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BelgianGuy

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Everything posted by BelgianGuy

  1. 1. Thanks its the first time I used photoshop myself(my brother used to make me some fancy logo's back at the time of Sunset Hills) 2. Yes in TPP, I just like the name and it suited(maybe if all goes well this will be a RCT3 TPP) 3. BGSA isn't on hold to state clearly, I just took on another project in RCT3 because I can play the game again, BGSA is nearing to aother update even for that matter Here are some more screens, feel free to comment! Gotta love it thats one intimidating view IMO the queu line
  2. It looks very good and the layout of the woodie looks really fun!!! You really are improving with your skills and I aplaude you on that fact but I'd try not only using full tile trees, and mixing it up more with shrubs and smaller trees to make it look more natural, also try goofing around with some landscaping around the woodie, it'll make all the difference
  3. Since I've got my new computer I've been able to play RCT3 again and I decided to start of with a single coaster design instead of a new park because I'm still getting used to the game and its possibilities(I suck with cs). So here goes: The coaster I'm working on is a one of a kind B&M Flyer(I know I build a lot of these ). The coaster is called RYU and has a Japanese theme to it. This is the progress so far: A picture I took when I was driving near the construction site The logo For this coaster
  4. OOOPS, missed on that one I'll change it right away, thnx for mentioning
  5. Can you plz tell me wich cars those are and how you you get the supports and footers because I use steel jungele myself but I never found out what the footers are, also the catwalks aren't ATH I suppose so can I plz get a list of cs for this because it looks really great!!!!
  6. Just got it working again and I have an update for you guys!!!!! Its year5 now and because nothing was added the previous season they invested a large amount of cash into this year of operation, we're adding a stunning 4rides to the park, going from kids-approved to top notch thrill The new additions are called: Mississppi Adventure, This is a mild river-ride the takes you through a little piece of jungle in mississppi boats along the river that runs through the park Conquistador This is our new kiddie-coaster where kids can conquer their fear like the Spanish sailors did in the times Europe discovered this amazing continent River Round-up A standard flat-ride near the lake But the the best I saved for the last!!!!! HARPY EAGLE This is a South American eagle that hunts monkeys(this really is a giant bird that is extremely strong), B&M designed us a one of a kind custom Flyer that soars through the trees like the magnificent bird its name says. This ride takes you to dizzying heights and throws you head over heels at great speeds, its layout features 2inline twists and a giant pretzel loop!!! I hope you all enjoyed another update of this park and please keep commenting on what you think of my work, feel free to criticize anything you (don't) like and what you think I schould add next. -Stijn- First drop of Harpy Eagle Conquistador new info centre across the river Mississippi Adventure LOGO for Harpy Eagle
  7. Your making progress thats for sure, but try to keep your idea realistic, like the flyer I would never dare rideing since your doing an unbanked turn at massive speed, Things you schould work on IMO: -Landscaping:not just a little hill to put something on, but make it have some natural flow -Rides: make your layouts more realistic, look at pictures of real coasters to get a better idea -Buildings: try more different shapes of buildings and not make everything in glass. -Foliage: get a nice natural variation of trees and schrubs
  8. cool layout for what I can see but plz make some custom supports for this ride, it'll look way better
  9. I'm having the same problem guys, I see some people have already dled the file, anybody who can open it plz PM me so I can get my objdata back and start working on the park again All help is much appreciated, So everybody who is following this thread and plays rct2 plz check your objdata folders and help me get this project running again
  10. I'll post a download of the park so far for those who have wacky worlds, anyone that can open the park to view plz pm me so that you can send me missing OBJDATA The benefit of this is that you guys will be able to see the unfinished FLYER I had in store for you guys next Busch Gardens South America9.SV6 BGSA
  11. REWORK THOSE CUSTOM SUPPORTS PLZ, I don't wanna be harsch but they don't look anywhere near good, to get good custom supports you have to use zero clearances because you'll be able to build them right into the coaster if you know what I mean, take a look at some real coasters to get an idea how your supports should look in the first place, I did the same with all my coasters in BGSA and I think it'll give your park a more realistic feel that way.
  12. I didn't use those slides you mentioned, the whole playground isn't even functional, no ride there is actually rideable by peeps, Found some more stuff I needed but I can't seem to find: LVSUPPO5
  13. I've run in some trouble as of lately because I had to reinstall my computer and so a lot of my objdata got lost, I saved most of it but it doesn't seem to be all I had, currently the file I'm missing is AE-Jungle Plz help me out on this one because I'd like to get back to the park for you guys to get some more teasers and updates -Stijn-
  14. Looks like a good start but I agree with everyone that you need more landscaping and a bit more foliage for my taste, use trainers for the mountain tool(saves you hours!!!), Now I don't want to sound self centered but look over at my new park and some of people like BRTeller, you'll see what I mean with landscaping a ride, I don't know if you have em in your objects for this park but quarter-tile landscaping makes it look all the better. -Stijn-
  15. Man this does look awesome but my question is how "user friendly this will be to use, man I'm having a hard time making a good NL coaster, let alone a complete 3d park that works with same basic system of making a park, I bet the things you could pull off with this is like nothing you could ever do with a coastersim but I bet it won't be an easy one to master if you want it to look good.
  16. Rest assured that if it would've been possible to bank the complete turn I would have done that. !SEASON3! Due to an unlucky day considering the weather, opening day was a little low on attendence but we still had a good crowd for the opening of Molossuss, the new coaster and the new playground Machu Playchu Hope you guys like it so far and plz keep commenting because I'm getting a hard time filling the park and I'm only in half of the map. Due to this fact that I'm having a hard time making "time-line" based updates I'll start making more but smaller updates for the occassion I've completed something new in the park. As always advice is always much appreciated and welcome -Stijn- the new playground Machu Playchu second part of molossuss First part of molossuss
  17. Some little thing thats nearing completion My camera was broke so the colours aren't that good but it sure looks interesting
  18. I can't keep building just B&M coasters like in the real Busch Gardens parks because that would get boring
  19. The second season is currently running to an end, again we had great attendence so we contacted vekoma to get us a new coaster, But thats not where it stops for next year, we've also been paying attention for our little visitors so we'll be getting some more gentle rides from time to time, but rest assured our Thrill seekers will still get their adrenaline going here at Busch Gardens South America Here are some screens of early construction that started 2weeks ago Everybody plz keep posting what you think off this park because it really motivates me to keep building on this project vekoma is already working on our new project here's a small hint of the new kiddie area
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