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Posted

Is this park Expansion packs? Because I can't download it; it says I'm missing BALLN70055somethingorother... can you tell me how to fix it please?

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Posted

The park uses no expansion packs now at least because that is the oldest version of the park.

 

Braztaz: I ponder on that idea, but those tiles use up Map data that I still need because I only have 30% left to use, and there was no way I was going to sacrifice that many map data.

Posted

^Since you said you were getting rid of an entire kids area, I think all those objects gone will make up for the colorable tiles (especially if you get the larger ones). All the deleted objects from the leftover space (if there are any) should make up for it. Am I making sense, or do I just sound like a complete idiot?

Posted

No, it makes sense, but I haven't even started on the hotel, or the water park, and I only have that much left. I still have the old file if I chose to go back to that, so no worries, as nothing is being lost in this idea more to say.

Posted

Dmax,

 

I just finished re-reading the thread, and I can say the progress on the 'Diablo' does look tremendous- and brought back fond memories of DF in it's glory days in the early 90s. The new set of columns looks right, and gives the open-air feel that the ride deserves.

 

Your TOGO Death machine: I've got a question- what track system were you using inside of those rings? The realisim on it is fantastic; but I'm curious- I"ve sort of had a sadistic thing where I'd like to recreate such a beast for one of the RLP's in the future.

 

Nice- VERY nice!

R.D.

Posted

Hmm for the TOGO tunnels on the lift hill. ( i think that's where he put it. ) he probably used heartline twister track and zero cleranced it on to it.

 

REMEMBER, if you want to stack a ride and not get glitches. Always build backwards of where the original track is going. For example, wooden coaster catwalk and a lift hill must be going opposite directions although it makes no difference in visual appeal.

  • 3 weeks later...
Posted

Park is at 60 percent:

1426487583_60percentoverview.jpg.cf90dd801bfdf67107c11f1aa90c6710.jpg

 

Also, a new ride is to replace my crappy Mine train coaster. (Well, it had one good element to it...)

 

Stallions Layout:

Stallion.jpg.1447c8d367674f97b1ca74eafc32a950.jpg

 

And I finally fixed Viper, so now it actually has a chain lift rather then the coaster just using the powerlaunch mode like before:

 

969396015_NewViper.jpg.621141397d7a38127185d096f723862b.jpg

 

Enjoy!

Posted

Not sure if I'm liking the suspended coaster. I think you should theme it, like how Big Bad Wolf @ Busch Gardens was themed to an old village. Right now it seems bare and I'm not sure if I like the layout much.

 

But the overview looks great!

Posted

Braztaz: I'm just showing the layout to begin with right now, so of course it will be bare. I'm having issues supporting the big fella.

 

Six Flags Enthuseast: The "s" bends are typical on Suspenders. . .

 

 

The reason they are there is what the Picture demonstrates. It just adds more whip in the trains then just having straight transitions. I hope that justifies the reason behind them.

The name is still pending as well.

 

Corkscrewy: There is no cheat like that. . . I just crop them in paint.

Posted

haha simple as that I see. Now, if only Paint was available on a Mac..

 

note: I do have some editing software, just trying to point out how a program as simple as Paint isn't offered on both platforms.

Posted

I really like the suspended coasters layout. It looks like it starts off at a normal suspended coaster pace (Ninja, Big Bad Wolf, ect...) but towards the end it looks like it really picks up a lot speed (Flight Deck, Vortex, ect...)

 

The Viper recreation also looks incredible. Even with all the bad things said, I've always wanted to ride that coaster.

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