B&MIntaminGCI
Members-
Posts
766 -
Joined
-
Last visited
Everything posted by B&MIntaminGCI
-
I got it perfect with Euler! I know how to make them now. Basically the initial values I used were Speed: 30 m/ps Force: 3g's Roll: 0 Height of the ground: 5 meters Then I made it a multiforce segment. Reduced the G force to 1.7g's, and rolled 20 degrees to the left, added another segment and made it so that it rolled to 95 degrees in the other direction, so a -115 degree bank. Then added another segment to keep the turn around even, then basically mirrored everything from the entrance of the hammerhead, and tweak somethings to make the height of the entrance/exit relatively the same, and you'll wind up with a hammerhead similar to Behemoths with the entrance/exit close together and it has the teardrop-esque shape.
-
Thank you so much! EDIT1: I reviewed your creation and it's better than anything I've made in Newton2 but it seriously confused me more. I guess because multizones don't highlight which force section is which so trying to guess what sub zone is what made me more clueless. Someone over at Nolimit-exchange made this with one multiforce section and 5 equal roll/normal zones. I wish I had the file to see what transitions or forces he used because I'm completely lost. It looks so simple but I honestly cannot recreate it for the life of me, or even begin to create my own. EDIT2: I actually pretty much, just recreated that hammerhead, though it didn't flow as good as that one, it was pretty pleasing. I'm finally getting the hang of what I need to do!
-
That's what I heard, for some reason B&M hammerheads refuse to be made properly in Newton2, I saw one really good one built over at Nolimits-Exchange, and I tried to "replicate" it to my best, but it turned out terrible, but thanks, I'll continue to fiddle around with it, hopefully I can get something decent soon!
-
I tried all of that, I get like a weird twist that goes vertical and get frustrated, I'm usually good with doing this stuff, I already memorized how to make inversions, lifts, stations and all the "basics" but I cannot figure out the hammerheads for the lift of me. I wish there was like a quick text tutorial for a basic one to get the shape and banking and stuff.
-
Hersheypark (HP) Discussion Thread
B&MIntaminGCI replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
That's terrible, especially for the Zoo workers. Imagine riding Great Bear and slamming into the water at that speed, ow. -
I have a question for people that are experienced in using Newton2 I just got No Limits last night (I've had the full game before on my old laptop and was fairly experienced in hand building, not the best, but I could make decent rides) and Newton is really easy. I made a vertical loop and I wanted a zero g roll to follow it, but when I made it, it didn't come out smooth, there was a jolt and pump in between the bottom of the loop and the beginning of the Zero G Roll? How can I fix that?
-
Thorpe Park Discussion Thread
B&MIntaminGCI replied to Rooey's topic in Theme Parks, Roller Coasters, & Donkeys!
I think Flashback should be mad at Thorpe Park for stealing it's signature dive and twist drop that occurs during every part of the ride, if anything. The inverted drop is different on Thorpe anyways, Thorpe's turns left and does a full roll and drops, while Six Flag's just twists right and drops right so it doesn't fully 180* invert. -
Parc Asterix Discussion Thread
B&MIntaminGCI replied to sebastienstuff's topic in Theme Parks, Roller Coasters, & Donkeys!
^If so, hopefully they design a lot more of their future rides high, because this thing could probably be the best invert to date. -
Parc Asterix Discussion Thread
B&MIntaminGCI replied to sebastienstuff's topic in Theme Parks, Roller Coasters, & Donkeys!
I think there's supposed to be 6 inversion. Dive loop, loop, immelmann, zero g roll, zero g roll, and a wing over. -
Parc Asterix Discussion Thread
B&MIntaminGCI replied to sebastienstuff's topic in Theme Parks, Roller Coasters, & Donkeys!
http://www.potionmagix.fr/forumix/post44606.html#p44606 Apparently there will be no MCBR on this ride. -
It woke me up and was like, "So this is what an earthquake feels like, it's kind of fun"