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Everything posted by BelgianGuy
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FINAL UPDATE BEFORE THE RELEASE!!!! After a long time I've picked up the park again, got some fresh motivation and started building again, Last section to be completed is RIO The park is at something of 98% done and Most left is cleaning up some bits and mostly filling up unuseable patches of land with foliage etc This screen is the back spike of the last coaster to hit the park RIO GRANDE
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THRILL POINT LA [RCT2]
BelgianGuy replied to BelgianGuy's topic in Roller Coaster Games, Models, and Other Randomness
As of currently I'm themeing the rapids ride very intensely with nearby lava river, ruins, etc Also I'm planning for another big coaster, Its a concept I've being thinking of next update will have a teaser for this Also I've pretty much finished the layout of the park so right now Its just thnking of good rides for the spot and themeing the lot wich will ofcourse take some effort to complete, -
THRILL POINT LA [RCT2]
BelgianGuy replied to BelgianGuy's topic in Roller Coaster Games, Models, and Other Randomness
As for the rapids I'll first make the basic themeing before I'll add anything with use of hacks and such I've worked like this and it works for me. Also if I post a pic and saty its unfinished I mean it 3New screens I've been working on are these, the first 2 are finished the third is a work in progress -
THRILL POINT LA [RCT2]
BelgianGuy replied to BelgianGuy's topic in Roller Coaster Games, Models, and Other Randomness
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[NL] Behemoth
BelgianGuy replied to KDCOASTERFAN's topic in Roller Coaster Games, Models, and Other Randomness
I'm also mostly hand-build if I work in NL only corkscrews are a big fail if I do them myself -
[NL] Behemoth
BelgianGuy replied to KDCOASTERFAN's topic in Roller Coaster Games, Models, and Other Randomness
SRRY BUT THIS WASN'T GOOD AT ALL I'm not the best builder for NL, and I hardly ever comment negative but this just did it for me, EVERY hill had red G-s, no turn was properly shaped and the overall layout was a few bumps a Helix and a few other bumps I suggest putting more time in trackwork and testing your rides before posting them and first of all eliminating all red G's, I don't mind pumps, and cliche layouts as long as the G's are fine wich in this case just failed, If this was real the park owning the coaster would have some serious problems with people dying from extreme G-forces 1/10 for the effort -
[NL] Egyptian Expedition
BelgianGuy replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
That hs to be one the mot original rides I've seen in NL so far, good trackwork, nice elements, and a cool and compact layout -
OK so after a long break from this park I've restarted working on it again, Next year BGSA will be opening the new ride EXPEDITION ANDES, wich is a bobsled type coaster with a splashdown at the bottow of the mountain For the rio section planned for within the next couple of years thepark is suggesting to make a carnaval type fairground with lots of colour and mostly flat rides since the park doesn't have that much of them as for now
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THRILL POINT LA [RCT2]
BelgianGuy replied to BelgianGuy's topic in Roller Coaster Games, Models, and Other Randomness
I know layout-wise it shows little comparison with something like Insane but I think I did the best possible seeing the limitations of RCT2 -
THRILL POINT LA [RCT2]
BelgianGuy replied to BelgianGuy's topic in Roller Coaster Games, Models, and Other Randomness
The rapids is supposed to be a tunnel where the entrance ofthe tunnel is shaped like a dragons head because it'll have a medieval theme where it passes castles and such, look close and you'll see the eyes and the horns as key features -
Official RCT/RCT2 Help Thread
BelgianGuy replied to Stoksy's topic in Roller Coaster Games, Models, and Other Randomness
PM me and send the file I'll do the hack if you want -
THRILL POINT LA [RCT2]
BelgianGuy replied to BelgianGuy's topic in Roller Coaster Games, Models, and Other Randomness
Well its just that I can't do those very tricky hex edits yet, and I don't intend to because thats just sick hard, Maybe I schould cover them up a bit more or since its a non-peep park I just don't build any exits or entrances anymore, Maybe I'll send you the file and you see what you can do with it LFTL pm me about it Anyway I have a new concept that I haven't seen very often in RCT2 A ball coaster, I know its a very simplistic one but I just could't make something like insane but still here goes ULTRABALL -
Official RCT/RCT2 Help Thread
BelgianGuy replied to Stoksy's topic in Roller Coaster Games, Models, and Other Randomness
Toggle chain is like the easiest way to make divers, no merges are required, you can have block brakes and only need to hack the cars Its actually very simple so I'll explain it Build you layout, with a floorless, stand-up or sitdown B&M looper make the steep hill you want as lift hill ordinary track so you can make it go steep, Finish the layout Now comes the hack, Paint the part you want as a lift hill with alternative sheme 1, 2 or 3 because it doesn't matter Go to edit rides select the coaster you just build go to alternative sheme 1, 2 or 3 depending on wich you used and simply click TOGGLE CHAIN, press apply and then ok Go back to your RCT2 and you'll see that you now have a steep hill on a Floorless coaster NOTE: this is only possible with the latest version of 8cars -
THRILL POINT LA [RCT2]
BelgianGuy replied to BelgianGuy's topic in Roller Coaster Games, Models, and Other Randomness
Had some fun today, worked a bit on the Hyper but I've been thinking of making an asian or medieval themed Rapids ride themed to maybe a dragons castle and such, had the idea of making a tunnel for the rapids to go inside a landscaped dragon's head and this is the basic idea -
[RCT2] Seaworld: Adventure Bay
BelgianGuy replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
To make your life easier download the newest 8cars and make it with a floorless type coaster, if you want a steep lift like the dive machine allows you just hack it with toggle chain, so you can build it in 1 coaster and not mergeing stuff get your layouts done and just change the train type in edit rides, otherwise there's no way to have block section with a merged coaster that I know of -
THRILL POINT LA [RCT2]
BelgianGuy replied to BelgianGuy's topic in Roller Coaster Games, Models, and Other Randomness
its on the NE forums in ask the experts I think -
THRILL POINT LA [RCT2]
BelgianGuy replied to BelgianGuy's topic in Roller Coaster Games, Models, and Other Randomness
Did you see the full layout on pg3? its 200ft+ high in total an i think that turn is about 135ft so yeah the trees are very small, wanted it be a realistic hyper thats very tall to KDCOASTERFAN, just dl the Geewhzz bench at NE and you schould be fine since this park is made in the same workbench -
[RCT2] nin's Six Flags Magic Mountain
BelgianGuy replied to nin's topic in Roller Coaster Games, Models, and Other Randomness
This has to be the best non cs rct2 project i've ever seen Can't wait to see more, and I really hope you can do tatsu -
THRILL POINT LA [RCT2]
BelgianGuy replied to BelgianGuy's topic in Roller Coaster Games, Models, and Other Randomness
Its just a regular brake, its not needed to be a block EDIT: to avoid double posting here's another screen -
THRILL POINT LA [RCT2]
BelgianGuy replied to BelgianGuy's topic in Roller Coaster Games, Models, and Other Randomness
Here's some more, I knowits not much different from the previous screens but I'll post it anyway, Also the coaster is currently called SPIRIT because I couldn't think of anything better so feel free to suggest some names, NOTE: the name for the eurofighter still hasen't been decided so keep posting ideas for names ADMIN EDIT: Pics removed. Please resize them to 800x600 per the TPR posting rules and Terms of Service. -
THRILL POINT LA [RCT2]
BelgianGuy replied to BelgianGuy's topic in Roller Coaster Games, Models, and Other Randomness
I won't change the layout because I've just finished the mammoth job of supporting the damn thing, but agreed that the final brakes could have been longer, and to say about the MCBR, its perfectly placed because it all trains can go from station to station without stopping or being held up, also the pacing is very realistic, Maybe I'll post the stats in the next update -
THRILL POINT LA [RCT2]
BelgianGuy replied to BelgianGuy's topic in Roller Coaster Games, Models, and Other Randomness
Have some more stuff on the hyper I've finished the supports(needed real patience since its a very long coaster) and made a first version for the station, here are the screens