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Everything posted by Synshine

  1. Well there is a somewhat disturbing preference for hues of blue all over Hersheypark. Maybe hopefully after they're done altering Comet Hollow for Skyrush, they'll move uphill and makes some changes in Minetown, which looks largely the same since it was made over two decades(?) ago. Seriously! Only second to a freaking(!) B&M Giga in the poll here for the most exciting installation next year. [And we all know it's pulling serious Canadian bias..right? )
  2. II don't think that the transitions on Skyrush wil be as extreme as on Intimidator 305, but having the straps on Skyrush will be much better than the normal Intamin "over the shoulder lapbars"/OTSRs. It's hard to say yes or no, but the photo evidence is looking promising; in some aspects it looks more and more like a mini-Intimidator. They did mention zero-g transitions on the announcement video but I guess until we see things assembled it's just cross your fingers.
  3. Not always, bottlenecks tend to do weird things, and I have definitely witnessed a front row queue nearly empty while the rest of the people in line are stuck behind groups waiting for the back.
  4. Well that is great news. It's funny how the trains on their Intamin coasters have been evolving over the course of three rides.
  5. I'm stoked about it and as long as they don't pull a Mach Tower, I'm fine. The wife and I bought our season passes yesterday.
  6. What's even stranger is it often seems to leave the front row queue (as short as it is for an inverted coaster) mostly empty in the confusion, making the wait for the front row about the same as every other seat.
  7. Well perhaps KD may have something else "big" planed for the future? I'd really hope they would work on the small stuff first.
  8. I doubt they'll ever see one. A Wingrider somewhere else in the park seems more likely going by current trends, and Old Virginia deserves more love than there IMO. This is purely speculation, but if they do anything back there, they should just tear down Hurler, and replace it with a wooden twister- as they already have three other out and back woodies.
  9. Oh hell no..Dominator's queue pretty slow for a three-train B&M, and problem is definitely in the station. You shouldn't be stacking all three trains so frequently with that many blocks.
  10. Yeah, I was there that day, it rained throughout the afternoon, but the real storm and downpour that shut everything down was at 7pm. They let people into the catering pavilions just to get out of the rain. Afterward, only the flat rides managed to reopen at all before more storms rolled in. I don't think I've ever been it a park that late with literally only the games opened.
  11. Between Irene and this tropical depression, the rainfall in the region in the last two weeks has been crazy.
  12. "Gentleman" is the perfect description. I love they gave him a headset mic for announcements.
  13. They tried yesterday, but for some reason later in the day a drop was aborted and a full load of disappointed guests was slowly lowered back to the ground. When it ran later it was partially full again. And even if the ride cycle is 30 seconds, loading/unloading guests seems to take several minutes a time. And THEN, Drop Tower doesn't rotate any more.
  14. I've seen them stack trains on every coaster but perhaps Grizzly. There were issues at every station, but if I were to suppose the blanket issue it was that they just don't do restraint checks very quickly. There were regular issues with having to unlock and then recheck again: I witness multiple cases or guests that were borderline too big in some way to ride and time was wasted by ops trying to get them on. One time, a line jumper had boarded FoF, and ops had to spend 5-10 minutes confronting him in order to remove him from the train. And it seems like guests are in no way encouraged to do anything but take their time in the station. I also got to witness the Anaconda op nearly shutting the gates on boarding guests because the previous guests took too long disembarking because they were fumbling to get out of the restraints and not getting immediate help. Then the OP proceeded to scold the station's guests to stay clear when the gates are closing. And I don't think Rebel Yell is just old, shaky coaster; my wife and I were getting jackhammered on the return run. I've been on far older coasters that are not that rough. Heck, Grizzly is was smoother in spite of being a more intense coaster. I did like they did take the effort to fill every train on I-305, and while it took a little time it was a great gesture to calming the crowds, and the crew was easily the most enthusiastic in the park.
  15. I do not see long brake runs as new thing..because they aren't. Are people just too accustomed to seeing really short ones?
  16. Quoted because it's the damn gospel! And the fact that I do too: the acronyms I do use are just holdouts from 15 years of internet chat, which is nearly always emoting by text.
  17. They rarely run both sides, and hardly ever race it. It's also dreadfully rough, it's no wonder why the thing is so unpopular. Rebel Yell would easily be the worst ride in the park; that is if it's neighbor the Hurler wasn't so uninspired, and that it didn't have the fortune of being in one of only three places you can ride a TOGO in North America. That's a shame, night rides are blissful since they decided for whatever reason to keep most of the layout unlit and in the dark.
  18. Doubtful IMO, as I'd think they would want to keep as many trees as they could with a walk-through attraction, if not for the ambiance, certainly for guest comfort. And "near" Grizzly, doesn't necessarily mean "next to" Grizzly. Although I'm rather stumped to where they plan to put the entrance.
  19. I'm not surprised, but I am not excited either. Replacing Hurler would go much further to revitalize that side of the park.
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