AmyUD06 Posted June 29, 2008 Posted June 29, 2008 Six Flags, in a financial nightmare, is forced to sell off their coasters that've been dismantled but are still hanging around in junyards. Hard Rock Park has taken advantage of the situation and picked up both Python from SF America and Vampire from Kentucky Kingdom for a steal of a price. Unfortunately, both rides were in such a state of dissarray that there is no way for them to ever operate again...on their own. HRP has now contracted Vekoma to engineer one ride from the parts of these two, developing new pieces as necessary. To attempt to save Hard Rock Park from the brink of extinction, the new management is adding a new segment for the 2009 season: The 80's. With bright neon colors and an on-board audio system blaring some of the best new-wave and synth-pop from the decade, Flashback '88 promises to leave its riders shouting "Totally radical, dude!" Statistics: Max Height: 125ft at top of spike Max Speed: 50mph Inversions: -78ft tall vertical loop -58ft tall vertical loop Track Length: 1043ft each way. (Yes, there are yellow and even some red Gs when riding in the back. It's an Arrow/Vekoma, what do you expect?) And, video for those without NL: Flashback88 (Arrow Launched Loop).nltrack
DBru Posted June 29, 2008 Posted June 29, 2008 Sounds cool, but neither of those coasters had horizontal turns...
AlmereStars Posted July 11, 2008 Posted July 11, 2008 Not enough segments on the loops or turns. that's something you can't say right know, the shape looks good so if its smooth then it's oke.. you don't need 20 segments per loop everytime
thrillgeek Posted July 11, 2008 Posted July 11, 2008 It's good so far. I love the story line but we need more pics please.
AmyUD06 Posted July 12, 2008 Author Posted July 12, 2008 Still working on the supports (been a busy couple of weeks), but here's the track file to get your fix. Arrow_Launched-Loop_01a.nltrack
jarmor Posted July 13, 2008 Posted July 13, 2008 Melt it back down... Red g's big pumps very low capacity ride for a major theme park boring
AmyUD06 Posted July 14, 2008 Author Posted July 14, 2008 Melt it back down... Red g's big pumps very low capacity ride for a major theme park boring 1. Okay, so there was one spot of red Gs when riding through the back row on the reverse trip, but it doesn't break 6. 2. Mind telling me where? 3 & 4 - no less so than any number of the countless Eurofighters that flood this board.
Rct3man777 Posted July 14, 2008 Posted July 14, 2008 ^He probably rode it at timescale 25%. Plus, capacity of a eurofighter (only 8 riders per car) is...bad.
DBru Posted July 14, 2008 Posted July 14, 2008 ^Not when they are running 6 trains and loading 2 of them at a time...
jarmor Posted July 14, 2008 Posted July 14, 2008 ^He probably rode it at timescale 25%. Plus, capacity of a eurofighter (only 8 riders per car) is...bad. actually I didnt scale the simulator. it was at a full 100%. And capacity of eurofighters would be far greater than that coaster since eurofighters generally have MCBR's and allow multi trains on the track. Trust me...i'm not the one to bash a coaster just for the heck of it. It basically was a primitive design and not that excitining and nto that great with capacity.
AmyUD06 Posted March 3, 2009 Author Posted March 3, 2009 BUMP! Final Version (and updated story!) in first post.
thrillrideseeker Posted March 4, 2009 Posted March 4, 2009 Is it just me, or do the turns not look like they are prefabbed helixes... and same with the loops? ~Matthew
AmyUD06 Posted March 5, 2009 Author Posted March 5, 2009 They shouldn't look like prefabbed elements, because they're not. Update: YouTube video in first post.
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