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AlmereStars

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Everything posted by AlmereStars

  1. great pictures steffen! seen from that last picture, the park is actually bigger then I thought
  2. @KPWoCkAxX: thank you! @DBru: thanks, I didn't know that a movie excists with that name EXTRA UPDATE (#8)! yep, Spooky Ville! The shots actually say all the words But okay, for everyone: DARK RIDE!! No inside pictures though I really got to practice that, I kindda suck at it last picture from above.. next update: The Woody!
  3. I kind of liked it it really looks like the ones on the pictures, so great job!
  4. yeah I geuss, or RCDB is lying
  5. most boring coaster... EVER! 3 km/h lifthill? woooow I went to work and when I got back it didn't even reached the top... is the coaster really like this?? I liked what you did with the woodenbeams
  6. Why a trailer I wanna ride the whole thing!
  7. The oldtimers look great!! fits in with the park perfect! I would only change the colours of the track (to mild green or something)
  8. Okay, the NL Red Flare is not much of a succes with only 4 downloads. Back to Wednesdays Updates!! UPDATE 7 Eagle Eye! a standard Vekoma SLC (at least I tried) Okay, you have the visit the doctor when riding this type of coaster.. but it looks so pretty! I'll get back on Eagle Eye later (With the coasters-only update). Flat ride, with a preview of the next update. Which I'll post tomorrow or friday if you want
  9. @Steffen_Dk: it's still a pretty big coaster Taiko Happy, the supports looks okay because the track doesn't pass eachother much, if it did the supports would be messed up @DBru: thank you! I don't really agree with you about this being better the lots of CS parks, simply because this park will have the same theming (mostly). its so hard to do something else with original scenery! @Jcoaster: Gotta thank Atari for that Wednesday Update Today no pictures of the park, the update won't even mention RCT3 (okay not mentioning it in the rest of the update) I had a free morning with pretty much nothing to do (still bumped up about the football match yesterday we lost 0-1 in de dying seconds) so I decided to recreate Red Flare in no Limits! so for all of you who don't have no limits: sorry!! I tried making a video, but that didn't work out if someone else wants to make one.. please Deu to the rct-limits, the no limits version is a bit different (more smooth in turn etc.). but please keep in mind that I made this in 2 hours, so there are a bunch of bumps here's the download: Red Flare.nltrack
  10. no, it's some kind of saucage: Klick
  11. who is getting married?? lol, I love the skyline over the lake! and if you'll excuse me, I'm going to try the dutch food now! Dutch food in other country's mostly suck! (frikandell, Kaassoufle, pannenkoeken, kroketten, stroopwafels, boerenkool, hutspot, rookworst here I come!)
  12. I agree on that, it looks pretty good! I only have a problem with Cobraroll, why is the top bend backwards??
  13. I don't think you can in Sandbox mode? good job though filling that up. tip: next time build your parks in Create Scenario mode
  14. I would use CTR with Giga Coaster track with the water coaster cars about the previous post with the _| and _/ stuff, never mind
  15. ^thank you very much UPDATE i'm on a roll this week today I'll bring you the first real rollercoaster: Red Flare!! It's an intamin mega-coaster like GOliath @ Walibi World or Expedition GeForce @ Holiday Park. The coaster is not that big though, but it's still a really fun coaster with some great airtime! Station with large (empty) qeue Same station, other angle First drop and helix - airtime - final turn. Although it looks like the first drop goes trough the helix.. it doesn't First Drop - Airtime Hill - Turn - Airtime - Helix this concludes this update, not many pictures of Red Flare. but I will come back to it later on. Next update a look behind The mysterious Spot.
  16. oke, the surroundings look nice. but is there any screenshot of the part where its all about?? the Rollercoaster!!
  17. Pannenkoeken!!!! ooow great with ham and cheese (A) ow now I know what i'm gonna make tomorrow for diner
  18. ^Does it matter? it looks great! this is what i'm working on:
  19. Heey another "Pit" ! I got one suggestion, in the pic with that huge building and STallions station at the back. why does the queu of stallion has blocky walls? like this: (don't mind the "=") ====_______ _____| instead of this: =====_____________ ______/ you know what I mean? I think that would look better, I dont if the walls you are using have those type of walls, but the Rock walls @ Shyguys Circus sets have it
  20. TurboWagon: If you don't know its water, you won't see it its because the game uses "ugly" water for that piece and well. We had the ugliest part, so it will only get better what? another update??.. uhm yes Another UPDATE!! why? it's still wednesday! lol Train Station with the little roofless train. (I changed the colour of the train though, green instead of red) The little station from the front okay thats really it for today! next up: RED FLARE!
  21. the new mining area looks great! the only tip I have is to make the railroad more "smooth", so not turn - straight track - turn but more - straight track - diagonal-small straight track - back to nondiagonal - s-turn etc. but thats just a minor thing, I really like the mine coaster
  22. uhm my best park till date would be PT: De Veluwe I geuss. I'm really happy how some of the "tests" came out
  23. The theming is still really awesome steffen! I really love the slide takes me back to the smaller parks 10 years ago
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