
davisal771
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Everything posted by davisal771
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[NL] Turbo
davisal771 replied to FeelTheFORCE's topic in Roller Coaster Games, Models, and Other Randomness
I think its great. I'm just getting started with newton2 myself. I don't know if my first is going to be as good as this. Seemed smooth and realistic and felt like an Intamin. Good job! -
Steel Phantom recreation [NL]
davisal771 replied to xChris125x's topic in Roller Coaster Games, Models, and Other Randomness
Oh wow. Incredible. I've never rode the coaster before but compared to POV's I've seen this is flawless. I want a download. Really badly. Even without the car textures. Please. -
^ I agree. Who knows what kind of inversions we will come up with? Just playing around in NoLimits creating inversions is eye opening at the possibilities of new inversions.
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Dragon Fyre [NL]
davisal771 replied to davisal771's topic in Roller Coaster Games, Models, and Other Randomness
Yes. Well I've watched almost all the tutorials, It looks like an incredible program. I'm definitely going to incorporate this into my designs. -
Dragon Fyre [NL]
davisal771 replied to davisal771's topic in Roller Coaster Games, Models, and Other Randomness
I can play violin pretty much equally well. I've been trying to teach myself piano, But it hasn't been working out. My 2 hands can't be doing separate things. It just doesn't work for me -
Dragon Fyre [NL]
davisal771 replied to davisal771's topic in Roller Coaster Games, Models, and Other Randomness
I never said I purchased it... I just said "When I first got it". -
Dragon Fyre [NL]
davisal771 replied to davisal771's topic in Roller Coaster Games, Models, and Other Randomness
Eh, Its fun to mess around with. I don't have the full version, I don't need to save scores. Just enjoy writing songs and seeing what I can come up with. -
Dragon Fyre [NL]
davisal771 replied to davisal771's topic in Roller Coaster Games, Models, and Other Randomness
^ $600 I think. Well... i'm really impressed with this program. It looks like an easier to use elementary with more indepth building. I'm gonna finish watching these. Thanks for pointing me to this -
Dragon Fyre [NL]
davisal771 replied to davisal771's topic in Roller Coaster Games, Models, and Other Randomness
^Alright. I'll give it a shot. Sounds like an awesome program. I sat through a playlist of of 10 lessons (@10 min each) for Sibelius 6 when I first got it. I'm sure I can handle a few videos Well, I'm going to download that and try it out. Thanks! i'll let you know how it goes. -
Dragon Fyre [NL]
davisal771 replied to davisal771's topic in Roller Coaster Games, Models, and Other Randomness
^Thanks for the input. I'd like to learn how to incorporate heartlining into my coasters, but I'm not sure how to do it... I did change a few parts so that the dive machine cars navigate safely through the course, but my G's are awful. (is there anyway to get max/negative G's stats without running it in 25%?) Now that I think about it I did oversupport on the lift drop part. The tunnel is gone Well just last week me and friends went to Elitch's and on the way there, we went through every track I had created. I can see the drastic improvement over time. A coaster I made a year ago I thought was top notch is now utter crap compared to my new ones. I'm excited to learn more and get better especially since I have people to tell me what to improve on. I'm not sure what to make next, I might just go with a custom Arrow looper. Sounds fairly easy plus I need more practice on creating corkscrews...I'm awful at them. Once again thanks alot for the criticism, I find it invauble. -
Dragon Fyre [NL]
davisal771 replied to davisal771's topic in Roller Coaster Games, Models, and Other Randomness
^ I always have the heartline turned on, I don't use it for its intended purpose though. I might start messing around with it though, I've wanted to incorporate heartline rolls into my coasters but I wasn't sure how to do it. I'm gonna try messing with it though. -
Dragon Fyre [NL]
davisal771 replied to davisal771's topic in Roller Coaster Games, Models, and Other Randomness
Update: COMPLETE! Yay. After hours of staring at B&M DM's and frustrating clicking, I have finished! It's as perfected as I can make it. Its smooth, fast, and FUN!!! Criticism is MORE than welcome Pics and track download: Dragon Fyre.nltrack Si. Its the track. Lift hill and drop First airtime hill First Immelman Second immelman from a cool angle First Brake run Sexy water spalshdown Mainly for showing the supports on the immelmans Lift and drop supports Looking down the first drop The world, Viewed in Immelman Splashdown POV -
Dragon Fyre [NL]
davisal771 replied to davisal771's topic in Roller Coaster Games, Models, and Other Randomness
Update: I finished the Trackwork, while there are some incredibly tiny moments of red g's, those only happen for split-seconds even on 25% speed. The track is smooth and non jerky (imo, I'm far from a NoLimits expert!) and just looks incredible with the short car flying over the immelmans. Changed hold brake to hold farther down the drop. Fixed immelman jerkyness fixed the -20.4g hill into a safe one. Added water for the water splashdown.(Terraformer ) Hopefully by tomorrow I should have the supports done! Relying on tons of pics of SheiKra and Griffon for this one Pics! (Yes these are JPEG's) Out of the station + Immelman near miss. SPLASHDOWN!!!! Lift and drop (Once again should I keep the tunnel?) No limits loves putting 2 trains on the lift hill Flying through the Immelman *Pictures a dragon flying in an Immelman* Immelman... FROM BELOW!!! Curves after the first break run. Dragon Fyre.nltrack Track file -
The Official iPhone Discussion thread
davisal771 replied to robbalvey's topic in Random, Random, Random
I'm pre-ordering mine from RS tomorrow -
I'm back So far, I've finished the (rough) design and trackwork, but needs some extreme tweaking. I saw -20.4g at one point It's completely hand built, and (will) include a water splashdown (I have no idea how to work with 3ds so just imagine that there is one It has an airtime hill right after the first drop then back-to-back immelmans. after is a hill with wayyyyy to much airtime (-20.4gs) and a brake run. one short drop into another brake run then the water splashdown. Piccys! I'll also provide a track link at each update. GriifonV2-100614193653000.bmp First drop with hold brake. GriifonV2-100614194012009.bmp Looking up the first drop (should the tunnels go?) GriifonV2-100614193723003.bmp IMMELMAN GriifonV2-100614193823004.bmp The train seems so small in relation to the inversion... GriifonV2-100614193912006.bmp Lift hill and drop GriifonV2.nltrack the name isn't griffon v2