
atem122
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Everything posted by atem122
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Geauga Lake Discussion Thread
atem122 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
It's very hard for me to think that, figuring as another investment sunk like a rock, and really didn't amount to a successful amusement park. -
World Joyland in China
atem122 replied to Gutterflower's topic in Theme Parks, Roller Coasters, & Donkeys!
^It's a standard Skywheel, I believe, so basically, the whole ride after the lift hill is just a drop. This is probably what it will be. -
Ferrari World Discussion Thread
atem122 replied to Captain Jack's topic in Theme Parks, Roller Coasters, & Donkeys!
Yahoo news article on Formula Rossa. Robb will probably like the second video posted in this article... Link -
Deep Blue- Arcade Fire at the Shrine Auditorium...aka, best night of my LIFE. http://www.youtube.com/watch?v=6-lfJ_HB5p8
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Kings Dominion (KD) Discussion Thread
atem122 replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^They removed it for Toy Story Midway Mania construction. -
What Was The Last Coaster You Rode?
atem122 replied to SharkTums's topic in Theme Parks, Roller Coasters, & Donkeys!
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^BLASPHEMY!!!! The NCAR Institute is like one of the coolest places I've ever seen!
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Boulder, Colorado; the California Bay Area; San Diego; Other places in Colorado too!
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The 100% Official Manly Pose Hall of Fame
atem122 replied to ILoveRides's topic in Random, Random, Random
Wow, that's pretty rad. And is the 99% meaty a jab at me being Jewish?! Girls say it looks better that way... -
The 100% Official Manly Pose Hall of Fame
atem122 replied to ILoveRides's topic in Random, Random, Random
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Went to SFMM today. Overall, the Fright Fest special features were much less than expected. X2's soundtrack was pretty cool, but its retheme left much to be desired. Thumper Bumpers was no where near the quality of a techno party ride that SFGAm puts on with Terror Twister. And the coasters in the dark kind of failed because the coasters that were supposed to be dark were lit up. I finally got to ride Colossus Backwards too! It mayyyyy have reached my pain threshold, but it was definitely an interesting experience. Still though, it was a fun day at Magic Mountain. Lines were pretty much nonexistent until the afternoon, but once Fright Fest started up at 7, all of the lines died. Also, as far as operations at SFMM go, they were pretty on it today. Most of the rides weren't really stacking, and if they were, it wasn't for too long. Certainly, they're no Disney, but they're definitely not lessening my park experience with operations. I didn't do any of the scare zones or mazes cause I'm a poosay, Also, you'll be happy about this, Robb, I saw some guy walking around with a Club TPR shirt on. So a shout out to you, Mr. Club TPR Shirt Guy. I kinda found it ridiculous how the Snickers Fright Fest is sponsored by Party City....but it keeps the park in business. This was about as extensive as X2 Area 19's theming got. Save for the one little flying saucer that they had next to the lift hill. For you painting nerds...you're not gonna have to wait too much longer. The weather today was less than desirable too!!! Although it made for a cool and creepy setting. Perfect for Fright Fest. My camera is crap, but you can kind of see the "light show" put on for Thumper Bumpers. So while SFMM didn't really put on that great of a Halloween experience from what I personally saw, I have to say that I do like what they're trying. Area 19 and Thumper Bumpers are both really good ideas executed poorly. SFMM needs to retheme X2's queue and station a little more to give it a full re theme feel, and they need to take a page out of SFGAm's book in theming Thumper Bumpers. I also feel like they should work to make their "dark" rides darker. I understand that they need to keep some lights like the lift hill ones at all times, but Viper's turn around was illuminated, and if they're going to advertise it as a pitch black ride, they should really turn their flood lights off on it. Still though, looking at SFMM through a non-haunt oriented POV, they're still doing awesome. I saw a lot of management walking around, lots of really friendly employees, and the place is just all around fun.
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Gravity Group does have those trains that are apparently "launch capable," so if you wanted to be ballsy, you could create the world's first wooden launched coaster. If it actually worked, it'd probably be a huge draw, but even though I have no industry experience, going with an untested prototype when starting up a park just sounds like a bad idea (see: that Premier coaster with the ferris wheel lift at Freestyle Music Park). Personally, I think a good choice would be a Gravity Group woodie along the lines of Ravine Flyer II or Fireball, where it's not totally spread out, but it also contains a bunch of airtime and fun parts.
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Yeah, I've been! Didn't get the credit since I went before I knew about whoring, but the food was actually pretty good. They also have a water park with a Master Blaster slide, and...uhh....oh right, nothing Poor Roseville My rant: I missed breaking 20 minutes on my 3 mile XC run by 6 seconds!!! Oh well, next week.
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NO WAY!!!! I go to Roseville at least once a year to visit my family that lives there. It kinda sucks that it burned down, that was like one of 3 things to do in that city. Ah well...you can still go to Taco Bell, right?
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Fabbri Spinning mouse and sheesh
atem122 replied to velluli's topic in Theme Parks, Roller Coasters, & Donkeys!
I think the layout is a tad too short on these models, but the spinning absolutely rocks. Castle Park's Screamin Demon had by far the most amount of spinning I've ever felt on a ride. -
I do have to say that once you got the technique down for the ride, Sierra Falls was pretty awesome. But it's definitely not something I'm going to lose sleep over. I'll probably miss it a tad since it was a fun thing to do at SFMM, but you can basically replicate the same experience at any water park, so it's cool.