A.J. Posted June 10, 2009 Share Posted June 10, 2009 As you might have seen in the preview thread, I'm working on a new mini-hyper. It's about 160ft/49m tall. The ride has floater air, air, ejector air, and an OMG moment. The first drop looks like it's 75-80 degrees steep. The trackwork has already been completed. I'll make up a POV soon, but for now, here's some shots of the in-progress support structure. Here's a closeup of the drop. Get used to this kind of support design - it's going to show up a lot. Here's the lift and first drop. The lift has a framework structure. Link to comment Share on other sites More sharing options...
haux Posted June 10, 2009 Share Posted June 10, 2009 That support structure is pretty weird. Link to comment Share on other sites More sharing options...
Thelegendarymatthew Posted June 10, 2009 Share Posted June 10, 2009 Thats more of modified framework. Look at Bizzaros lift supports. Link to comment Share on other sites More sharing options...
dr.gumbo Posted June 10, 2009 Share Posted June 10, 2009 I quite like the support work, but I think it could do with a little more work. Link to comment Share on other sites More sharing options...
A.J. Posted June 10, 2009 Author Share Posted June 10, 2009 POV: [coastertube]http://www.themeparkreview.com/coastertube/play.php?vid=frenzy_raw_unfinished_iggj[/coastertube] Link to comment Share on other sites More sharing options...
Real Posted June 10, 2009 Share Posted June 10, 2009 First impressions are eh. Ride is very linear with 180 degree turns around the mid/end. Transitions from turns to hills were pretty bad. Also, for a Mini-Hyper theres a line between too long and too short. I think yours went too long. You dont want to drag the experience on. You want just the right amount where you know the riders are satisfied and wowed, but not overdone. Its a decent looking ride but needs more TLC with the trackwork. Oh, turn off shocks! Link to comment Share on other sites More sharing options...
rckrazy06 Posted June 10, 2009 Share Posted June 10, 2009 Yeah I was definately thinking it was to long to. That overbank behind the staion seems like it wouldve been a good end point. Assuming that you don't shorten it though, coming out of that final helix before the last few airtime hills sees like you kept it banked a little bit to long. You couldve straightened it out sooner it seemed like. Lastly, are the trims on the return course necessary? It didn't seem like they slowed the train down all that much. I'm also not feeling the supports but if thats the way you want them to be, let it be. Good job though on the most part. Link to comment Share on other sites More sharing options...
A.J. Posted June 11, 2009 Author Share Posted June 11, 2009 First impressions are eh. Ride is very linear with 180 degree turns around the mid/end. Transitions from turns to hills were pretty bad. Also, for a Mini-Hyper theres a line between too long and too short. I think yours went too long. You dont want to drag the experience on. You want just the right amount where you know the riders are satisfied and wowed, but not overdone. Its a decent looking ride but needs more TLC with the trackwork. Oh, turn off shocks! It did turn out longer than I thought - 4500 feet! I've trimmed 100 feet off by tightening and rebanking the curves of the semi-figure-eight finish. It's become less dragged out and more intense. Also, I've already started fine-tuning the transitions and I'm liking what I'm seeing. As for the shocks, I can't tell the difference between when they're on or off... Yeah I was definately thinking it was to long to. That overbank behind the staion seems like it wouldve been a good end point. Assuming that you don't shorten it though, coming out of that final helix before the last few airtime hills sees like you kept it banked a little bit to long. You couldve straightened it out sooner it seemed like. Lastly, are the trims on the return course necessary? It didn't seem like they slowed the train down all that much. I'm also not feeling the supports but if thats the way you want them to be, let it be. Good job though on the most part. The trim coming off of the first airtime hill isn't really a trim, it's a block section to allow three-train operation. Thanks for the comments - I'm already at work making the ride even better. Link to comment Share on other sites More sharing options...
Real Posted June 11, 2009 Share Posted June 11, 2009 You mean you cant tell that the cars vibrate and shake around like crazy instead of the train not vibrating around? Well really its just the camera, not the train, but it makes everything look a lot shakier. Im not sure 100ft would do it. Even if you made the elements more intense, 100ft doesnt take much off the actual ride time. Just some observations! I say finish this, fix on your next rides. Link to comment Share on other sites More sharing options...
themeparkman25 Posted June 11, 2009 Share Posted June 11, 2009 I am not sure if it was just the video or if it was pumpy, but it didn't seem ridiculously smooth. Also, you should try to make the final brake run at an angle so that when you stop the ride it doesn't need friction wheels to get going again. Looks like a fun coaster though! Link to comment Share on other sites More sharing options...
A.J. Posted June 11, 2009 Author Share Posted June 11, 2009 Here's some more progress shots: Finally, here's the spiral. It has a very Son Of Beast-esque design to it. Here's the third hill leading into the spiral. Like I said before, the support structure style is going to show up a lot. Here's the second hill. The transition from the first hill to the second hill has been smoothed out. Link to comment Share on other sites More sharing options...
DarkStitch626 Posted June 12, 2009 Share Posted June 12, 2009 Very decent layout , the only thing I disliked about it I felt was the bottom of the first drop, it turned slightly left for a split second like a car with an alignment issue. I did like the steep drop and helix though. Link to comment Share on other sites More sharing options...
themeparkman25 Posted June 12, 2009 Share Posted June 12, 2009 Those supports are unique, but can they actually support a coaster? I am not sure. The ones at the very top that just jut out seem to me to be weak and not very sturdy. Am I just taking crazy pills? Link to comment Share on other sites More sharing options...
Real Posted June 12, 2009 Share Posted June 12, 2009 I felt that immediatly when I saw that. On that airtime hill, the connections to the track where theres no support directly under (or even coming off at the same angle) I really feel there should be a support at least going back to the main base of supports. Link to comment Share on other sites More sharing options...
DiSab Posted June 12, 2009 Share Posted June 12, 2009 It has a very Son Of Beast-esque design to it. Hopefully it doesn't shake the shit out of you like SoB does. Link to comment Share on other sites More sharing options...
A.J. Posted June 12, 2009 Author Share Posted June 12, 2009 Very decent layout , the only thing I disliked about it I felt was the bottom of the first drop, it turned slightly left for a split second like a car with an alignment issue. That's the old POV you're watching, the transition has since been smoothed and shocks have since been turned off. Hopefully it doesn't shake the poo-poo out of you like SoB does. No, it doesn't, but it is forceful - about 4Gs at the bottom of each turnaround. Support revision: The resupported third hill. Extra bracing has been added to the old structure as well as the structure on the second hill. Link to comment Share on other sites More sharing options...
Real Posted June 12, 2009 Share Posted June 12, 2009 thats better. Hard to see on my phone but that looks better. Im all for creative supporting, but i think it still needs to be realistic. Thats the payoff, being creative and innovative while making it realistic. ACTUALLY, (Now that Im on a computer and can see) The support right at the back of the train is what I was talking about. Theres a lot of load on the track in that spot. The airtime hill can be far less supported but when youre pullin positive G's, you need a direct support. I think you could remove the supports you added and put them there. Youll still retain your look and itll be more realistic with functionality. Link to comment Share on other sites More sharing options...
A.J. Posted July 6, 2009 Author Share Posted July 6, 2009 It's been a while! Frenzy is on the home stretch of being completely finished. Here are some shots before I load up a video and a download. IMG tags are just easier for me: Frenzy is sporting a brand spanking new color scheme. You can now see that the entire ride is surrounded by trees. Oooh! Station fly-by! Take that, GCI! Here's a look at the custom station. Frenzy is running in three-train operation. Video and download coming soon! Link to comment Share on other sites More sharing options...
A.J. Posted July 10, 2009 Author Share Posted July 10, 2009 POV Video is up! [coastertube]http://www.themeparkreview.com/coastertube/play.php?vid=Take_a_ride_on_FRENZY_gmra[/coastertube] Download is up too! Frenzy.nltrack Okay, it's not GeForce or Bizarro, but I think it's pretty close to their level... Link to comment Share on other sites More sharing options...
Coaster Cow Posted July 10, 2009 Share Posted July 10, 2009 Very nice. It felt like a blend of the two different Superman models, with the first half being a morphed Ride of Steel and the second half being a bit more like Bizzaro. The tunnel at the end was a nice touch. Link to comment Share on other sites More sharing options...
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