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Oreos

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Everything posted by Oreos

  1. I am five, but I see no option for my age. Oh well, tally pip!
  2. I have to agree that the supports seem too blue. Even though it's already been done on SFOG's Goliath, I think teal would look much better.
  3. Just finished RAGE. Damn, that ending was disappointing.
  4. This is going to be even worse than the Doom movie.
  5. This looks great! Nice to see B&M doing something original for once.
  6. A B&M giga-coaster? I never thought this day would come!
  7. I think Montu's track is more of an indigo colour. That and the rails are grey.
  8. I've never ridden it but I'd have to say Infusion. I hear everybody saying how amazingly awesomely wonderfully amazing it is...But it's an SLC. Isn't that uh...bad?
  9. On the second picture I was going to make a Gabe Newell joke, but I'll hold it back. After reading that, all I can say is... ...You sir, are officially awesome.
  10. ^I don't there's a "pro" version, I think they modify NL itself. As for the other 3D program, If I remember correctly they're produced in 3DS Max by a company called Virtual Image Productions.
  11. Ah I see, thanks for answering my question guys! I guess this thread may as well be locked now so it doesn't get bumped back up to the top five years later.
  12. Bah! I need the LONG FORM version of this news before I believe it!
  13. Rattler at SFFT? I though that one used to be good, perhaps my logic is flawed.
  14. 10. Mortal Kombat 2 (SNES) 9. Team Fortress 2 (PC) 8. Wolfenstein 3D (PC) 7. Roller Coaster Tycoon 2 (PC) 6. Doom 3 (PC) 5. Roller Coaster Tycoon 1 (PC) 4. Super Mario World (SNES) 3. Duke Nukem 3D (PC) 2. Super Metroid (SNES) 1. Doom 1. Best video game ever.
  15. Simple question, really. What's with Togo/Morgan coasters having their drops completely straight? Wouldn't that be kind of painful? Or am I just spoiled by B&M and Intamin?
  16. Fun fact gentlemen, it turns out that realistic double drops are quite a bit larger than we thought. I decided to test proper double drop proportions by saving the one on NL's colossus model and using it in place of the double drop I had. It was a little smaller, but took up nearly the same space. With some smoothing out and reshaping, I got some sweet ejector airtime (about -1G), before the "true" first drop. I think the double drop is a keeper.
  17. 6.2 G actually. Pretty intense but nothing dangerous. That straight section between the pretzel knot and second spike looked like it would be just a wee bit painful however. At least the transition into it, anyway.
  18. What's with Togo/morgan coasters having their drops completely straight? Wouldn't that be kind of painful? Or am I just spoiled by B&M and Intamin?
  19. ^Sounds like they were messing with you to me.
  20. Well, change of plans my friends. I got the idea to replace the first drop with a large double drop, however it seems a bit disproportionally large and out of place, I'm not sure if I should keep it or not.
  21. Well I'm back with another insignificant update. The lift is done. Pardon my French, but the first drop has been a real bitch to work out: That is not how a first drop should look, nor is it how a first drop should feel. (6.8 gs? Judas Priest!)
  22. This is a level of awesomeness that words simply can't describe.
  23. Glad to hear! I try to test my coaster every time I add/remove a section of track to make sure the g-forces and smoothness are in check, and that it looks decent.
  24. Hi all, I'm working on a concept for an Intamin woodie in NL, this will by my first proper coaster, and I *think* I've done my homework regarding what is and isn't okay! Unlike quite a few people I've seen, this isn't just an Intamin woodie because I say it is. I'm following what you'd actually find on Intamin coasters (Track installed in 25 ft sections, lots of hills, etc.) The thing about this woodie is that I am not working from a plan, but rather making things up as I go. What I've got so far isn't all that spectacular, but hey, it's a start. Keep in mind that it IS handmade, so things probably aren't going to be perfect. The layout so far The train drops directly out of the station into a small bunny hop hill... Then into another one... Then into a small turn that may or may not lead to the actual lift hill: Comments? Criticism? Requests? Demands?
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