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Oreos

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Everything posted by Oreos

  1. I have to agree that the supports seem too blue. Even though it's already been done on SFOG's Goliath, I think teal would look much better.
  2. Just finished RAGE. Damn, that ending was disappointing.
  3. This looks great! Nice to see B&M doing something original for once.
  4. A B&M giga-coaster? I never thought this day would come!
  5. I think Montu's track is more of an indigo colour. That and the rails are grey.
  6. I've never ridden it but I'd have to say Infusion. I hear everybody saying how amazingly awesomely wonderfully amazing it is...But it's an SLC. Isn't that uh...bad?
  7. On the second picture I was going to make a Gabe Newell joke, but I'll hold it back. After reading that, all I can say is... ...You sir, are officially awesome.
  8. ^I don't there's a "pro" version, I think they modify NL itself. As for the other 3D program, If I remember correctly they're produced in 3DS Max by a company called Virtual Image Productions.
  9. Ah I see, thanks for answering my question guys! I guess this thread may as well be locked now so it doesn't get bumped back up to the top five years later.
  10. Rattler at SFFT? I though that one used to be good, perhaps my logic is flawed.
  11. 10. Mortal Kombat 2 (SNES) 9. Team Fortress 2 (PC) 8. Wolfenstein 3D (PC) 7. Roller Coaster Tycoon 2 (PC) 6. Doom 3 (PC) 5. Roller Coaster Tycoon 1 (PC) 4. Super Mario World (SNES) 3. Duke Nukem 3D (PC) 2. Super Metroid (SNES) 1. Doom 1. Best video game ever.
  12. Simple question, really. What's with Togo/Morgan coasters having their drops completely straight? Wouldn't that be kind of painful? Or am I just spoiled by B&M and Intamin?
  13. Fun fact gentlemen, it turns out that realistic double drops are quite a bit larger than we thought. I decided to test proper double drop proportions by saving the one on NL's colossus model and using it in place of the double drop I had. It was a little smaller, but took up nearly the same space. With some smoothing out and reshaping, I got some sweet ejector airtime (about -1G), before the "true" first drop. I think the double drop is a keeper.
  14. 6.2 G actually. Pretty intense but nothing dangerous. That straight section between the pretzel knot and second spike looked like it would be just a wee bit painful however. At least the transition into it, anyway.
  15. What's with Togo/morgan coasters having their drops completely straight? Wouldn't that be kind of painful? Or am I just spoiled by B&M and Intamin?
  16. Well, change of plans my friends. I got the idea to replace the first drop with a large double drop, however it seems a bit disproportionally large and out of place, I'm not sure if I should keep it or not.
  17. Well I'm back with another insignificant update. The lift is done. Pardon my French, but the first drop has been a real bitch to work out: That is not how a first drop should look, nor is it how a first drop should feel. (6.8 gs? Judas Priest!)
  18. This is a level of awesomeness that words simply can't describe.
  19. Glad to hear! I try to test my coaster every time I add/remove a section of track to make sure the g-forces and smoothness are in check, and that it looks decent.
  20. Hi all, I'm working on a concept for an Intamin woodie in NL, this will by my first proper coaster, and I *think* I've done my homework regarding what is and isn't okay! Unlike quite a few people I've seen, this isn't just an Intamin woodie because I say it is. I'm following what you'd actually find on Intamin coasters (Track installed in 25 ft sections, lots of hills, etc.) The thing about this woodie is that I am not working from a plan, but rather making things up as I go. What I've got so far isn't all that spectacular, but hey, it's a start. Keep in mind that it IS handmade, so things probably aren't going to be perfect. The layout so far The train drops directly out of the station into a small bunny hop hill... Then into another one... Then into a small turn that may or may not lead to the actual lift hill: Comments? Criticism? Requests? Demands?
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