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themeparkman25

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Everything posted by themeparkman25

  1. Did that man just say face to face with Hermione? I'm there.
  2. Gerstlauer trains. Similar to those found on Mammut (Tripsdrill).
  3. I don't want to sound rude, but I think you should 1) Finish the first coaster before taking a poll for the second and 2) Consider other rides to put in besides a roller coaster every six months. I guess it's a good start though.
  4. Have I told anyone that I LOVE MANTA? ha! Glad you had a good day, even if it was rather busy. Sounds like you got most everything in, except a few million rides on Manta.
  5. Technical-Overall not bad! I want to give you a huge props to having the non inverting loop heartlined as well as you did. Great job! Also, I thought the track was overall pretty smooth too. One thing I did not like though, was the construction of the lift hill. The lift hill need only be built using three sections, the upward concavity, the straight section, and the down concavity. Another thing, watch the clearances as you dipped low a couple times. To end on a positive note, you had a nice element selection and overall layout IMO. Adrenaline-Like I said, the layout was fun and the elements were executed well, but I thought you tried to do too much. It was a long coaster that just seemed to keep going. Not a bad thing by any means, but I guess you could say I was no longer "on my toes" at the end. It was a fun coaster though with a nice selection of elements. Originality-You had quite the combo of elements from huge immelmanns to the loop to helixes. I enjoyed the uniqueness of this coaster and the elements you chose. Great job and I look forward to more coasters from you!
  6. Technical-All in all, this wasn't that bad for being a first(ish) coaster! I thought you did a pretty good job with the making the ride fun pacing wise as well as a nice selection of air time hills! With time, I think you will learn that a "real" coaster is built using more parabolic hills versus what you currently have. Something I noticed with this coaster, is you seemed to build it in order to achieve this angle of decent/banking or whatever. One of my suggestions will be to build the coasters based on realistic forces as opposed to just building to have "the worlds first overbanked on a wood coaster". Like I said, this is a great start though. Adrenaline-You did a great job of making a coaster that would take my breathe away! The drops were extreme and it was full of airtime. I like how you had an El Toro feel in the airtime section followed by a twister-esque section. Keep up the good work, this coaster was a lot of fun. Originality-You had plenty of "firsts" on this coaster. I thought this added to the overall quality of the ride. However, I would have liked to see the track be built more to forces rather than just getting built. Keep up the good work. I look forward to more quality rides from you in the future.
  7. ^Negative, ghostrider. I definitely think you should do a couple things to make the coaster. As pointed out earlier, it would be more realistic to remove those kicker wheels on the turn outside of the station. Further, I would suggest that you should take out the pre fab lift hill supports and custom build your own. It makes the coaster far more realistic and "better" looking. All in all, this looks like a good coaster though.
  8. ^No. My brain still works and my blood is still pumpin! Are you on Spring Break?
  9. If Hermione is there, I'll be there? Yes. Pumped about this section of the park, just a bummer that I can't make it out there until November.
  10. Things look great 'round these parts, thanks for all your hard work! I just was browsing the games forum and encountered something rather strange. This was my first time seeing it, so it isn't something to fret about, just thought I would point it out to you! Again, it could be Google Chrome. Edit: Since it is kind of hard to see, I thought I would inform you of the problem. Instead of having the title of one of the stickies, it was just a bunch of weird symbols and shapes.
  11. ^^Ya I immediately regretted saying that. I guess what I was going for is that you can create the most realistic coaster ever, but you can also do whatever you want. There is no "right" way to play is the best way to say it I guess. I apologize. ^Don't get discouraged, bud! You can tweak what you have now to make it work out! Keep at it!
  12. ^Kickers would be the right word instead of wheel thing. Dominating seems like overkill. Luckily its the first turn out of the station, so it prolly won't be that rough as the speed is rather low. No Limits is largely about creating stuff that isn't realistic. CoasterGeek-It is great to see that you are having fun the game and trying all sorts of stuff. I believe that in order to become good at the game, you have to have a lot of trial and error, with emphasis on the error. Now I am not saying this sucks or anything, but just keep trying and take away from it what you will. Take a look at some real coasters and you can learn some very applicable things to your project(s). My point of advice, any form of kickers or breaks on a non-straight piece of track is a big no-no. Maybe if you eliminate those you're coaster will be more accurate.
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