that to the previous shot. There IS a science to how they're laid out- and it works quite well to keep the money rolling in. SCR30.BMP Knightsbridge filled in quite a bit, and trees are added for shade. Yes, repetitive, but designed to keep the rides organized. SCR31.BMP A close up of the northern spike of Knightsbridge. SCR32.BMP The rest of Knightsbridge. SCR33.BMP Hidden in those woods: Parts of DragonHaunt. SCR34.BMP The back side of Dragonhaunt. SCR35.BMP I love this shot: The second lift and second major drop on DragonHaunt. SCR36.BMP The front of the park now. The Shuttle Loop (ThunderLooper) as well as the residual leftovers from rides now moved are cleaned up in preparation for the installation of the Monorail, as well as future use for attractions. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Don't ever go to Disneyland. Or for that matter, Walt Disney World. Or any theme park in North America, for that matter. I hate to say it, but my design IS based upon the Four Points of the Compass that Disney came up with- each area separated by a uniform and equal distance from the others. The difference here is within the limitiations of RCT2, or for that matter RCT3 as well: The four sided design (I.E. not being able to make a path that goes off the orthonographic grid) doesn't allow for me to do what I'd really like to, and still have it look good- if large, uniradius curves and clothoid elements WERE doable, the park would look very, very different. I've considered that, but I tend to have visual issues in seeing where things are going:re shrubs, etc. Please understand this: I'm EXTREMELY NEARSIGHTED even with corrected vision, so I tend to look at things a bit different visually. Shrubs for me are usually deleted during the construction of the game level: They take up too many slots I could be using for scenery items (Such as building elements, special goods, etc.) so I generally delete them out of the selection process- I really don't like the way they look overall in the game, either- too much like styrofoam. I've thought about scenic buildings around some of the 'non-ride' elements. Perhaps in the next park, but for me, if you've noticed one thing about my parks it's this: Everything is built to a particular code/standard/method- equidistant from the other related buildings, and in balance. Park Feng Shui? No- but more of 'after playing this game since 2003 for thousands and thousands and thousands of hours, I've figured out a way to keep the 'peeps' happy, and the flow of cash going into the coffers at a good and steady rate'- that's why you don't tend to see buildings around the sub-attractions such as food, restrooms etc. I don't tend to 'clump' the buildings together for that principle- the peeps don't find them easily, and tend to get lost if I do place them in a single building. I've tried it, I assure you, and with NO success at all from my end. I am taking everyone's comments seriously, and I do appreciate the comments, but remember this: My park is NOT going to be a show park, but rather something that expresses how I do it with the game, and for me, that's what matters. Other people will have bigger, flashier parks, with lots of pretty theming, and using the assorted cheat programs out there to make them so. Good for them. They look great. My park isn't one of them. Other than a handful of rides I've brought in from other sources, I don't use the cheat programs, nor do I use the trainers. The parks you see are built using what RCT2 gave us in the base edition, plus WW and TT add ons. Keep that in mind when you conisider my parks, please- and remember that I will, so long as I'm building it, keep it that way! Thanks, and some new construction updates are coming later on tonight, featuring the Knightsbridge theme area, and some revisions to the Main gate area! R.D. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
So the park continues to grow, and now it's time for the fine folks at Intamin A.G. to get involved. In the previous park, there was a near complete absence of thrilling water rides, save the Thunder Falls ride, which I'm planning on adding to the park in the future... but for the meantime, a River Rapids attraction is necessary to keep the people flowing. And being drenched for that matter. So what you find here is the addition and construction pics from the new Thunder Canyon river rapids ride. The location was a shoo-in; the hills in the western section of Del Rey were perfect, as was the forested location therein! Enjoy... and is that Ron Toomer starting to lurk over in the trees near the Time Warp Coaster? I know he's been thinking about coming back one more time for a new ride... something that's nostalgic AND thrilling... R.D. SCR15.BMP Before any construction begins, berms and trough areas are carved out of the dirt and mountainside terrain to hold the trough. SCR16.BMP The 'top' of the second lift hill at the top of one of the peaks. The trough is cut into and the mountain re-shaped to hold the trough well. SCR17.BMP The track is completed, and some tunneling is added to cover the waterfalls, a la' Kings Dominion's White Water Canyon ride. SCR18.BMP The ride is re-treed around the areas that were carved out to make room for the trough, and additional elements are added. A camera was installed to boost revenue...You'd think I worked for SixFlags with all the on-ride cameras that are installed! SCR19.BMP An overview of the completed track, with theming being filled in around the loading platform, as well as select sections of the trough of the ride. SCR20.BMP Thunder Canyon is opened, to great results, and a waiting queue of people asking to be DRENCHED! -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Heheheheheh- I don't think I've seen your park- but they say brilliant minds think alike. In this case, I've done only a handful of themed coasters like this- In a previous park, I made a "Addam's Family Adventure" coaster with a similar principal behind it; here, I wanted to do more of a time travel theme (The train is 'warped' into different eras along it's course. AJC, In this case, the attempt was to make the ride 'fit' correctly for the second block height (the block brake before the double looping element). When I tried to do the 'swoop' around the lake, the train stalled out just before the block brake, and re-configuring it would have required rebuilding the mountain- which wasn't a good option for the ride itself. Most of my parks start out in a similar fashion, for one reason: I start my park with debt and low cash amounts, kind of like a challenge for me. The Schwarzkopf Shuttle loop is a cash cow that starts giving milk almost right away, so it's always a favorite 'starter' ride for me. Not to mention, I'm a ginormous fan of those rides- so it's also a nostalgia run as well. Most of what y'all are seeing here is an expanded experiment; I've not built a park in this size class before, so changes are -always- being tried out in my head. Even as you're reading this, I'm already working on some major revisions to this park- including the removal of one of the theme areas not even built yet! As Disney would put it, "Disneyland will always be changing." So will this park... but hopefully for the good! R.D. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
RedLine Park Coventry has had some expansion work done. First, the park's perimeter loop is now finished- but isn't open to the rest of the park. I want to finish building out the park in stages, so I can decide what goes where better. The Western town of Del Rey is now opened, featuring the Wacky Shack, the Tumbleweed (The Apple Turnover relocated to it's permanent home) and the Roundabout. In addition, the parks' Fourth major coaster, the Outlaw is opened, featuring a terrain first half with twin loops, as well as a twisting, turning finale with a heartline twist added in for good measure. Enjoy! R.D. SCR2.BMP Here, you can see the new Time Warp coaster's Medival section, featuring the ride-through elements of the town and of the Castle. SCR3.BMP A better view of the castle. SCR4.BMP An overall shot of the completed and themed Time Warp coaster. SCR5.BMP A general aerial shot of the Perimeter loop, showing the future Del Rey section, as well as the overall layout of the park. SCR6.BMP Del Rey begins to take shape. SCR7.BMP Construction of the Outlaw, featuring a hybrid lift of launch and chain to boost speed up the lift hill. SCR8.BMP A look at the terrain half of the Outlaw, featuring the double looping element. SCR9.BMP Wacky Shack, prior to other attractions being added. SCR10.BMP The Outlaw's completed station, pre-lift tunnel and covered brake run. SCR11.BMP The view of the rest of Del Rey's initial rides, including the Roundabout (Tilted Whirler) and Tumbleweed (Enterprise) SCR12.BMP The same view with scenery and shops added in. SCR13.BMP The rest of the Del Rey area, with western town elements added in for good measure. SCR14.BMP Another view of the Outlaw's upper half. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
OH: I almost forgot.... Aeroplane Dips: For you to enjoy! R.D. Aeroplane Dips.TD6 -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Since RedLine park was such a success, I decided the chain needed a second and larger park. Introducing: RedLine Park: Coventry. This park features a larger spread, more interesting scenery (Lakes, Hills, more trees) that spread out across a great distance and allow more 'large scale' rides to be built and in quantity. At the same time, I'm using a modified version of my usual park layout, and pre-building for future expansions. In this first update, we see the building of the opening gates, the initial two branches of the Main Street Arcade, and adding additiona rides- including my first 'posted' coaster: The AeroPlane Dips. Enjoy- and I'll be adding more posts of the new expansions over the next week or so! R.D. SCR85.BMP The Front gate with scenery- and the 'ticket windows' of the Administration building. SCR86.BMP Much like RedLine Park, we also have our standard Shuttle Loop. SCR87.BMP And, like the other park, I'm using the Enterprise and Dizzy Daisies to start with for flats. SCR88.BMP Coverings begin to go up for the Shuttle Loop and for the flats. SCR90.BMP Main Street now fully themed, and the Year 2 ride is added: 2Tone Plunge, but only in it's temporary location. SCR91.BMP Food, Glorious FOOD! The first food and souvenir stalls are placed. SCR92.BMP The first branch is added, and we opened our Autopia go-kart ride. SCR93.BMP Here you see the AeroPlane Dips under construction. The Lift Hill and platform. SCR94.BMP Why don't more rides use spiral dives like this? SCR95.BMP The completed, themed and running AeroPlane Dips. SCR96.BMP Meanwhile, On the other side of the park, the second branch is being added. This is 'The LOVE boat' swan ride, complete with tunnel for canoodiling. SCR97.BMP Completed, and ready to go. I have been using more of these types of rides recently: They hold a ton of people, and make for a great gentle ride setup! SCR98.BMP Another backside shot of AeroPlane Dips. SCR99.BMP This is the first 'fully themed' coaster for the park- a B&M MegaCoaster that's themed around time travel. SCR100.BMP The platform is a themed building, inside and out- I didn't get a shot of the Rock Walls lining the interior, but they're there! SCR1.BMP The future 'Medival' era for the Time coaster. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Well, it was bound to happen... RedLine Park is finished! So here are the last few shots of the park that is (at least for now complete... and a 'preview' of the next park in the Chain: RedLine Park, Coventry. The rides are pretty well tightly integrated into the final layout; I did do some minor tweaking of the layout and some of the ride pricing, but full houses all around, and lots of happy people. R.D. SCR75.BMP Introducing our Park's Newest B&M: DragonFlight. SCR76.BMP I wanted to integrate the DragaonFlight and the Vampyre, just for visuals. SCR77.BMP A closeup of the Submarine ride- I never knew how popular these things are! SCR79.BMP Construction begins on the Tsunami coaster. SCR80.BMP Sort of stolen from a handful of rides, but really a knock-off of a Eurofighter. SCR81.BMP A better shot of the completed layout. SCR81.BMP A little scenery. SCR83.BMP The fully-completed park. SCR84.BMP And the preview of RedLine Park Coventry: With a little time, some imagination, and hopefully some down-time, this should turn into a great little park... But more on that to come! -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Well, here it is: RedLine park's final buildout stage. In this update, we see the completion of the park, and the final additions before goal has been reached; 25,000 in ride revenue per month. NOT an easy task, but once the park filled out, it became much easier. Some major changes were made to the park itself- 1.) Due to a 'ride maximum build' status, the Balloon and Dino Huts were removed, in order to open up the number of rides to be built. 2.) A few rides were re-organized in order to make space for future attractions, and 3.) a few 'surprise' attractions were added, just because I thought they needed it. There are several new coasters now built, and -squeezed- into the park- a sign of the times, I'm afraid! But is that Claude Mabillard I spy over next to Vampyre? What could HE be doing here again? He's already got several of his rides here... But then again, he tends to fly in and out frequently. R.D. SCR64.BMP An overview of the newest theme area: AquaLand, where water meets the rides. The large basin in the front is for the submarine ride. SCR65.BMP Aerial View of Redline Park, as it approaches it's mid-life. SCR66.BMP A 'surprise' coaster: The Tut's Transport Junior coaster. SCR68.BMP Swan Lake 68. A ride that is designed for, um, 'cuddling.' After all, I'd want my BF to ride with me... SCR69.BMP The Egypt and AquaLand theme areas now filled in; here's where some real magic will soon occur. SCR70.BMP Another Aerial view, from the perspective of the park showing Egypt and Aqualand as part of the map. Now what's next? SCR71.BMP Why, YES! It's Kobra's Revenge, our New for Year 16 Megacoaster from the fine folks at B&M. They seem to be popping up in the park more lately... Isn't that Claude Mabillard surveying land over near the Vampyre? SCR72.BMP This is the back half of Kobra... notice the tunnels? Well, the train DOES do some interesting underground stuff... especially considering THIS is the other side of AQUALAND! SCR73.BMP And into the Underwater tunnel... complete with Headchopper, provided by Tut... SCR74.BMP Swan Lake 68 again. Yes, I do like this ride. And it's always full of peeps. Go figure! -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Further construction photos of Medival World, Excalibur and Excelsior, as well as the NEW for YEAR 11 VAMPYRE! SCR45.BMP Excailbur and Excelsior: Our twin Power Tower rides. SCR46.BMP The journey continues in Amazing Adventure: Yes, that IS a tree I planted in the MIDDLE. HAHAHAHAHAAH! REVENGE OF THE TREEEEES! SCR47.BMP The completed Medival World Theme area, with fully-foiliaged park areas, as well as the recently transplanted Trebuchet ride, now known as Gauntlet. SCR48.BMP Hmmmm... That round spine, those sensual rails... Vampyre is born. SCR49.BMP The completed Vampyre layout, featuring the underground tunnel section. This is to compare it with what's coming up for it. SCR50.BMP Vampyre starts to get some nice village theming, as well as the complete platform/castle. SCR51.BMP SPLASH! (Yes, I DID pirate this element from a long gone, and SORELY missed steel coaster that I think everybody loved. SCR52.BMP The fully Complete Vampyre. "It will make your blood run COLD." SCR53.BMP Holy Themed Castle Platform, Batman. The platorm is a themed castle. With Holes in it. SCR54.BMP From Drench to Trench. SCR55.BMP RedLine Park: Year 12. It's looking more like a park should... but there's still a LOT more to do! SCR56.BMP I simply love how this ride looks. SCR57.BMP SixFlags, eat your heart out. We STILL have more room to build rides in! SCR58.BMP In other areas, The Axeblade Swing is now the Hangman in WestWorld, and with some creative re-design, the RomanWorld now has this: The Espresso A-Go-Go, and the new Coffee Shop fronts the ride! SCR59.BMP In other developments, Wild Egypt is now taking shape, and rides are starting to arrive on site. The section to the left side of the image is the future location of AquaLand, our water-theme area (Still in development) SCR60.BMP Welcome to Wild Egypt. After much hustle and bustle, the park has opened it's fourth new land: Egypt. Ride Cairo Cabs, the Cairo Crashendo, Sandstorm, and take a swing at our MiniGolf: The Clubhouse! SCR61.BMP Coming soon: Phaeroh's PLUNGE: A B&M Drop Machine designed to scare you to your MUMMY! SCR62.BMP Looking at the Plunge from a different angle, yes, splashdown again- It's still one of my favorite elements; in addition, the fireball fall drop into the underground section of the coaster is well worth noting. SCR63.BMP Finally, just a short while after the Plunge opened, I decided to give a little love to WestWorld with this: THE GUNSLINGER! Our Parks' B&M Standup coaster. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Phase III update: Well, it's finished. Ginn E. Pigg's Farm Adventure is now open, as are a few new toys and attractions. I did do some shuffling of rides around, as well as the completion of the new 'Medival World' theme area, and construction has begun on the Egypt planned area. Some other fun things now installed include the 'Vampyre' Suspended coaster, as well as Excalibur and Excelsior S&S power Tower rides. Coming soon to the park: Egypt, with it's Phaeroh's Plunge VDM, MiniGolf, and the Cairo Crashendo (The Crashendo Bumper cars relocated to their permanent home in Egypt.) Another big change is also in the works, as I"ve decided that the park needs a Jules Verne theme area, complete with Voyage to the Bottom of the Sea attraction, inspired by Irwin Allen. Enjoy, R.D. SCR40.BMP The track is up for Ginn E. Pigg, and the Red barn is under construction SCR41.BMP The Red Barn is complete, time to start making it more like what Ginn E. Pigg would LIKE! SCR42.BMP Just like Mr. Mouseburger, Ginn E. Pigg likes to run in the grass. SCR43.BMP Take a ride through a Guinea Pig's eyes: NEW FOR REDLINE PARK! SCR44.BMP The finale of Ginn E. Pigg: Complete with 'jellybeans' that every happy Guinea Pig leaves behind! -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Thanks for the compliments- Re: my name... It's been my 'handle' for over a decade now, and it USED to say exactly what I was... "Queer Rudie" As in Gay Rudeboy... It's not so applicable now, but it still works! So far, more construction has occured... but I'll be posting the new additioons to the park tommorow; I will say this: Ginn E. Pigg's adventure is a -mega- hit with the park... but it's not the ONLY new addition to RedLine Park. Coming in Year 11: VAMPYRE! -
[RCT] Fantasy Village
QueerRudie replied to Calicoasters's topic in Roller Coaster Games, Models, and Other Randomness
It's very interesting to see how you're working with the original RCT and coming up with such gems! MAJOR props to you for turning out an amazing park with some truly nifty rides- the 'minilooper' looks perfect for a park this scale/size- and it fits nicely into your layout. R.D. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Thanks to all who are watching this park grow up so rapidly! Ideas are appreciated, as things are always changing here... Sadly, after eight years of operation, the King Kobra was closed and removed to make way for the new Redline Park Monorail. She will be sorely missed. After some debate, I decided to drop the plan to extend the WestWorld and AstroWorld theme areas, and instead replace them with a Medival World section, as well as a 'future use' build area- which I've not fully decided how to use or theme. I did extend the Central Spike Midway down to it's fullest length, and the Redline Park Monorail has been completed- and opened, with two stops on each end of the Midway. Year 9 opened up the new Monorail, and shortly thereafter in Year 10 the Kids World theme area opened, featuring a car ride, as well as the Circus and the Sliding Hill attractions. Construction work has begun on Ginn E. Pigg's Barnyard Adventure. This ride takes a LOT of time to build, simply as it's a balancing act of thrills vs. 'Kid Friendly' theming and intensity- it is NOT easy to do that with a Mouse style coaster for any reason. So here are the construction pics for the latest additions to the park, as well as the preview shots for Ginn E. Pigg. R.D. SCR33.BMP The start of construction on the Redline Park Monorail, with the station at the KidsWorld end of the park. SCR34.BMP In Memoriam: King Kobra. This scene will be quickly changing. SCR35.BMP The Redline Park Monorail is open, but with one station until KidsWorld opens 'next season.' SCR36.BMP As KidsWorld begins to grow, so does the scenery and the pathworks. This section has softer colours to match the theme of children all around. SCR37.BMP Now, as you see this particular section growing, this is the KidsWorld Monorail port, as well as the central garden area of this end of the park. SCR38.BMP A better look at KidsWorld's driving ride, the Redline Parkway. The park NEEDED this expansion as the crowds are nearly constantly growing each year. SCR39.BMP A preview of the next coaster for the park: Ginn E. Pigg's Barnyard Adventure. You will enter it under the Monorail Berm, much like the other end of the park, and then enter 'The Barn' before taking a trip through the farm via my Pet Guinea Pig's eyes! -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Phase IIb: This side will be the western addition, where a Splashwater falls and a Mini Suspended coaster will be installed. Here, the theming is a bit more explicit rather than implied, and I've decided to 'spruce up the atmosphere' with some themed entertainers. At the same time, I'm also considering re-theming the area around Nero's Revenge and Neptune's Fury as a Classical G-Ds theme area, complete with statues and different gardens, but that's for the renovation in the future... Sadly, as the WestWorld theme area opens, we prepare to say 'goodbye' to the King Kobra, the parks first coaster. There is a need developing for an in-park transportation system, and sadly, the loop and spike end of King Kobra are in the way. Just like in real life, sometimes attractions become obsolete, and the land under them is needed for bigger projects. I did decide though that a new area of expansion will be the Children's part of the park which will be added onto the Phase IIIB expansion. Included will be Ginn E. Pigg's Barnyard Adventure: A Wild Mouse themed around my pet Guinea Pig. But those are coming in Phase III. Here's the rest of the Phase II construction, including the new WestWorld theme Area. SCR26.BMP Construction on Thunder Falls, the park's primary splashwater ride has begun, with the lake being trenched around the run to the lift. SCR27.BMP I really do think that Splashwater Falls rides have a nicer feel when they're themed... as you see here, waterfalls are added. SCR28.BMP More construction is now visible: In the back of the picture, you can see Thrasher, the park's Spinning Mace ride, as well as the Haunted Brothel: A haunted house attraction. In the foreground, you can see Banshee's Flight. SCR29.BMP A close up view of The Haunted Brothel... (Perhaps I go to Vegas too much?) SCR30.BMP A close-up look at Thrasher, the spinning Mace ride, enclosed and with some skylights. SCR31.BMP RedLine Park has begun to fill out quickly, and is starting to mature into a bigger park. The stub ends at the base of the paths are being used as markers for the future expansion of the park to include the new Childrens Area, as well as expansion of the Wild West theme area, and the AstroWorld Theme area. SCR32.BMP A close-up of the junction between the current 'original' midway and the WestWorld midway. This is where the start of the RomanWorld theme area will begin, and pass through to the Main Gate Arcade. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Well, Phase Two is complete, and there's been a number of changes and additions... First, the front of the park (the entry midway arcade) is starting to lose it's rides, which are being moved around the park to eliminate clutter and crowding in the front of the park. Secondly, you'll notice that there are now two 'pure' theme areas, A space themed area (AstroWorld; yes, it's a knock-off/tribute/homage to the long lost and sadly missed park) and WestWorld, a section designed loosely around the 'frontierland/wild west' theme formats... As the park has grown, I've begun to take some of the 'less tree' advice...but for me they've always been a key function of my park and it's flavour; perhaps I miss KD's Grizzly too much! So here we are, the updates from the Phase II construction. SCR19.BMP At the start of Phase II, the first new 'theme' area is born: AstroWorld SCR20.BMP The central spine is continued downwards to the mid-park interchange, and Stepford Day Spa (From the 2005 movie) is added: A themed to a disco Scrambler, with Glenn Close singing... SCR21.BMP Opening day of Phase IIa. You can see the Enterprise is now the TimeWarp, the Oribters are now Astrobouncers, and the SpaceRings are installed. The Big building towards the bottom is the SimEx Simulators. SCR22.BMP An up-close look at AstroBouncers and TimeWarp SCR23.BMP Looking at 4thDimension and the SimEx Simulators. SCR24.BMP An Up-Close view of Stepford Day Spa and WackyShack. I did something that I've not tried in the past with the 'bushes' around WackyShack. SCR25.BMP At the end of Phase IIa, this is the general park layout. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
YET more pics... SCR11.BMP An up-close look at the 2Tone plunge and the Carousel's queues/theming. SCR12.BMP Here's the start of the park's first full-time coaster installation: The Fireball. SCR13.BMP Due to high crowds, the Dizzy Daisies is added, and fully enclosed. SCR14.BMP The Fireball begins to take shape. It's basically my variation on the Intamin Megalite... SCR15.BMP Fireball is now complete, and is gaining scenery elements, including the faux splashdown. SCR16.BMP Fully themed and opened up for business. SCR17.BMP Phase 1b added a Neptune's fury, as well as this gem: Nero's Revenge. SCR18.BMP A close up of the Coliseum burning. Nero would be PROUD! -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Continuing with the pics... SCR5.BMP In year 2, a skytower is added, as are the Crashendo Bumper Cars. More scenery around the existing rides, and the park is beginning to make money finally. SCR6.BMP An overall look at the park. King Kobra is gaining some theming. SCR7.BMP In year 3, we add the 2Tone plunge, in it's temporary location. SCR8.BMP 2Tone Plunge is open for business... and generating MONEY! SCR9.BMP Phase 1a is complete. The rides are now fully covered/treed/sceneried to death. SCR10.BMP Phase 1b is started with the addition of the Carousel as well as the 2Tone Plunge in it's permanent location.