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Posted

This is my first uploading of a No Limits coaster...it's with the 1.6 version, I hope I'm not braking any rules.

 

Gyre is the first coaster I made with the update, and it features a high speed post-drop turn, two large twisted hills and two highly banked arcs, one ninety degrees. The ride is also filled out with tight helixes, sudden drops, twists and turns.

 

It's not perfect, but it'll do.

Gyre.nltrack

Maurer Sohne Spinning Coaster

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Overview, high speed turn in the foreground.

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The end of the ride (not as exciting as I would have liked!).

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The first heavily banked arc, right over the station.

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The first section of the ride, showing off the great new water effects.

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A tight pre-brake run helix.

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The 90 degree turn.

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Posted
Very good except that there are supportsngoing thourh the staqtion and the turn into the brake run pulls immense laterel g's!

 

Something that every person should know when riding a spinning coaster and judging is that you must ride the coaster more than once. The spinning causes every ride to be different, therefore, the forces are also always different. When I rode, the turn into the brake run had perfectly acceptable gs, both times.

 

Also, while supports through the station isnt necesarily bad, supports through the track is! See below.

 

Anyways, about the coaster, it was very well build except for a few spots here and there. It spun very well, and was a very fun ride.

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This is also a problem, the track segment before the station should have the "lock spinning" box checked.

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This might need to be fixed.

Posted

Yeah, I just used all pre-made supports, because making supports from scratch is frustrating! Is there any program I can download that has premade supports or something?

Posted

^Sure its easy to do custom supports if you just slap them on. But if you actually try hard to make them look good, it is a VERY tedious and long process. Honestly, it takes longer to support a track than it does to create the track itself if you work hard on making good supports.

Posted

i'm not good at no limits sim but i've gotta see lots of problems

like beams are touchin' to the track and way too much lateral g's

in the turns! yeah i guess guys here would find it too rough kind stuff!

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