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Everything posted by QueerRudie
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Vote to get SFoT created in Lego!
QueerRudie replied to BrandonR's topic in Theme Parks, Roller Coasters, & Donkeys!
Love Field, SFOT and South Fork- Gotta give J.R. a place to park the plane, a place to live, and a place to play in! R.D. -
IAAPA 2010 - What should TPR Check out?
QueerRudie replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Hmmm.... 1.) Ask Mack about the future of the BlueFire concept of their launched coasters, and if they're planning on more 'custom' rides for larger/smaller park installations; 2.) Find somebody from Knoebels and get an update on the Flying Turns project- It's been a while since they've updated anything on it; 3.) Find both these objects: the nicest, roundest, most able to giggle boobies and get a picture of them; b) Find the most attractive and handsome guy in the place, and get a picture of them as well. Beyond that, your usual IAAPA updates are -eagerly- awaited! R.D. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
My opinion on it: People tend to try and 'rate' people's works here as an ego trip, I've noticed. Some of the criticisms I've seen are not only harsh, but rather unfounded overall. I post my parks to show what I do with a park- not necessarily to be 'rated' or criticised over them; I do read every comment on them, and as I've said: I do read each GOOD suggestion carefully- it's how some of the rides you see are changed from earlier parks done; however, some of the comments are more around slamming what's not done a particular person's 'way' of doing things. That's wrong. Just plain wrong. I like to see how other people do their parks- it's very creative in some cases. This doesn't automatically give somebody the right to be nasty or criticize people for not being like them. They're no better or no worse than any other RCT player out there. Feedback can be good: So long as people read the start of a thread or a series of posts where the owner of that post asks for/doesn't ask for certain types of comments. I think I've been clear in the past that I like what I do; I'm accomplished at it and I think i do it well for the most part. Where I find fault is with people being overly critical without reading what's going on with a particular park/subject/item. I like when people say 'Gee, you could use an 'xxxxxxxx' type ride or 'if you moved XXXXXX to there, you could open up a park for further expansion' etc. I don't like when people say 'Gee, Your rides lack theming.' or 'Your park doesn't have anything that looks real in it' or 'That's simply ridiculous' or 'You're not a good enough player.' Those comments aren't useful, nor are they welcome in my post, or anybodys for that matter. If you think something needs work, or should be re-designed, say that. Be precise. Tell me more than just a critical line without explination. R.D. -
sfgamguy's projects [RCT2]
QueerRudie replied to sfgamguy's topic in Roller Coaster Games, Models, and Other Randomness
Interesting stuff; I'll admit that parts of the park are quite well themed, and I love your wooden coasters- Grand Grove looks good. I'd like to see where you go with your thoughts on it; using rides that aren't a duplicate of others is always good, although I myself can be guilty of it... I'd like to see a broader spectrum of pictures, though. I like what you did with Jurassic Park's knockoff ride; it reminds me of what I tend to do with the same sort of ride- a fully-themed Splashwater falls is a great ride to pull a LOT of people through an attraction quickly! R.D. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Dateline: RedLine Park, Samoa. The park's been going through some changes, mostly in the form of new rides and re-builds on other coasters. First, two new coasters were opened up: The first is RLP's Signature coaster, Ginn E. Pigg's Farm Adventure, the other is a B&M Floorless known as Flying Dutchman. Other rides have been 'refreshed' such as Typhoon, Hurricane and Posidon's Fury. Posidon got a heavy-duty facelift, as new trackway curves were added to extend the length of the ride, as well as to pace the ride out better (Less time spent on the block brakes at the end of the ride). In addition, I've been considering Python, and renovations on that ride are set to take place in the not too distant future as well; partly to increase capacity, and partly to slow the ride down a bit. Enjoy- as RLP: Guanzhou is now ready to begin construction- hopefully we'll get the building permits by next week, and can break ground soon after! Enjoy, R.D. SCR70.BMP Well, more land reclamation was done to add one of the signature rides for RPL:Samoa... SCR71.BMP Grass is planted, and a 'Rodent' has been sited. SCR72.BMP Ginn E. Pigg is completed; this site was challenging due to the lack of overall space, so like the other two, it's a whole new layout. SCR73.BMP Theming, the base building, and other elements are added to Ginn E. Pigg's area. SCR74.BMP Every Guinea Pig needs a house; this time, it's around a return curve. SCR75.BMP An overall view of the completed Ginn E. Pigg. SCR76.BMP Yes, just like a Guinea pig, there's always something left behind when they're finished with food. SCR77.BMP Another view of Ginn E. Pigg. SCR78.BMP Meanwhile, the other 'new' attraction is the Flying Dutchman, based loosely on the opera by Richard Wagner. SCR79.BMP A fly-through tunnel out of an Immelman, surrounded by fire. If only i could get Blue fire, though... but that's a different story. SCR80.BMP The original FD layout, but I didn't quite like the ending- or the capacity issues it was having... SCR81.BMP Meanwhile, Posidon's Fury has been renovated, and additional track has been added to pace the ride a bit better. SCR82.BMP A few changes were added to FD, and additional trackway as well as a block brake was added. SCR83.BMP RLP: Samoa, as it approaches completion. -
Boulder Leisure Park [RCT3]
QueerRudie replied to gci2011's topic in Roller Coaster Games, Models, and Other Randomness
Of all the RCT III Parks I've seen, this one piques my curiosity in each update I see. I'm stunned by the clarity your rides are built with- and it all looks beyond realistic in terms of what a park might look like- Outstanding job. Re: Schwarzkopf JJ/Speedracer coaster: Was the overall idea to make it like Italian Job/Stunt Track? It has a very similar look to it in a lot of ways- and with the building at the far end looking like a parking garage, well- it's an easy confusion from my end. Kudos, R.D. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Wow- even for me, wow. I appreciate everybody's feedback- I think I've tried to make that obvious to the groups at hand, at least from one perspective or another. Why do I post? Well, in part, I like to show off my style of building, and how I do a park. It's fun for me to try and build a park that's got different challenges, particularly terrain or cash-flow areas. I like to do things from a given set of 'boundaries' that I set on myself to make a challenge out of a situation at hand; this forces me to be as creative as possible to make a park with unique rides, layouts, etc. I like to see just how different I can make something, and keep it within a particular set of boundaries that I setup. It's a challenge, and a good one at that. As for feedback on my parks: I'll say it again, just because I can: I do appreciate feedback, but don't drop a message or line where it is either: 1.) Too brief; 2.) Unneccesary or trite/contrite; 3.) Is a criticism without merit. I know there are plenty of people who are master building makers, and who specialize in that, good for them! Those posted parks I've seen like that are amazing, and truly take a skill to do them well. It's visually appealing, and it makes for a good view on somebody's abilities. I do enjoy watching them- and I do pick some ideas for rides and such from them. I, however, don't do that myself overall. i might 'theme up' a platform for a coaster, or I might put a building in to cover something that will fit a ride's general performance, but that's not something I belive in overall. I've been slowly adapting my parks to have covered queues, as well as plaforms of some theming of note, but I'm more into the dynamics of a park operations overall. Where I ask for comments are particularly on what might be a good addition to a park, or where a ride would work out best in; with RLP:Samoa, and RLP: Guangzhou (you'll see that when I get back from this trip) there is a lot of difficult terrain and lack of land that makes these parks a challenge to fit a ride in the right space/area. I like to see how other people do rides that are different or difficult in spaces provided; a few of the smaller parks I've seen out there look amazing to me, and I take those ideas and then think them through. So yes, i do appreciate suggestions. Harsh comments, or nasty ones, I do respond to with all speed. I stand up for my parks, and my rides, and their general 'style' as much as I can; simply put: If you do have a comment, please PLEASE PLEASE explain it- and be descriptive! Thanks for all the support and feedback- I do read every comment! R.D. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
I beg to differ. What I've learned from gaming theory about this, RCT I and RCT III is pretty much how the programming works; that is, how does the person 'decide' whether or not to go by a shop, or do they walk in random patterns. The patterns are there- it's been well documented by many there is a particular number system evolved to create a more realistic pattern of patron movement. It's more than just what it appears to be, but rather, to move people as efficiently as possible, have them spend as much as possible, and be happy all around. I started studying the movement of people re. retail etc. in college (Back in 1993) as part of my degrees in marketing and in management. When RCT I came out in 1998, there were some -nasty- problems with the AI (Artificial Intelligence) of the peeps in the park, where one could not put pathways side-by-side (I.E. a 2 wide path) without "I'm Lost!" popping up. I started to think of ways to keep people moving around, and to how to ensure they kept riding the rides all around the parks. When RCT II came out, the AI was -greatly- improved all over, and some aspects (2x wide paths or more) could be possibly made to work well. I didn't like the visuals of it, and I found that ridership on older attractions dropped DRASTICALLY when the newest rides were built. I took a look at what I'd learned over the years of RCT I, adapted them for the game, added the new scenery elements (I.E. my garden style) and then started changing them to fit the model's better overall. The most recent generation of paths is what you see in this park: Shops, entry queue/exit queues and other facilities are all placed to take maximum advantage of space, land and related- and not to just 'put it here there and everywhere'- the setup is designed to be as efficient as possible for the guests and the park itself. Yes, the buildings are closer together than what some people do. I'm not perfect, but I want all my parks work the best they can- and to not cause problems for the guests in the future. The study of their motion for me continues to this day, and even I still experiment on a smaller scale with better layouts for paths being efficient and for better use of space and of land. Perhaps, but with the exception of the Typhoon coaster, most of the rides have sections (including lift hils and platforms) that are mounted on either stilts (Like the Hurricane) or with their brake runs over land. Imagine, though for a second a park like Island of Adventure, where their Hulk coaster has four of it's inversions in the middle of the lake, with no 'real' way to get to the in a roll back. Indiana Beach's Hurricane coaster is the same way- built onto piers with only a few sections of the ride over land. While that ride does have catwalks, etc. IOA's Hulk does not. I do understand your point- and it's a valid one; but in all reality, rollbacks on rides aren't all that common nowadays, save a handful of 'touchy' rides (I.E. HyperSonic XLC- the 'queen' of RollBacks; or Pony Express.) But for the most part, you don't see these too often with the better designed rides. I do listen- VERY closely, actually. Where I find fault is where no suggestions are left behind: I.E. calling something ridiculous and not providing a reason for saying that. If you've read the rest of the posts, where I've explained out why I'm posting these parks, it's to demonstrate how I do a park- that's all. I've been playing this game for the better part of the last 12 years in the three formats; where I don't necessarily build parks that are 'over the top' I do build parks that relate to how I'd build one. A few of the suggestions that people have come up with I have integrated: For example, somebody said that the trees needed to be variated around rides, and not of one type of tree. Noted! I went back after reading that, and started to make some changes as to how the new parks have their trees and foilage spread around. In other cases, people wanted more variety around the rides. This one I'm still looking at- but there's another reason why I don't always blend trees around the flat rides: I'm extremely nearsighted, and even with the resolution large enough for me to see things clearly with, I still have issues. It's easier for me to place one type of tree that I can see clearly rather than to make larger quantities of varied trees during gameplay. If the park's under 'construction' during the level assembly, i do have the ability to use the Tree Editor, which makes it a LOT easier to variate my trees. Other suggestions you'll see are about scenery elements and realism. While my parks may not follow this, I do keep it in mind over my rides and related. It's not that I don't pay attention to the suggestions, it's that they need to be offered. I do impress myself, actually. I don't think of me in need of being a better player. And I don't take offense to the statement itself; but rather this: Where I post my parks is for me a challenge to use the resources of the park and it's different areas, space, topography, etc. and maximize the uses therein, others make their parks to showcase how awesome their building skills are. It's all about perspective, and I'm afraid that a few people have the mindset that they play the game better than others do. That's not the case. I do my parks the way that I think Chris Sawyer intended for some; Others will play it how Chris Sawyer intended in their visions. RCT I/II (and to a much lesser extent, III) were saving graces for me, who grew up without the use of said things for fun (I used Lego, Darda and SpaceWarp to build parks back when I was a 'Yout' in New York). The reason that I do explain out and sometimes have to make some noise is this: Unless you're able to give me reasons, I don't understand your point of view. Simply saying a statement that implies I don't know what I'm doing is useless to me. I don't learn from it, I don't gain any important information over it. I can't make changes to future projects from it. I like to get details- in as many ways possible, as I can then disseminate out the information into different areas and categories to make rides better- or parks better. If I don't get information, I have to present my ideas out to the populace as is, which is what I did. My rides don't follow conventional wisdom, but then again, if one doesn't break from traditional theory, we don't evolve, and we end up with a very boring world. My rides are based almost entirely on existing rides, but not necessarily in ways that a manufacturer might intend them to. I've seen a lot of parks here which aren't entirely accurate, nor are they realistic, and yet I like them. They may not be my style, but they do look good. You do have valuable points, but I think that the person I intended to should explain his views. I still don't know what he's saying by that; and simply implying that he's been keeping quiet up to this point says nothing. You haven't offended me, but perhaps you might want to read into my reasons for a park in depth; I wasn't necessarily attacking his ideas, but rather, no explination was given- and that's the hardest part of what's been said. I do explain my steps, and the 'why' of my park theory; but without other people's constructive criticism being explained, I don't know what they are saying. I do like people to offer suggestions, but dropping a one-line answer without any explination does -nothing- for me. If you want to comment, go for it. But, as the moderator of the board has pointed out, be constructive about it, and explain it. I'd like the same thing to be said about me: Some suggestions for the previous parks were taken- and were used, as they were explained out in a way that everybody could understand it. I like when a person says 'Your scenery is (Bland/Repetitive/too colorful)" or "Your scenery is (Bright/Cheerful/loud)" It explains out why they say a statement. Thanks for your response, but LegendaryMatthew needs to explain his thoughts a bit better. R.D. -
Rockin' America [RCT2]
QueerRudie replied to Kraken & Manta's topic in Roller Coaster Games, Models, and Other Randomness
Brilliant. I mean that. Those colours are BRILLIANT. It captures some of the (and I hate to admit I remember it) feel of the 70s quite well. The K&M coaster looks great; something that reminds me of a small Schwarzkopf SpeedRacer of yore. Disco Inferno is stunning. The S drop is nauseating- even to me. I'd consider a 'pit of fire' around the bottom of that drop into the Immelman Element, to really feel the heat! Boogie Oogie Oogie, R.D. -
Funworld Amusement Park [RCT2]
QueerRudie replied to yocoaster's topic in Roller Coaster Games, Models, and Other Randomness
Outstanding. I have seen quite a few parks in my day, as well as built a few myself- and I must say your park is stunning. You've been able to do something that I don't do: Make rides in a tight space fit right, use all land to it's best advantage, make it colourful and lush, as well as keeping each ride's separate personality intact. The rides are realisitc, the layouts belivable and the park's grooming is splendid. Your efforts on this park are -excellent- and I look forward to your parks in the future- as if this is the start, you've got a bright future with parks. Kudos, R.D. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
OH: You might notice the park isn't going to be getting attention for the next week or so. I'm on travel, and while I'll be reading about things, I've only got a basic copy of RCTII for the trip- so don't worry- RLP is still there, but on the other side of the world from where I'm going! Thanks, R.D. -
Dmax, I just finished re-reading the thread, and I can say the progress on the 'Diablo' does look tremendous- and brought back fond memories of DF in it's glory days in the early 90s. The new set of columns looks right, and gives the open-air feel that the ride deserves. Your TOGO Death machine: I've got a question- what track system were you using inside of those rings? The realisim on it is fantastic; but I'm curious- I"ve sort of had a sadistic thing where I'd like to recreate such a beast for one of the RLP's in the future. Nice- VERY nice! R.D.
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[RCT2] Lone Star Gardens
QueerRudie replied to Dotrobot's topic in Roller Coaster Games, Models, and Other Randomness
Not too shabby, if i do say so. Keeping the look cleaner with the tarmac paths does look visually more appealing, not to mention easier to clean up sick, etc. as it's more visible. As a 'sideline' joke, though, how about naming the new coaster "The Bush economic Plan" As it DOES cause nausea, beats people around a bit, and leaves them screaming at the end. R.D. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Forgive me for saying this, but I'm quite unhappy with your statement. Is condesecending the right phrase? I think it is. 1.) Please read the posts that you will find prior to the other parks in this series. I don't like it when somebody decides that they know better than I do how I build my parks. I like the way I build my parks. They fit my style, my needs, my wants, and most of all: how the GUESTS like the park. 2.) I'd like an explination of 'Going for a kind of ride that doesn't look too ridiculous.' As far as I know, the rides you find in my parks are all a.) In production by the major manufactuers; b.) Exact to scale, size of plot, and ability to be built by said manufacturers. and c.) Fit the untility and demand of the particular park's operations, scale and budget. Honestly, I don't understand where your comment comes from. I'll explain further, as I've done in posts past. Re: Hurricane (B&M Galaxi clone) Has B&M built one. Nope. Has ANY park ever built one? Nope. COULD IT BE BUILT? YUP. Compact high-capacity rides are out there: Look at anything Schwarzkopf has built for the travelling markets. Or what Intamin did with the (failed, but it did look cool) FlashBack/Z-force (Space Diver). Just because it's not been done does NOT mean it couldn't be done. Take a note from creativity. It does help to realize that some things do come in small packages. Re: Typhoon (Standing coaster). Does it the mold? Nope. Does it have elements one would not necessarily find in another B&M standup? Nope. COULD IT BE BUILT? YUP. I took the time to really think this one out to make it look more like the said name: TYPHOON. The helices are elevated, the ending is S curves. So? What's ridiculous about that? Nothing at all. I simply re-arranged what both B&M and Intamin have done with their standups, and made it fit the ride's needs, wants and utlities. Re: The Crypt (Schwarzkopf Enclosed coaster) Is it a traditional Schwarzkopf. Nope. Does it follow the standard 'enclosed' coaster concept? Nope. COULD IT BE BUILT? ABSOLUTELY. And, if you've ever seen Lisbergbanen or ANY Schwarzkopf Speedracer/LoopingRacer coaster, you'd know that the layout, the design, and the blocking all fit what Herr Achterbahn would have wanted, down to his pacing of the trains, and it's capacity therein. In fact, if you look closely at the layout, you'll find one BIG factor: I took parts of this ride from both Lisbergbanen as well as Revolution, sooperdooperLooper and Mindbender at SFOG. In this case, it's buried underground to save space, provide a ride that will continue to operate in the rain, and has decent capacity and good blocking. Re: Posidon's Fury (Intamin MegaLite III) Does it fit the 'traditional' Intamin MegaLite/Hyper/Giga profile? Not necessarily. Does it follow the 'MegaLite/Hyper/Giga concept? Nope. COULD IT BE BUILT? YOU BET YOUR TUCHIS IT COULD. And i'd like to say this: If you look at what Intamin has done with their style of steel coasters, this ride fits -perfectly- into what they could do with this generation, style and design of their rides. In fact, look at Goliath at Walibi World. Or I-305 for that matter. Or ANY of their MegaLite coasters. If you look -close- to Posidon's Fury, well, it should be pretty obvious that the first drop, the ground level turnaround and the second hill are an -exact- mirror image (save the limitations of what RCT II can do) of a Mega-Lite coaster. Down to the way the track is arranged. Look at the remaining turns towards the final helix- If you notice, Posidon's got similar 'Humpty Bump' hills (That's Intamin's term for them; look it up on their website if you don't agree with me). And it's got the Cable lift Hill, which boosts capacity within the RCT II model system. Re: PowerSurge (Intamin Impulse/Shuttle). Does the theming fit the park? Nope. Is there any park that has done such a job with an Impulse coaster? Not as such. COULD IT BE DONE? IF ONLY SIX FLAGS WOULD WAKE UP IT COULD BE! I did this one for a particular theme of the ride, not for the island theme, as the park needed something to boost overall capacity for the existing coasters. The theming is that: Industrial, with some over-dosing on it. I like it. It's not ridiculous to me. Re: Python (B&M Launched Looping) Python, the custom coaster for this part of the park, is designed to fit the terrain and use the scenery wherever possible for best effect. Does it fit what B&M has done with their Loopers? Nope. Does it follow their traditional designs? Nope. COULD IT BE BUILT? MOST DEFINITELY. Python stands to take what they learned from Incredible Hulk (Gee, a launched lift into a Heartline Twist? Never. I couldn't see that. Could you?) If you look at this design, I've taken some of their greatest hits, from the launched lift hills, to the use of terrain, and mixed them to fit the needs of the park- and the wants of the guests. The design itself is based upon I-Hulk, as well as Arrow Dynamic's coaster 'The Dragon' at Ocean Park Hong Kong. The platform and design are my own. It fits the layout of Pirate's Cove well, it's designed to be a moderately high-capacity ride, and it's not an eyesore for the rest of the park to look at. That's part of why it was one of the last parts of the park to be built: I wanted to make sure the feel of the park wasn't disrupted over the central part of the island, to preserve for the most part the Jungle feel of a Samoan Island (Which, once again, looks similar to the park in it's early stages. Polynesian Samoa DOES have similar terran and topography to what I've re-created here). As far as paths and covering up the buildings: Why? If you've read what other people have posted, I'll explain this here: I don't do over-theming of my parks. I don't vary the types of trees around my rides. I don't spend sixteen hours on a building. I can fully appreciate the effort people put into their parks and the different themed buildings all around, and that other people make some truly spectacular parks and attractions. Good for them. They look good. BUT THAT IS NOT MY STYLE. NEVER HAS BEEN, MOST LIKELY WON'T BE. I build my parks for ME. And I like how they turn out in the end of the day. They're designed to be guest-friendly, as well as to be parks that have a style and look that's not dissimilar to other smaller park companies out there who don't over-theme everything. I do parks for what I like to do: Have FUN with the layouts. Make them accesible to all people and make them want to stay for as long as possible, and DROP MONEY INTO THE PARK'S COFFERS. The 'average' guest in my park spends around 550.00 per person, and stays (in Game Time) upwards of 4 hours. That to me is part of the goal: Keep the guests happy, and follow the spirit of the game. Spacing out attractions, etc. OK, I'm building on an island with re-claimed land. No-brainer there. Paths design: This took me nearly four years of studying back with RCT I in 1998 to figure out, then I revised my theories on it when RCT II came out in 2002: The layout of the paths, and the location of the rides therein is all about people-moving. Not the ride at the Magic Kingdom, but rather this: Keeping the flow of patron traffic moving around the park, and past rides, shows and kiosks to SPEND MONEY. If you've noticed, there's a mirror image formula to the layout of the park's kiosks: I.E. Restrooms are nearly always mirror-image to another utility building (First Aid, ATM) and on opposite ends of the 'corners' of the different pathways. Why? BECAUSE THE GUESTS WANT TO GO TO THE BATHROOM. THEY FEEL SICK, AND THEY ARE RUNNING OUT OF MONEY. You -never- see these complaints pop up in my parks. Ever. Thus why you see the layout of the park and it's attractions. It makes the GUESTS HAPPY. And Happy Guests drop Happy Money. Disney learned this well. The overall challenge of what I do with the RedLine Parks is that I try to make the best use of the land, the space involved, etc. and still keep within a set guideiine of what a park will build. It might not be the 'SixFlags' or 'CedarPoint' Knockoffs out there (No Offense intended, Coupon- I think your parks are tremendous, and take the SixFlags concepts further) but are realistic, designed to be authentic, have a certain feel about it, and to make the parks' overall feel like it's part of my personality. I've been playing RCT/RCTII since 1998, spending a lot of hours studying the overall run of the game, and I do what I do without the use of Trainers, Custom Scenery for the most part, and sticking to the basic spirit of the game. To me there is no challenge in using too much custom scenery. (Although I will admit that I've pulled custom rides into my parks, as you will see in RLP Coventry and RLP Samoa; but if you look carefully, the rides are just about it.) I don't use them; they tend to complicate how I do my parks, and how I design them. That doesn't preclude me from using those in the future for another series of parks, but it's not in the spirit of the RedLine Park chain, it's current properties, or it's future ones as well. I tend to think of the RedLine Parks much like a CEO of a park chain would: Each park adds something onto the previous one, and in turn deals with different challenges (An Island, Weather, Expensive land, Indoors) as the RLP Group grows. The next park, for example, is in Guangzhou, China, and built not only on a hillside, but also in an area of expensive land, making it that much harder to work with. After that, RLP: Phoenix will be a completely different challenge as an entirely enclosed park. In a nutshell, please explain your statements. And keeping quiet, well, that almost says you've got nothing to say. I'd rather hear what you're thinking, as I do take some comments very seriously, and reflect it in future park expansions- as a few of the previous comments are taken very seriously. But keep in mind to read EVERY previous post as well. Also keep in mind the SPIRIT of the park's involved, as it might not fit what YOU Do with your parks- If you DO what you've indicated, great for you. Don't expect it here. My parks are just that: MY PARKS. And at age 36, I think I can say that I've EARNED the right to do that! Speak up, 'Legendary Matthew'. I'm waiting to hear what you say. R.D. President, CEO, Chairman of the Board, COO, CFO and Head Of Development RedLine Parks, INC. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Dateline: RedLine Park Samoa. A few big changes to the park in the past few weeks. First, Land Reclamation is now complete for the most part, and two new areas are opened. First, Samoa Street was opened and completed, with the PowerSurge (Intamin Impulse Shuttle Coaster) as well as a few flats: Dizzy Daisies (Spinning Flowers) Marvin's Motion Machine (Spinning Marvin Ride) and the Enterprise. Second, the completion of Pirates Cove, where the cornerstone ride is The Python. The Python features three inversions, and combination launch lifts to propel the riders through the different elements of the ride. Terrain is used here to make the ride really interesting- and I'm quite pleased with how it turned out. Other rides include the Jolly Roger (Pirate Ship), Drunken Sailors (Tilt-A-Whirl) and Amazing Adventure (Maze). There is plenty of space still left to add more flats, as well as the proposed Flying Dutchman (B&M Flyer/Inverted Coasters). Enjoy, R.D. SCR52.BMP A look at the new Yellow Submarine ride. SCR53.BMP The queue and exit for Yellow Submarine, themed and covered against rain and sun. SCR54.BMP Land Reclamation for the new Pirate's Cove theme area, and the rest of Samoa Street. SCR55.BMP Samoa Street fill sin: Marvin's Ride, Dizzy Daisies and the Enterprise are added, as well as shops and scenery. SCR56.BMP A close-up view of Samoa Street. SCR57.BMP The 'cornerstone' attraction for Samoa Street: PowerSurge, an Intamin Shuttle coaster. SCR58.BMP PowerSurge is completed, and themed in an industrial manor. I simply love the way this looks: Modern Terror design. SCR59.BMP The platform and block brakes for Python, a B&M Standard looping coaster. SCR60.BMP Python begins to take shape, and uses the terrrain and trees of the center of the island for good measure. SCR61.BMP Yes, I did that. Threading the loop with a Heartline Twist. SCR62.BMP Jolly Roger (Pirate Ship), Drunken Sailors (Tilt-A-Whirl) and Amazing Adventure (Maze) form the starter flats for this theme area. SCR63.BMP Shops and scenery are added to Pirate's Cove. SCR64.BMP The Python is completed. I used a series of launches on this ride to give it some kick. SCR65.BMP The Samurai bay Bypass: I did this to keep the peeps away from the construction of Samurai bay. SCR66.BMP Pirate's Cove, completed and themed/scened. Ready to open in March, year 11. SCR67.BMP RLP: Samoa as it appears in Year 11. Compare this to opening day. SCR68.BMP A back-shot of Python. SCR69.BMP A look at the now open Pirate's Cove, on a rainy Day. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Dateline: RedLine Park Samoa Well, times change... and so does the park. We've been through some renovations since the last season update, and the old Tidal Wave has headed off to history. In it's place: POSIDON'S FURY! An Intamin Megalite extended coaster, this new steel coaster features 4100 feet of track, and three train operation, making it fast, smooth fun the whole family will enjoy. It's the cornerstone of the front of the park, and opened in season #8 for RLP Samoa. In other news, the RLP group has just signed a deal for the fourth park in the chain, RLP Guangzhou. Details are still being finalized, but this park is going to be one of the first 'small parks' in the chain, as the land in Guangzhou is quite pricey- as we're already figuring out over time. In addition, there are rumors circulating that RPL group is considering it's first indoor facility just outside of Phoenix, AZ for the future as well. Details are still being finalized on that one too, but it promises to be a unique adventure filled with fun. Enjoy the new shots of Posidon's Fury. R.D. Re: Why my scenery looks similar: I like it. Period. It fit's the goals of my parks, and to me there's nothing like it. Varied scenery does look good, but I prefer the look of uniformity- it helps to keep the park in balance, and makes it easier for me to see what's going on in them! SCR40.BMP The first changes to the front of the park begin, with the removal of the Enterprise, the shops, and some of the theming around the old Tidal Wave. SCR41.BMP R.I.P Tidal Wave. SCR42.BMP The old scenery is cleaned up before construction begins. SCR43.BMP Construction begins on Posidon's Fury. SCR44.BMP Version 1.0 of Posidon's Fury. There are changes to be made! SCR45.BMP Changes, like this: A helix is added to pace the ride properly. SCR46.BMP The ride as it looks prior to heavy scenery elements being added. SCR47.BMP In other parts of the park, the first extention to the other side of the island begins. This is where Pirate's Cove will be installed. SCR48.BMP This section will allow for more 'custom' based rides overall, including a planned launch B&M coaster. SCR49.BMP Testing Posidon's Fury. SCR50.BMP The ride has grown flowers, trees and coverings over the entry and exit queues. SCR51.BMP NOW OPEN: Posidon's FURY! -
Commerson's Island [RCT2]
QueerRudie replied to Kraken & Manta's topic in Roller Coaster Games, Models, and Other Randomness
Astounding. So many rides, so little space. Sort of a hybrid of Indiana Beach and Blackpool's Pleasure Beach. Nice job- it looks great! R.D. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Dateline: RedLine Park- Samoa. The park's newest theme area, Shangri La is now open, and a few changes have taken place to the overall layout of the park. First, the new theme area now houses five new attractions: 2Tone Plunge, which has been relocated from its original position to its permanent home at the end of the Shangri La Midway; the Crypt enclosed coaster; Samoa Smashup (Bumper Cars); Carousel; and Ocean Motion (Rainbow). The attractions also have been fully themed to fit the 'perfect' nature of the theme area, and feature a more modern style of look to them. In addition, removal of the original 2Tone Plunge has occured, which will from the bridge to the next major expansion, Pirate Cove. Some other changes will be taking place soon. The remaining two rides at the opening of the park will be removed: Typhoon/Whirlwind (Enterprise) and Tidal Wave (Schwarzkopf Shuttle Loop) are headed off to storage, leaving a large area of space to be developed with a future large attraction in mind- I've not decided what's going to go in there, but the size and space around there would allow for a number of large, high-capacity rides to be placed with space left over for another flat. Enjoy the update, R.D. SCR31.BMP The Crypt: Schwarzkopf designed enclosed coaster. This ride features two lifts, and a dark, twisting layout. SCR32.BMP The platform and block brakes of the Crypt. SCR33.BMP The entry/Exit paths for the Crypt. SCR34.BMP 2Tone Plunge is completed, and the buidling around the platform is done. SCR35.BMP A close-up view of the enclosure for 2Tone Plunge. SCR36.BMP A view of the finished Samoa Smashup (Bumper Cars) and the Carousel. SCR37.BMP Carousel and Ocean Motion (Rainbow) are finished, and trees are added for scenery. Coverings are done over the queues in case of torrential rains. SCR38.BMP An overview of Shangri La- which will open in the start of season #7. SCR39.BMP NOW OPEN: Shangri La, and it's five new attractions. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
After a hiatus, RedLine Park Samoa is back in business. The first thing that's been done is to relocated the SkyTower to it's permanent pad, near the new Hurricane coaster. Other things are starting to grow, including the first of the reclaimed land sections required to build the park to RedLine standards. Expensive, but I think they will generate the much needed territorial gain that the park will need to succeed in the future. The second phase of land reclamation is producing the World of Shangri La, a perfect, ideal place where nothing is ever needed or wanted. At the back end, I did find some 'odd' artifacts of Asian ancestry, which makes for some interesting ideas for the future of the park. Enjoy, R.D. SCR20.BMP Here's the newly located SkyTower. SCR21.BMP The first reclaimed land section is added, and gardens are planted. SCR22.BMP The first two new flats are added: The Banana Tree, a swinger, and FOOTBALL! a spinning football ride. SCR23.BMP The new area's shops are added... and is that B&M track I spot to the left of the picture? Of course it is. SCR24.BMP Construction on the new B&M Standup Coaster known as Typhoon. I recycled the name from the older Enterprise which will be relocated and re-themed soon enough... SCR25.BMP Twisty.... Twisty and nice... Twisty and Threaded... SCR26.BMP Typhoon during the Testing phase. The ride itself is based loosely on the Iron Wolf having a love child with Batman: The Escape. SCR27.BMP NOW OPEN: Typhoon. Coverings are added to cut the blazing sun and tropical rains over the queue line. SCR28.BMP An overview of the so-far completed sections of RedLine Park Samoa. SCR29.BMP The second phase of land reclamation will produce the second midway section. SCR30.BMP The new theme area is based upon the lost world of Shangri La, a perfect place where nothing is ever needed or wanted. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Yes, it might not be realisitc. I'll give you that. But the purpose of this ride is one thing: CAPACITY. At an average of over 4,200 pph, at 5.00 per ride, it brings in TONS of cash, and in this particular park, that is necessary to keep up with the building. Since the 'island' doesn't have a lot of flat terrain to build midways etc. with, you have to build out and around- in this case, additional space will be brought in as needed by raising terrain around the island, leaving the central 'core' of the island as it is: A jungle. A smaller coaster (Schwarzkopf looping/mini-coaster from Zierer) wouldn't have the same capacity per hour- no matter how hard you tried to make it work- so this is my way of building a cash cow... and milking it for all it's worth! R.D. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Breaking news from RLP: Samoa.... EARTHQUAKE: A massive earthquake rocked RLP: Samoa, destroying all of the park's progress, as well as returning the park to it's original state: Sadly, no rides were saved during the 7.5 quake along the Access Denied Faultline. The park quickly has rebuilt, with some minor changes due to the new terrain that resulted from the heavy quake. Below, you will see the major changes that occured, and the addtion of some new rides to accomodate the overwhelming popularity of the park. R.D. SCR13.BMP RLP: Samoa begins again, all anew. The peninusula that resulted from the quake now houses the Tidal Wave Shuttle Loop, across from the Typhoon Enterprise. SCR14.BMP In a change of pace, 2Tone plunge is also added into the park at the early stage to get more cash rolling in. SCR16.BMP A SkyTower was opened in a temporary location. SCR17.BMP Construction has begun on the Hurricane: A B&M Hyper Galaxi. SCR18.BMP Hurricane during testing. SCR19.BMP The opened ride, and a nice throughput to dispense of their cash into the park's coffers! -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Introducing: RedLine Park: Samoa. After thinking about it for a while, Samoa seemed to be the perfect place to build a new-type of theme park, this time with more restrictions due to the terrain and general space of the island environment. The whole idea here is to reclaim land, and to use what you've got to make the best park overall. Like it's sister park in Coventry, RLP:Samoa needs to be a cash cow- the Guangzhou park is going to be a LOT more expensive, and needs to RLP LLC needs to have plenty of cash coming in to afford to build it. This is the first update for the park: The basic reclaimed area is already opened, with a small number of rides to get the cash rolling in. Enjoy- R.D. SCR1.BMP Welcome to RedLine park: Samoa. The first two rides are installed, but the park is still very basic overall. SCR2.BMP The usual: A Schwarzkopf Shuttle Loop for the masses to drop their money off in. Tsunami is born. SCR3.BMP The entry gate and courtyard. The tunnel to the right side of this area leads to the park. SCR4.BMP An overall shot of the park at the end of year 1, and the 2Tone plunge is installed. SCR5.BMP The 2Tone plunge is themed, and more landscaping goes on, as well as the beginning of changeout for the food kiosks. SCR6.BMP Landscaping is getting more dense, and begins to take over the rides around. SCR7.BMP The basic phase one is now done, and the loans to build the park can now be tackled. SCR8.BMP The main gate is now themed and scened. I added a few trinket shops to make more money- and those DO bring in a LOT of cash. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
RedLine Park Coventry Update: Build out and completion. This is a great day, as RedLine Park reached its goal milestone and is now completed- the last few attractions were added, opened, and I'm quite pleased to say the park is functioning perfectly across the board. The last two attractions were both coasters: The first is Ginn E. Pigg's Farm Adventure, the only ride which is the same at all the RedLine parks (It's kinda like Disney and Space Mountain, or SF and anything 'Bat' related). The layout, however, is greatly expanded and longer than the predecessor ride, as addtional space allowed for more creative use of the layout. The second ride is also similar to, but not at all exactly like the Phaeroh's Revenge at the original RedLine park. This new VDM from B&M is called Ra's Chariot, and is longer and taller than it's equivalent at the first RedLine park... Since there has been great success at the first two RedLine Parks, it makes common sense that a third and fourth park are now in the planning phases. Wanting to branch out beyond the original areas of Springfield, USA, and Coventry, England, the RLP Group has bought a small island off in the South Pacific: RedLine Park Samoa intends to start construction within the next few weeks, and will be a very different park: Size there will matter, as there is very little room to grow on the island- at least at first! The other future park is RedLIne Park Asia, where re-claimed land off the coast of Guangzhou will be turned into another RLP experience. It's planned for the future, as the company will be concentrating on opening up RLP: Samoa first. For the next few weeks, I'll be away from the company- going home to San Francisco for a few weeks, so there will be a bit of a break in developments at the RLP chain. So here's the last update till then! R.D. SCR101.BMP Ginn E. Pigg's back! She's got a lot more room to work with here. SCR102.BMP A banner day for the park: Three standing awards (Rare for me) as well as the opening of the fully-themed Ginn E. Pigg. SCR103.BMP An overview of the layout of Ginn E. Pigg. SCR104.BMP Again, Three awards. SCR105.BMP After nearly 15 years of service, Aeroplane dips was replaced with... Aeroplane dips. SCR106.BMP Ra's Chariot arrives, and is assembled on site, but doesn't quite look right yet. SCR107.BMP That's better- Ra's Chariot features two vertical drops, a few helices, and some fly-through scenery, such as the waterdrop, and the firedrop. -
Redline Park [RCT2]
QueerRudie replied to QueerRudie's topic in Roller Coaster Games, Models, and Other Randomness
Here is today's update: Major construction has begun in the park to increase capacity, replace a few older rides, and to add several large-scale expansions, including the new Coventry Gardens theme area, the Sands of Egypt theme area, 10 new flats, as well as the new Phaeroh's Fury coaster. In addition, you will see the construction of the new monorail, put above ground to allow for better viewing of rides (Previews of attractions while riding is a big thing) and our new Splashwater Falls ride: Olmec River Falls. Coming soon: Of course, it wouldn't be one of my parks without Ginn E. Pigg's Farm Adventure (Coming soon) as well as a few other revisions to the park itself. Enjoy, R.D. SCR54.BMP Phaeroh's Fury, pre-theming. I used a few 'tunneled' entrances and exits to this ride. SCR55.BMP The platform and station brakes for PF. Theming is beginning around the ride itself. SCR56.BMP PF ready to open, themed and scened. SCR57.BMP The Sands of Egypt, with it's new flats: Cairo Crashendo (Bumper Cars) and Night Boat to Cairo (Swinging Pirate Ship) SCR58.BMP The back of the park was used as a very crowded bypass while I worked on Coventry Gardens. SCR59.BMP In Del Rey, I rebuilt the entrances/exits to the Monorail, the Thunder Canyon and Outlaw to promote better spacing. SCR60.BMP Coventry Gardens begins to take shape. SCR61.BMP Here you can see Dizzy Daises (Spinning flower ride) in it's permanent location, as well as Tea Time (Spinning cups) and Coventry Gardens Circus (Circus.) SCR62.BMP Lushing out of the Coventry Gardens area, including the Carousel, the Bezerk Bus, and the Sliding Hill. SCR63.BMP An overview of Coventry Gardens. SCR64.BMP Looking towards the front of the park, most of Coventry Gardens attractions are in view. SCR65.BMP The Monorail Berm has had a facelift- and notice: No Monorail! Redline Park Monorail System is being built! SCR66.BMP The Del Rey monorail station has also been re-worked. SCR67.BMP The new monorail was routed through and around other rides, such as this shot of the Monorail passing through the Thunder Canyon ride. SCR68.BMP Under Aeroplane Dips... SCR69.BMP And finally to the front of the park. SCR70.BMP The re-worked KnightsBridge station. SCR75.BMP Even I was stunned at this much throughput. It averages 4,000 PPH; during rains it can be as high as 6,800 PPH. SCR76.BMP RLP: Coventry has certainly grown... but MORE is coming. SCR77.BMP Construction has begun on Olmec River falls: Here's the 'ride through portion' at the top of the Olmec Pyramid. SCR78.BMP The first theme elements: Waterfalls, a standard of mine for a Splashwater falls ride, as well as the rooms of theming. SCR79.BMP The overall theme of ORF is this: You are an explorer, seeking to find the true meaning of why they built the pyramids in the jungles- and how they did it. SCR80.BMP ORF ready to open- fully themed. SCR81.BMP The monorail had to be relocated to allow for the installation of this ride- and it passes under the lift and the drop of ORF. SCR82.BMP RLP:C is having a GREAT year! SCR83.BMP Cheesy, Yes, but I like getting more than one title at a time. For some reason, it makes me happy!