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Posted

I have noticed for a long time that looping coasters do very little than look anymore- the parts in between mearly connect the various looping elements. Then you have the mega-, giga-, hyper- coasters that are all hills and curves. Why can't we have both together?

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Posted

I noticed that, too. There are exceptions.

 

Hydra @ Dorney Park

Talon @ Dorney Park

Riddler's Revenge @ SFMM

 

However, my theory is that inversions take up speed. Parks like inversions. Therefore, you cannot have lots of hills and lots of inversions. However, there is no reason that you cannot have a few of each.

Posted

Well, It just seems like you want hypercoasters etc. to invert. It's like combining two different types of coaster, hyper/giga/speed (whatever a speed coaster is), and looping coasters. Hypercoasters are built for speed and airtime and looping coasters are built to well, loop. To combine that is taking away that exitement.

 

Not that it hasn't been tried, or will be tried again in the future.

 

At least how I see it.

Posted

Don't forget the Schwarzkopfs. Shockwave at SFOT and Mindbender at SFOG have both loops and hills. I've been on Sooperdooperlooper, which has both as well, though only one loop. Mindbender at Edmonton Mall looks like it has some crazy hills.

Posted

imagine a 300 foot drop of the coast of a "beach" and then a MASSIVE loop...

 

I don't think i want to combine the two. you see. Loopers are intense and hypers are FUN!

Posted

I don't know how to do the little up arrows- but that is my point- many of the original looping coasters were filled with hills and tunnels and the loop was just an extra feature mixed in.

 

I liked the way Phantom used to be- two awsome hills and then the loops

Posted

It's probably got a lot to do with OTSR's making air-time more "painful". If you look at looping coasters from the 70's/early 80's, you'll see that Schwarzkopf (Lapbars) coasters had flowy designs with great smooth transitions and air hills, but only loops for inversions. Arrow loopers (OTSRs) from the same time feature awkward transitions into and out of elements, have hardly any elements but the inversions themselves (making for some short coasters), but they could do more inversions such as corkscrews and batwings. Most looping coasters of today feature more than just vertical loops, so they usally have OTSR's.

 

Although....Premier has recently proven that Lapbars can be safe on multi-element coasters, so maybe we will see more of this ahead.

Posted

Superman la Attracion de Acero comes to my mind. Sure it has plenty of inversions, but it also has some hills with fantastic floater airtime!

Posted

I would like to see a Coaster like "MF" be an out n back with a Cobra Roll and 3 vertical loops mixed with hills.

 

You can build one on Roller Coaster Tycoon 3 to see what it is like

Posted
Vortex only has airtime really down the first drop, not anything like a hyper coaster such as magnum...

 

You just have to know where to sit. Trust me on this one, I ride Vortex more than any other coaster, and I've compared it to Maggy. Suprisingly you get alot of mini ejector pops if you sit near the middle. But your bound to get atleast another pop somewhere along the ride aside from the first hill...

Posted

I always like Steel Phantom, though I've never been on it. I think they should have put lapbars, but not take out the loops. Just imagine if B&M made a hyper coaster with an inversion.

Posted

Kraken should have been one of those hills and inversion type ride, but the fact is B&M decided to have no air on the hill it does have and not do anything after the corkscrew.

Another coaster that comes to mind that has air and inversions is Canyon Blaster at Adventuredome and almost all of the Intamin Loopers.

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