
ALT2870
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Six Flags St. Louis (SFStL) Discussion Thread
ALT2870 replied to Homer's topic in Theme Parks, Roller Coasters, & Donkeys!
It's there, just a thick coat of paint. Definitely less promenent, shame they didn't paint it. -
Six Flags St. Louis (SFStL) Discussion Thread
ALT2870 replied to Homer's topic in Theme Parks, Roller Coasters, & Donkeys!
I'm assuming for the train cars they are leaving the Mid-America lettering on them and just not painting it? -
While my park is crashing every so often, here's a sneak peak on a side project(s?).
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Six Flags St. Louis (SFStL) Discussion Thread
ALT2870 replied to Homer's topic in Theme Parks, Roller Coasters, & Donkeys!
Looking at some pictures yes it did. Last time I was there (quite a few years ago) there was water coming out of the sides, maybe it was the top. Why, no water? -
Also, ALT2870, what don't you like about Medusa? I'm not trying to be a crazed fanboy or tear you a new one or anything. It's just that I've never really heard of anyone who did at least "Like" it. So I'm just curious. To me it is just another cookie cutter B&M, once you ride one you ride them all. I'll admit at least they have the sea serpent role to try to make it unique. As for the pockets, he quickly figured that out.
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The last new Coaster in your Count
ALT2870 replied to K1ngdaKa88's topic in Theme Parks, Roller Coasters, & Donkeys!
Twisted Colossus - July 10th -
And they actually have four trains believe it or not. Basically one train in the station, and then one behind it in what appeared to be an unloading station (not used), other is on the track. The arrival brakes are also under shade so if the train gets double stacked. (That happened a couple of times.) Of course you are going to get stacked once. However when I was on, we waited about 15 seconds before coming in. As I said, greats ops that day.
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Well we finally made it to the Magic Mountain. Definitely the hype was building up as we flew down from Oakland to Burbank that morning. Failed to secure the Honda so we decided on Denny's for breakfast. Coming up into the park it feels more isolated then in pictures. Parking was already open and we could see the crowds coming in. Sad there was no preferred parking as the $5 is always worth it. Still parked a little close but then the walk, not as bad as Discovery Kingdom, but still. Coming into the park detectors only took a minute then straight for the gates. The line to get in? Horrendous. Luckily I asked security about gold pass entrance and they pointed me to the far side where there was no line. As per advice went straight to Full Throttle. With probably only 100 people in the park if that, was about five minutes to get on. (They had fired up almost all the rides and boarding before the gates opened.) Just before we got off they released the flood and I was eager to move on, however my dad liked it so much he wanted to go again so I bowed in and another quick wait. A very solid coaster overall, some great airtime and hang time. 5/5 Hoping the lines weren't to long for Colossus we head that way. But by then it was way out past the entrance so we headed around for the summit. Past DC Universe the park was completely empty. Walked on Gold Rusher to get that out of the way. Afterwards the push to the summit commenced. Reaching the first point yet another walk on with Superman. My first 100+ coaster I considered riding it again but I just didn't feel it. Left side was running only at that time. (Right side would join later.) 3/5 We made bid for the summit and Ninja. This was my first anticipated coaster of the day. Strangely enough the shortest wait was for the front. Here we encountered the only one train op of the day. The main op was even kind enough to apologize for it. The line quickly built behind us, I think it was a max 15 minute wait for us. It's sad more of these don't exists as they are a fun coaster. Swinging by the trees and the near misses caps it off. Some rough spots in there but not bad. Oh ya, did I mention this is #50 for me? Excited it was this one. There were no trains on the transfer tracks... 5/5 Next we decided to head down the opposite way to Tatsu. At first we thought the line was minimal but of course it was a hold back. Que was full and since I'm not the most fan of flying coasters so it was a skip. So we decided to head down to Apocalypse. A near empty station as we headed for the back row, and then it happened, the power outage. At that time we thought it was just Apocalypse as the op stated that it was down and they said it was a minor delay. Not know what was going on we decided after 10 minutes to head to Jet Stream. Well as you know and we figured out, it was the whole park. The strange thing was that right after it happened and while we waited for the next 15 minutes is that they were able to run stuff. Of course it ended and we got on Jet Stream, nothing exciting though the run out is nice. Then back to Apocalypse. This time a wait of 10 minutes as we finally encountered the terrible ops. Nice thickly padded seats. Good thing was the ride was rough in more then a few places. I can overlook most of that as it was very relentless until the final turn into the break run. Hey, even the fire effect was working. The station fly-though is a nice effect for those in the station. 4/5 We decided to take the long hike to Baja Ridge which turned into a big mistake. Coming in we saw Revolution down. First up here was Viper. My dad was wearing down and starting to get hungry so I advise him to sit this one out due to all the inversions. Taking advantage of the single rider line was able to get right on the first train in, very car. I was not expecting the ride to be intense, turned out very wrong of course. (The end of the double loops I almost blacked out, not expecting that.) My personal opinion is the ride was smooth expect for a few points. Mid of the first drop, batwing, and the trims into the corkscrews. Oh my, the trims into the corkscrews, they slam the train into a crawl along with your head. I honestly though we weren't going to make it. We did thankfully. Those pesky trims is the reason it is getting: 4/5 Passing X2 (still long line as I saw from Viper) we tried to find a map for food. Cyber Cafe was closed and the nearest food was far away. So we decided to take Orient Express back up for the restaurant across from Tatsu. Quick backstory, we saw the power company entering near it and Revolution. Turns out the train arriving was the last one as they had entered the ride area. (Never saw them though.) So now began the walk back up the hill, not happy. Here we encountered the only rude employee of the day. She was guarding the entrance for Revolution. She of course told me it was closed (thanks) and then I asked if there was a shortcut up to the summit. She said no and I pointed out the sign pointing this way for Superman and Tatsu. She in the kindest way possible (not) said that I was lying. I couldn't be bothered and I had the last word as I walked away. Tsk Tsk Anyway finally got back up and ate. Coming back down finally took on X2, the second anticipation coaster of the day. The line from starting to on ended up about shy of an hour. Fire and audio did not work during the ride. (Oh well.) I got off wondering what just happened (and still trying). No wonder this ride is the most popular. Good job Arrow, also pretty smooth. Did I mention three train ops? A ride that I would of loved to ride again but time was running short. Also I found the first coaster my dad refused to ride. 5/5 With just over an hour to go, it was time to head back across the park for Colossus. By this time Revolution was open. I used single rider but it was in vein as there was no line anyway. It was going up the lift hill I realized this was going to be painful ride. Whoever designed those OTSR should ride it all day. The layout? Solid. The speed? Perfect. But darn, it was painful. I can see why people call it a shell of its former self. Looked like three train ops. I'll be nice this time and forgo the restraints for a 5/5. With an hour to go it was time for the final anticipation coaster of the day, Colossus. The line was a few people out of the station with a sign saying an hour wait, perfect. It was not too long in we realized it was going to be much shorter. By the time we were at the gates, it was 30 minutes. Three train ops with an incredible crew. Two working from the back and two working from the front. While in line we saw it duel a few times and I could see the point at which it would be impossible if the train wasn't dispatched. The crew was trying everything to get trains to duel. They rushed people to get out and opened gates as soon as the train stopped. The biggest issue was people who just didn't have a sense of urgency. They took their time getting settled in despite the persistence of the crew. Most people literally ran to drop their items in the bins and head back. Sometimes though the crew must of fallen asleep as the board op was yelling to check these seats and it would take them a bit to realize. With such a short line I hopped in the single rider for a second go around. Sadly non of the times we dueled though at the start of the second ride we were very close. As some have been saying front is airtime city and I agree. (Also rode back.) 5/5 Not a bad day at the park without Flash Passes. This was exactly the crowds I was expecting on a Friday. I was glad to exit the park without having a ride I wish I rode. To top it off, we made it to LAX in 50 minutes! There were no five minute dispatch times and everyone seemed to be on top of it going was fast as they could minus Apocalypse. Tatsu was running both station and as mentioned only Ninja was running one train. Again, kudos to the Colossus crew who never had a dispatch over 2 minutes. I also liked that at least the newer rides had que's that were wider then normal. I'm planning on coming back possibly this Fall. At Burbank, here we come! Viper is very photogenic. Obligatory shot. And of course this one. Park does seem smaller then in pictures. And though you probably can't see it, there is a duel.
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Here is my brief report from my visit on Thursday. The weather was overcast is drizzles here and there. The main goal was to get the missed credit on Roar after activating my dad's pass. Needless to say that goal was achieved. Maybe a shocker but it had the longest line of the day. We rode back row. It worried me a bit that it sounded liked a jackhammer but over all it was not that bad. It did get a tad worse as it went on but overall was pretty relentless until near the end. Afterwards we headed for Superman which was just about a walk on, grouper asked us if we wanted front or back and since we rode front last year, back it was. Despite riding it last year my dad still hates that barrel roll and started regretting it as we got going. Overall solid ride and the airtime is of course best in the back. On the way out we hit up the the bumper cars. Would appear that cars had been taken off since the last time which was nice and gave more power of course. Overall, a great day, minimal crowds too bad we couldn't stay longer. Medusa was a skip, never liked it the first time. Sounds like the loop was closed but we never went to that area. A nice surprise, but sounds like the last time we'll be on it. And always a great ride, shame Six Flags never copied it. The photogenic skyline.
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Your first Arrow Dynamics coaster
ALT2870 replied to stashua123's topic in Theme Parks, Roller Coasters, & Donkeys!
River King Mine Train - Six Flags St. Louis First looper achieved two days ago, Viper. -
This seemed to affect YOLO and Revolution. Not sure what else was down, they're the only two I saw. TC's dueling is still hit and miss, I did 4 rides in a row using the empty single rider line and only dueled 2 out of 8 laps due to long loading times related to loose articles. Such an obvious fix to this problem, come on SFMM! Unfortunately the single rider line is super long right now while main queue is out of the station. I rode Apocalypse for the first time in a few months due to it being back to 2 trains - what happened to this coaster?! It's unbearably rough now, more so than just a few months ago. I hate to say it but it's now on my (getting to be too long) list of "won't rides" at SFMM. What a shame, I used to love it... And yep, superman left side is noticeably quieter (still loud tho). It was all rides. We were in the back of the park waiting for Apocalypse, got out of line and Jet Stream, Ninja, and even the Go Carts were down.
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Well SFMM just pissed me off. (Probably will not be the last time.) Changed the ERT on Friday to Green Lantern and Batman two rides which I wouldn't mind bypassing. Starting to think about getting Gold Flash Pass to to maximize ride count now. Thoughts? (Still two and rather not split.) $70 for Gold or $40 for regular.
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Six Flags St. Louis (SFStL) Discussion Thread
ALT2870 replied to Homer's topic in Theme Parks, Roller Coasters, & Donkeys!
Someone mentioned a while back that Ninja is staying for a bit longer. It still draws a crowd I believe was the reason and having visited more then a few times (held season passes there for around 5 years part of those while in Colorado) I can say that is very true. Personally I never found it bad minus the head banger as you exit the sidewinder. To each their own. -
Anyone ridden all the RMCs yet?
ALT2870 replied to kweiss's topic in Theme Parks, Roller Coasters, & Donkeys!
I'll be two shy after the middle of August. (Cyclone and Medusa) -
Funny enough because that is the day I'm going. I've been told it could be variable. From experience from my park (the one I work at) and going to others, it isn't the best but not the most terrible day to go. Anyone on a weekend vacation will not usually show up that day and it is the end of the week so people tend to stay home. My prediction is it will not be too bad.
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Six Flags St. Louis (SFStL) Discussion Thread
ALT2870 replied to Homer's topic in Theme Parks, Roller Coasters, & Donkeys!
Just found this video of Scooby Doo: Sure it might not been an amazing darkride, but it was great for kids and when you really study it it was really complex with all the animations and stuff. Not saying that Justice League is a terrible replacement, both hold their own and I will miss it.