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Manic Monte

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Everything posted by Manic Monte

  1. Really cool audio! Did we find out what the exact height of the Giant Drop DROP is? Not that Lex Luthor won't be amazing, especially with the audio. Giant Drop is est at 377ft.
  2. Did I hit the wrong button? I'm new here and have missed previous discussions. I certainly don't mean to bring up bad emotions and feelings. From what I've heard, it's just a matter of time for Revo No it wasn't you at all. It's that, 1) it's a depressing subject for most of us 2) it's a topic that can meander along endlessly. That said, I think it's coming too!
  3. Sounds like August/September to me. I would figure they would want to build some pre-announcement hype before then anyway. And please, not the Revolution discussion again.
  4. We need to bring a 416-foot tape measure to SFMM for media day. LOL... Yeah I'm sure riders are going to be worried about stupid crap like rather the ride goes up another 20ft while they're screaming and holding on for dear life.
  5. Well if you read the stupid GP comments, a ride sucks unless it has inversions lol
  6. You know, I'm sure there is reasoning as to why they didn't bring it all the way to the top, nothing works out perfectly. Well first off, he needs to show us where SFMM said they were going to bring the ride to the top of the tower. The concept art released with the announcement is just that, concept art. Secondly, the ride drops 400ft, from the top where it stops, to the bottom of the tower.
  7. 2 things: 1. There is no way the drop is actually 400 feet unless the tower really isn't 415 feet tall. To say that the cars are dropping slower than they initially planned supports that. I personally don't care, but its kinda dishonest for them to continue the repeating false statistics. 2. If that video is an indication of a typical operational cycle, it looks like there's going to be a Maximum Capacity of 16 guests every 2 minutes. At 60 min, that leaves us with 480 guests per hour. Ouch. Glad they're providing a single rider line, that's where I'll be waiting! Technically, the ride does drop 400ft. How much it actually "freefalls", none of us can say for sure.
  8. It's not rough enough to even really mention, and doesn't distract from it's awesomeness at all. It's a top 10 steel coaster easily, and it seems kinda silly to keep nitpicking it to death.
  9. It certainly felt that way after this year's WCB. However I haven't heard many reports from the park, pro or con, so far this spring/summer. Other than the Green Lantern thing, has anyone had good or bad days there? I haven't been back since WCB.
  10. I thought your questions and curiosity were fair and legit. Glad it was finally answered.
  11. The intention was to announce it right after. I bet it's been pushed back as well
  12. See, I understand what you're saying, but come on. People planning trips from out of town are coming to ride X2, Tatsu, Goliath as well as Lex Luther. But anyone with any theme park experience at all should know that a brand new attraction may not be open, and that's whether it opened on time or not. I'm sure SFMM is much more concerned about opening the ride when it is safe AND ready, then they are about people whining on the internet. Yes, we know Six Flags can be shoddy, but in this case I don't want a ride like this open until it is ready...period. It's not about being a fanboy. It's common sense.
  13. Also keep in mind that although we didn't see much actual work on the ride until late, there was plenty going on behind the scenes to prepare for it (modifications to the tower and such). It's funny, I took a trip out to Hershey to ride Skyrush it's opening week (I booked the trip 2 months in advance), knowing full well I may not get to ride it. Fortunately it was up and running, but went knowing I might be disappointed, and I was okay with that.
  14. I guess I just don't see the big deal. The ride is delayed a week (shrug shoulders). If people think this new ride isn't going to go down quite a bit during it's opening year without warning, they are fooling themselves. I have no plans to ride it until the off season.
  15. Let the rumors/urban legend about the ride crashing to the ground begin!
  16. I've got it! So doubling the capacity wouldn't make a difference. /sarcasm We're going to be lucky if this ride breaks 300 pph. Doubling that would be a HUGE difference. With your logic, we might as well cut it down to 1 person per a cycle because lousy capacity is lousy capacity no matter the number! Who cares!? That's not what I was saying so please don't put words in my mouth. Anyway, I'm pretty sure cost was 90 percent the factor for these installations going in the way they are. I'm sensing a pattern of one park getting a major attraction per year (SFGam was long overdue for a big B&M). Everyone else needed to be a bit more creative. I'm not making excuses because I think it sucks, but there is nothing I can do about it. Except complain of course...and there are already enough people doing that for me!
  17. Not to mention an extra 12 passenger train is still lousy capacity for a new state of the art thrill ride. So there is no way around a long wait unless you buy a fast pass.
  18. I can't wait to see some of these "it doesn't go all the way to the top" people actually on the ride.
  19. ^ Great job with the video. I am so looking forward to/scared sh!tless of this ride. *awaits first complaint about it not going all the way to the top of the tower*
  20. Haha, I'm JUST crazy enough to hope it over shoots on one of my rides.
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