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Everything posted by Canobie Coaster
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Funplex Funplex is a gigantic family entertainment center that I had on my radar for the past year. It had all the makings of a perfect pit stop- right off a major highway, free admission, and an adult-sized credit. After leaving Sesame Place, I stopped in at the Funplex for a total of 15 minutes. Honestly the most time I spent was trying to figure out how to get out of their labyrinth of a parking lot. Actually the parking lot wasn't a labyrinth. I was just a blind idiot and couldn't see the exit signs anywhere. The Funplex! Half the property is a humongous indoor arcade. Most of the games look to be of the newer variety and something you'd find at Dave and Buster's. They also have a decently large bowling alley (though they have big ball bowling instead of my beloved candlepin). There's also a food area that the park probably gets good business from since they restrict outside food and drink. That's something I haven't seen much at arcades/FECs. This is my type of casino. Who needs Vegas for anything but roller coasters and buffets? That may be the most ACE thing I've ever said. Bowling with balls that big is a foreign concept for me. The other half is an outdoor ride park that reminded me a lot of Quassy. They have a collection of SBF rides (including the same mini inverting frisbee), some classic spinning rides, and a tiny water park. Fun Twister is one of those bonkers mini inverting frisbees. The hang time over the top on these is fantastic if its anything like Quassy's. The always classic Tilt-a-Whirl. Fun Force. Yes everything here basically has "fun" before it since it's fun. Guess I won't be riding Free Fall today. The water park seems like the Funplex's newest addition. The slides aren't tall but they offer both body and raft slides. But the main event (for coaster enthusiasts at least) is the Fun Coaster. Everything at this park had "fun" in the name which automatically makes it fun. While at first this may look like your standard spinning wild mouse, there's one major difference, the manufacturer. Instead of being from Zamperla or Reverchon, this one is from our good friends over at SBF. I only bought a single ticket for the coaster and it set me back $6. While less popular than the Zamperla or Reverchon ones, I honestly found the SBF version to be slightly better. The turns were a little slower but that also eliminated the uncomfortable sections plaguing the other models. The drops were just ok, but the spinning was pretty good, probably because I had the whole car to myself so it was definitely off balanced. Looks like this will be a long wait. The second hill looks very wrong but it's surprisingly smooth. An overview of the coaster. Based on the newer rides present at the Funplex, I think it's same to say the park has been doing quite well. Along with the arcade, water slides, and rides, they also had a mini golf course as well. I hope to see them keep growing into something larger as the facility is very well kept and has a large variety of attractions already.
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I have a feeling if I wasn't there right after opening, I could have been waiting in a decent sized line for Vapor Trail and Sky Splash. The park nails everything they need to for their targeted demographic which is what's important. Every kid I saw there was having an absolute blast. I just found that the two kid-focused parks in New England (Story Land and Santa's Village) had more rides that could be enjoyed by adults than Sesame Place. I could spend a day at either of those two parks and have a great time, but I'd struggle to spend a whole day at Sesame Place.
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^ I can confirm Clementon is a complete and total dump. Just wait for that report. It's going to be a doozy. I have never been to a park that has been that empty on a perfectly sunny weekend day. When that happens, you know something is seriously wrong. I am shocked you've never made the trek to Clementon at least once since they do have a custom wooden coaster that may or may not try to kill you if you sit in the wrong seat. It's probably especially bad since I had a beard and everything. I like to think of myself as a big kid. Granted sometimes places just view me as a creep. Like who would have thought it would have been creepy to try and go into Chuck E. Cheese's alone to play pinball while waiting for a bus? Turns out you need to have a kid if you're over the age of 18. In some ways, I am kind of shocked Sesame Place doesn't have a rule like that but in this case it worked to my advantage.
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Sesame Place Sesame Place is arguably one of the most expensive stops for credit whores. With a $70 gate price and another $18 for parking, visiting Sesame Place is a badge of shame. That is unless you have a SeaWorld/Busch Gardens Platinum Pass...which I admittedly do not have. So feel free to judge me for this visit. I did find discounted tickets but Sesame Place still was much higher than it should have been for the amount of time I spent there. I always said I would never stoop so low to venture to Sesame Place until I have kids, but I had an hour to burn before Clementon opened and Sesame Place was within driving range so I broke my rule. Until last year I always thought Sesame Place would have been awkward to visit without any kids. However, last year I visited New England's two kids parks alone in Santa's Village and Story Land and had a really good time since those parks are well-themed and adults are accommodated on almost every attraction. From the website and the few trip reports I've seen, Sesame Place seemed similar in that regard. So I bit the bullet and was the creepy guy who went to Sesame Place alone. Is it odd? Yes I would say that. I was the only person I saw in the entire park without any kids. But I don't think I got any odd looks from staff members or other patrons (or if I did they kept it to themselves). The universal symbol of credit whoring. Despite getting there just 10 minutes after opening, Sesame Place already seemed very crowded. I had to park much further away in the lot than I expected and I could see waves of people walking into the park. I had a game plan for the park. Ride Vapor Trail, ride Sky Splash, and take photos for the Park Index all in less than an hour. Ultimately I was successful despite hitting longer lines than anticipated that close to opening. My first stop was of course going to be the credit, Vapor Trail. Conveniently located right next to the entrance for all you credit whores out there, Vapor Trail is actually a custom roller skater which is about the only reason I could justify the visit. I was expecting there to be no line, but I actually had to wait about 20 minutes since the ride seemed to be the first stop for many families and it had painfully slow dispatches. I was able to get on a train earlier since they had an open seat in the back and (not) surprisingly I was the only person in line who wasn't a family of 3 or more. How lucky was I getting the best seat in the house on the park's marquee attraction. While Vapor Trail has no real drops (the first one's angle of descent is so gradual that it was barely anything), it does have 3 good helices. I s**t you not but I actually started to grey out a bit in that first helix which really took me by surprise. It's like the unsuspecting helix at the beginning of Backlot that has no business doing something like that. The next two helices were considerably tamer, but the whole ride was quite smooth and a pretty fun ride. I'm not going to be forking over admission to Big Bird again anytime soon to ride it again, but it is a very good family coaster and I'm always happy when parks opt for unique layouts as opposed to the carbon copied layouts. 6 out of 10 Dear Sesame Place, thank you for placing Vapor Trail next to the entrance. Sincerely, every credit whore low enough to visit this park. No joke. The first helix actually did start to cause me to see grey which it had no business doing. One helix of death after another. You can kind of see the first drop on the right. It's no Skyrush to put it lightly. Note the age demographic in line. It's exactly what you would expect. After Vapor Trail, the other ride I wanted to hit was Sky Splash, the park's family raft slide. Most famous for having the giant rubber ducky towering over the slide, Sky Splash is a very interesting slide. Sky Splash is the park's tallest attraction by a pretty wide margin and I probably waited 15-20 minutes for the slide, which wasn't bad considering it is also located at the front of the park. I can safely say that I've never been on a slide quite like Sky Splash. It's one part lazy river, one part water slide, and one part river rapids ride. The first section is a very tame series of turns, but about halfway down the slide you splash into a pool, hence the name Sky Splash. The park used these two splash pools as a pseudo block braking system to up the ride's capacity which was really cool as I had never seen anything like that before on a water slide. The entry into each of these pools sent a wave of water cascading into the raft like you experience on a river rapids ride. On the way down the slide, there are several well themed sprinklers that are sure to get you even wetter such as an oversized shower head. The part of the slide that really shocked me was the finale. After the last splash pond, there's a pretty large double down. I wasn't expecting this slide to have a large drop going in so that was already a pleasant surprise. What was even better was that the drop was surprisingly fast and forceful. The first drop built up quite a bit of speed and the second one actually gave some airtime which completely caught me off-guard. As far as family raft slides go, Sky Splash is definitely one of the best ones out there for its uniqueness and great drop at the end. I would highly recommend checking this slide out if you do find yourself at Sesame Place. 8 out of 10 Sky Splash is a very well themed water slide. It also features the park's iconic supersized rubber ducky. The ride features two of these splash ponds that serve as pseudo block brakes, hence the name Sky Splash. I kid you not, this double down actually had very good airtime on the second drop. While walking around, I did see one interesting flat in the Honker Dinger Derby so I broke my plan somewhat and opted for a ride. Honker Dinger Derby (I'm just calling it HDD instead of that ridiculous name) was one of those orbiter rides. While run a bit slower than the ones I see at my local carnivals, this one ran a pretty long cycle since kids seem to have a higher tolerance for spinning than adults. These are one of my favorite types of spinning rides out there so finding one at Sesame Place was a pleasant surprise. 7 out of 10 No clue what a Honker Dinger Derby is but this is a pretty fun spinner. 90% of the park's mechanical rides are located in the park right corner of the park. The only exception is the Vapor Trail coaster at the front of the park (I swear the park knows how to cater to us credit whores). While the ride collection seemed pretty standard, the park did a very good job theming each one individually to a different Sesame Street character. Most of the flats looked to be about a 1 cycle wait. Captain Cookie's High C's Adventure is a bit of a mouth full to say. I'm not kidding that the park custom themed all of their flats. That's a seriously big thumbs up from me. Blast Off was a cute looking drop tower. While a kiddie ride at most places, this was one of the park's tallest rides. Lucky Elmo got two rides themed to him. This one being Elmo's Cloud Chaser. Whoops I may have spoken too soon. Elmo has 2.5 rides themed after him. Flyin' Fish looked a lot like the One Fish, Two Fish ride minus the water sprayers and infectious song. I skipped this one, but the Zamperla balloon rides are amazing. Those tubs are super easy to spin. The totally groovy tea cup ride. I just can't get over how well themed each flat ride was. Every horse on the carousel was themed to something from Sesame Street. Sesame Place is compact, but it has one of the weirdest layouts I've seen. The central midway is completely wide open and empty (it's also blue but that's an entirely different point). I believe they do this for the parades. This results in all of the rides and attractions being tucked away in corners of the park off the midway. I also found it odd how Sesame Place didn't have a designated water park area like most parks, but rather they mixed the slides in with the ride section. It makes sense considering the park is pressed for space, but still it did have an odd feel. In one area you'd see a water slide, but right next to it you'd see a spinning ride or a roller coaster. Whatever works for the park, but I can't think of another park that has a layout quite like it. This is the park's main midway. It's very blue and wide open. Slide up above, tiny little train ride down below with an emphasis on tiny. I don't think I've ever seen a tube slide this small before. I know most of this report was spent making fun of myself for being a credit whore, but all kidding aside Sesame Place is a nice park...if you're their target audience. The whole park was immaculate and very well themed. All of the rides were kid-friendly and also accommodating for adults at the same time. I really appreciated how the park took what would have been standard rides and custom themed all of them to different Sesame Street characters as opposed to just placing little bits of theming in the queue lines. I can't see myself coming back unless they add another custom coaster or I have kids (I know the latter will happen someday, but that's a loooong way off) simply because of the price and the other parks nearby.
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Dollywood Discussion Thread
Canobie Coaster replied to crispy's topic in Theme Parks, Roller Coasters, & Donkeys!
As short as the Gatlinburg Mt Coaster is, Rowdy Bear is even shorter. I'd honestly take Ober's over that one. -
Great report! I missed out on this one last year but read through the latter reports. Hershey is a great park and I'm glad you loved the Intamin collection. I agree Skyrush is tricky to marathon but it's worth it for that intensity. That's a shame you missed out on Wicked Cyclone and Connecticut's woodies due to the weather. All 3 are great and are worth coming back for in the future.
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Great report of Kentucky Kingdom! I'm on Team Storm Chaser like you. If that really is one of the worst RMCs, I really need to get around and ride all of the other ones. Storm Chaser is still a borderline top 10 steel coaster for me. T3 is one of the better SLCs due to the restraints not beating your head, but it terms of how the trains tracked it, T3 is among the worst. I'm kind of puzzled how that ride could be anyone's favorite in the park, but to each their own.
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The slides were initially intended for 2017 per their plan back in 2015. However, with the residents they have living nearby I'm not shocked it took an extra year to get everything approved and ready to go. They give them hell for any additon. Yes Quassy has a very strict 35 foot height maximum. The bowl slide they added was much shorter than usual and I believe it was custom sized for the park. The mini funnel on a tantrum slide doesn't need too big of a drop preceding it so the height restriction shouldn't be an issue. The tantrum slides aren't quite as good as the full sized Tornadoes, but they're much better than your typical raft slide. The mini funnels are quite aggressive.
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I only got evening/night rides on Great White. I rode it twice in the front and twice in the back. Of the two seats, I think I preferred the front by a slight margin. I did enjoy the coaster, just not as much as I thought I would. The setting was great, but compared to the other CCIs I've been on, the air didn't seem nearly as strong. I'll have to check out Gateway 26 next time I'm down there. I love crane machines but am morally against paying $1-2 per attempt since I know I'll lose. I think the only time I ever won a crane machine was at Quassy since the entire machine only had like 2 animals in it so I had a clear, unobstructed shot. Though the new machines really frustrate me how the crane will randomly open up even if you manage to grab onto something. I'm really impressed the retro arcade was still there. I really wanted to take photos of the place to give them some added publicity but respected the guy's sign. I'm just thankful the sign was there. I've been paranoid about taking photos at parks/entertainment complexes after a security guard questioned me last year for taking a photo of a building from the unnamed park's midway and subsequently had me delete those photos from my phone.
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Water park rules
Canobie Coaster replied to WestCoasterKing's topic in Theme Parks, Roller Coasters, & Donkeys!
The thing that shocks me most is how many water parks don't allow goggles on water slides. A good pair stays on really tight and I think it would allow me to enjoy some of those speed slides more where I end up closing my eyes to avoid getting the chlorine in them. -
Morey's Piers Morey's is the crown jewel of the New Jersey seaside parks. I was really looking forward to Morey's thanks to its reputation for having crazy flat rides, great dark rides, a beach-side CCI, a recently renovated SLC, and a lively atmosphere. And Morey's definitely delivered. I gave myself 6 or so hours, but wished I had given myself a full day since the park really does have a great lineup and the boardwalk between piers was littered with arcades, food, and every tourist activity you could think of. The culmination of my Jersey Shore Tour finished with the crown jewel, Morey's Piers. Consisting of three piers, all 3 piers had noticeably different attractions. I was shocked that each pier was a solid 10 minute walk between them. I always thought they'd be closer, but that allowed me to truly experience the atmosphere of Wildwood...and hear the tram rolling on by throughout the evening. Of the Piers, I liked Surfside Pier the best since it had 4 of the top 6 rides there (AtmosFEAR, Zoom Phloom, Great Nor'Easter, & "it"). Mariner's Pier was anchored by the Ghost Ship, but lacked the thrill rides of the other piers. Adventure Pier is home to the solid Great White and a ton of up-charges. Surfside was the best of the piers in terms of the rides. It also seemed to have more of the newer rides there. Mariner's was my least favorite of the piers but it had the most rides. The wheel and Sea Serpent dominate from a distance. Adventure Pier had the upcharges like the Screamin' Swing. And this messed up Boat Tag ride I had only seen previously at Knoebels. While I expected the Great White to be the best coaster at Morey's, the coaster I was secretly most looking forward to was the Great Nor'Easter. Usually the three letters SLC send fear down an enthusiast's spine. But this one had recently undergone a multi-million dollar renovation that promised to provide a ride so smooth your grandmother could ride. Naturally I was skeptical since I've been abused by all too many SLCs, but this one did have the vest restraints so even if the ride still rode rough, I wouldn't get any hay makers to the head. It's truly impressive that Morey's was able to squeeze a SLC onto the pier. The ride narrowly dodges water slides, the flume, and buildings. The only apparent modification was shifting the loading area to where the block brakes are on most SLCs. Because of the ride's tight fit and close interaction, the park enforces a strict no loose article policy. While Six Flags uses the honor system, Morey's goes full TSA with metal detectors and wanding. I don't mind in this instance since Morey's does provide free lockers so I can tell it's genuinely in the interest of patron safety. Unfortunately the no loose article policy did prevent me from meeting up with boldikus since my phone was locked away when we tried to meet up by the ride. So the 5 million dollar question- was the Great Nor'Easter smooth? I couldn't believe it but the answer was yes! At no point was the ride rough so I was actually able to enjoy the layout. The ride doesn't let up. In this case, that was a good thing. Normally it's just relentless punishment. The close calls with the ride's own track and nearby attractions heightened the ride's speed. All 5 inversions had really strong snap to them, in particular the final inline twists. I would still take every B&M invert over the Nor'Easter, but it's not far behind Silver Bullet. Surprisingly the SLC was my favorite coaster at the park. That is something I never thought I'd say unless it was at a park where the only other coaster was a Chance Toboggan. 8 out of 10 Would the Great'Nor Easter be great or beat me to a pulp like all other SLCs. This one probably has the best setting and the interaction with everything is truly impressive. Are those riders smiling on a SLC? It's a sign of the apocalypse. Yes the renovation actually made a SLC smooth! I couldn't believe it. When you aren't getting your skull destroyed, you have to admit SLCs have a really intense, action-packed layout. Great White was a pretty good coaster as I had expected, but I think I expected it to be a little better than it was. The ride looks absolutely fantastic from a distance and it always brings a smile to my face to see a boardwalk woody. Great White is particularly noteworthy though since the ride extends beyond the boardwalk and actually stands atop sand for portions of it. With two trains, the ride never was more than a 1 train wait. Despite two trains, they were being sent out rather slowly because of the most elaborate staple jobs I have ever seen from operators. Typically ops only staple by pushing the lap bar down as far as humanly possible. Morey's took it an extra step by tightening the seat belts to the max before jamming down the bars. The ops were bending over people and pinning the seat belt down to ensure it was tightened. After a few rides, I realized resistance was futile and just did it for them to save them some time. The drop under the boardwalk was definitely unique. The thing that shocked me most was that the following turn was unbanked so the laterals were pretty strong there. The lift gave great views of the ocean. I didn't get any air in the first half thanks to the stapling, but there were some solid laterals. The return leg to the station had pretty good air though. I thought the layout reminded me a lot of Silver Comet. It's a fun coaster with a marvelous setting, but I just wish the restraints weren't quite so tight so I could appreciate the air a little more. 7 out of 10 Boardwalk woodies are great. The Great White is greater since it extends even further and goes right onto the beach. The first half is turnaround heavy. The second half has some nice air on the bunny hills. It also looked beautiful at sunset. After one good Vekoma, could there actually be a second good one? Yes! Sea Serpent was surprisingly smooth for a boomerang. The first drop as usual packed quite the punch in the back and the inversions are very forceful. But the most memorable thing about Sea Serpent for me was how the ride is crammed into the boardwalk. I couldn't believe how there was a store/restaurant in the middle of the ride. 6 out of 10 Like the Great Nor'Easter, Sea Serpent surprisingly was not a Vekoma death machine. Smooth and forceful. Usually boomerangs only do the latter. Does the Morey's wheel always have those missing cars? Doo Wopper is an ok wild mouse with an interesting theme. The fast food theming seems very carnivalish and reminded me of Primeval Whirl. While the theming didn't work for the latter, I think it worked well for Morey's since it was at a boardwalk as opposed to arguably the most well-themed, detail oriented resort out there. As far as wild mice go, the Zamperla ones are my least favorite. The turns are pretty brutal without braking and the drops are noticeably less steep than their Arrow, Mack, or Maurer brethren. Doo Wopper mitigated the first issue through extensive braking, which wasn't too bad since I could enjoy the view of the water. 5 out of 10 Doo Wopper was an ok mouse. The Zamperla ones aren't my favorites. I'm pretty sure Six Flags would have called this McDonald's the Ride if they tried the same theme. It's all about sponsorship, right? I was a Flitzer virgin as I entered Wildwood but by the end of the night Morey's had popped my cherry there. Flitzer definitely looks like a carnival ride from the minimalist supports to the facade to the compact layout. Despite each car only seating 1-2 riders, Morey's kept sending trains out every 20-30 seconds even though the ride seemed to lack the block brakes you find on newer coasters. The ride was smooth despite its compact nature, but the turns didn't have the force to them that I had expected. I knew the ride didn't have any real drops going in though. Overall it was quirky and moderately fun, but one ride was enough. 4 out of 10 Flitzer looks like the perfect carnival coaster in every way. Time for the whipping boy of Morey's coaster collection, Rollie's Coaster. It truly has it all. Unnecessary restraints? Check. Why a simple galaxi/zyklon layout has cars with OSTRs is beyond me. An awful name? Check. This one really needs no explanations. Putrid capacity? Check. While the other coasters were all less than 5 minute waits, Rollie's Coaster managed to have a 15-20 minute queue. While that isn't a particularly long line, it is relative to everything else there. The ride itself wasn't as awful as I expected; it was just meh. It is smooth so the restraints don't cause any discomfort. The drops were ok, quick but no air. Then the helices were pretty forgettable. It was a pretty mediocre coaster dragged down even further by those OSTRs and its capacity. 3 out of 10 Only Pinfari could screw up a galaxi so badly that they put OSTRs on the ride. Surprisingly it wasn't rough, but it wasn't all that good. "it" was one of those flats that I always heard about. Morey's took a standard frisbee ride, but replaced the OSTRs with lap bars and ran a very long cycle. While frisbee rides don't have any headbanging, the added freedom from the lap bars was fantastic and made the airtime feel that much more pronounced. While smaller than maXair, I think that cycle combined with the lap bars have vaulted it atop my list for best frisbee rides. 10 out of 10 I could handle "it". Fatty couldn't handle "it". This is one of the best signs I've seen at a park! Seriously the lap bars made a huge difference along with the crazy long cycle. The flat I was most looking forward to was AtmosFEAR. After the false promise of Gillian's Larson/ARM tower, I was able to get my fill at Morey's Piers. These towers have an absolutely terrifying drop and kick the butts of tower 2-3 times its height. I still can't believe how much air there is during the full length of the drop. But the real differentiater for AtmosFEAR is the setting. The views of the boardwalk and Atlantic Ocean were breathtaking. I also loved the sound effects. I didn't get them on my first ride, but I got them on my second ride at night. The effects made the ascent more nerve-racking and also prevented me from hearing the "giveaway" that proceeds the drop. This was probably my favorite ride at Morey's. 10 out of 10 Absolutely terrifying. Drops like a rock and I thought the vehicle would plunge right through the boardwalk. The sound effects were much better than expected. They hid the "giveaway" that precedes the drop. I had heard very good things about Zoom Phloom but didn't realize just how good this flume would be. Going in I knew the flume had a pretty long elevated portion and had close interactions with the water slides and Great Nor'Easter. Zoom Phloom delivered that and much much more. What I didn't know was that Zoom Phloom had a section below the boardwalk and had two drops larger than those you'd find on most flumes. Both drops were excellent and very zippy. Finding some riders to join took a few minutes since I rode it earlier in the afternoon before the piers started getting more crowded at night, but it was worth the wait. Zoom Phloom really is the perfect flume and I can't believe they could fit a ride that long onto the boardwalk. After the insane drop tower, this was probably my favorite ride at Morey's. 10 out of 10 Zoom Phloom exceeded all of my expectations. I can't believe they fit a ride like this on the boardwalk. The big drop. The "small" drop which is still bigger than the big drop on most flumes out there. It leads to the awesome section below the boardwalk. Morey's also had dark rides galore. Dante's Dungeon was the first one I tried and it was solid. Like the one I rode at Gillian's earlier in the day, Dante's Dungeon was well maintained so the scares didn't look tacky like those you find at carnival dark rides. There were a ton of gags, but none of them in particular stood out. 7 out of 10 Dante's Dungeon had an awesome facade. Unfortunately Pirates of Wildwood was closed. I heard this was a must so I was bummed. I guess I'll find out next time if it's because it's really that good or if it's so bad that it's good. Closed so I guess I'll have to wait until next time to see why people said this ride was a must in a visit to Wildwood. Chamber of Checkers was the most messed up ride on the pier. First I hope you aren't scared of clowns. The demonic looking clown has blood red eyes and you enter through his mouth. The whole attraction was WTF. The first room was definitely interesting and would suck if you had an awful memory with all the fake pathways. Then the outside seemed unfinished. Does the outdoor portion typically only consist of metal chain link fences? There wasn't really any challenge and it just looked tacky, so it was perfect for Wildwood. I didn't find the maze too hard, but I left the attraction dumbfounded. 5 out of 10 The entrance was freaky and the walkthrough was just so WTF. Ghost Ship was a walkthrough I didn't know much about before arriving and I was absolutely surprised how well done it was. Ghost Ship is more or less a permanent haunt you'd see at a park around Halloween. Not only does the ship have outstanding detail, but the ride had a good amount of scare actors who genuinely seemed to take pleasure trying to scare the poop out of you. The thing that most shocked me is that the scare actors were allowed (yes you read that right) to touch the guests. I have never seen a haunt that allowed it before and that made it all the more frightening. The whole attraction was pretty long too, probably about 10-15 minutes. I'm glad I saved this for the night since it heightened the eeriness of the ship. 10 out of 10 Ghost Ship was outstanding. It's more or less a permanent Halloween-style haunt. Read the second warning. Yes you read that right. The actors can touch you. My draw dropped when I read that. Morey's really came alive after the sun went down. All 3 piers had extensive lighting packages on all of the rides. This combined with the busy piers gave the park an energy level I haven't seen many parks match. My camera struggled to capture the beauty of Morey's at night. I tried but the only way to truly experience it is to go yourself. My favorite lighting package was on AtmosFEAR. All of the blur. The Sea Serpent sign looked pretty intimidating at night. Even the most basic of rides looked great at night. A visit to Morey's Piers is more than just the rides. It also includes the massive Wildwood boardwalk. Since I only had the evening, I only had time for one meal. The decision came down to Mack's or Sam's. Based on this forum's recommendation, that meal was at Mack's. I went with a basic slice of cheese pizza and thought it was good, not great. I wouldn't object to eating it in a return visit, but I also may look to try somewhere else. That somewhere else may be Grab a Wiener for reasons I don't think I need to explain on this board. That's such an awesome name! This name is very fitting for the Jersey Shore. After the food, arcades are the second most abundant businesses on the boardwalk. I saw many modern arcades with games similar to what I'd see at Dave & Buster's, but eventually I stumbled upon an old-fashioned classic arcade in the Boardwalk Mall. I had no idea the place even existed prior to my visit, but while I may not return to Mack's the next time I'm in Wildwood, I will definitely be returning here. Unfortunately I don't have photos of the inside since they had a sign restricting photos, but the inside was a treasure chest for gamers. I found lines of pinball machines that emptied my pockets of all my loose change. They also had a lot of the older games I used to find at local arcades before blown up versions of apps like Crossy Road and Candy Crush started taking over every arcade near me. I wasn't in this mall for shopping; I was there for the old-fashioned arcade. No way I could stop in this arcade after finding all the pinball machines and classics in the Boardwalk Mall. There were other things such as water parks, Ripley's museums, and laser tag. Though the most interesting thing I saw was beach zorbing. How does that even work? Do you literally get in the giant hamster ball and ram into others or just roll around mindlessly? I didn't get a chance to see anyone doing it but I'd love to people watch that activity during a return visit. Beach zorbing looked interesting. After I left, I was hoping to sneak a ride on the coasters at Steel Pier before going to sleep since my hotel was only 15 minutes from Atlantic City and I saw on the site they were sometimes open until 1 depending on the crowd levels. I tried calling the park but of course no one answered. Being a coaster whore I had to try to get that kiddie credit and generic spinning mouse. Having never been to Atlantic City, I felt a little uncomfortable there after midnight. I parked on a random side street behind the Hard Rock Cafe, prayed I wouldn't run into anyone, and then made a beeline for the park only to find the lights turning off. Sure enough it was closing. Instead of lingering around, I hightailed it back to my car and got out of that city as quickly as possible. So unfortunately for you that means no photos.
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Lake Compounce Discussion Thread
Canobie Coaster replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Because of how much the ride costs to maintain, they're only going with 1 train to help reduce wear. It stinks, but that's the park's rationale. -
Christian's Coaster Adventures 2017
Canobie Coaster replied to cparkes92's topic in Theme Parks, Roller Coasters, & Donkeys!
There's nothing like the sketchiness of a carnival. That Hillbilly Fun House looks amazing. -
^ I didn't realize it either until I checked their website before visiting. I'm not even sure where they plan to place it since there was no signs of construction. When I checked out the park index, I didn't realize they had an old Slingshot drop tower sometime in the past so is the new one replacing it? It's right there and free admission, so it's definitely worth stopping in for. If you're lucky, you'll get the two new rides during your visit.
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Wow Quassy is having another great addition next year. They're adding a tantrum slide and 2 other tube slides. Link I remember when Quassy was just the single water fortress for the entire water park. Now they have a pretty respectable water park. Quassy’s Splash Away Bay Waterpark To Get ‘Supercharged’ For 2018 By amusementtoday | July 7, 2017 MIDDLEBURY, Conn. Splash Away Bay waterpark at Quassy Amusement Park here will get “supercharged” for the 2018 season, park officials announced today. Three new gigantic water raft rides with a combined length of more than 1,000 feet will be constructed during the offseason, bringing to 15 the number of slides in the lakeside complex. “We’re thrilled that we can start the project later this summer and have it completed for the waterpark’s opening next year,” said park President Eric Anderson. In addition to the new slides, Quassy will also construct Splash Away Bay Café & Deck overlooking Lake Quassapaug. Guests at Quassy Beach and the waterpark will be able to purchase food and beverages at the café and enjoy rooftop seating. Big Thrills On The New Slides The new slides will be provided by ProSlide Technology, Inc., of Ottawa, Ontario, Canada. ProSlide was the vendor for the existing 12 slides at the attraction, which was first introduced in 2003 as Saturation Station. The project will be located in an area now occupied by picnic tables on the north side of the property. The largest of the three giant slides will be a TantrumTWIST, also known as TORNADO, which will accommodate two-person rafts. The patented funnel shape flushes riders up the TANTRUM walls, oscillates each tube multiple times and generates the suspended-weightlessness sensation that is unique to ProSlide funnel rides. After dropping into the funnel, riders are swept up the wall to the equator line, which is actually perpendicular to the ground. The ride creates the illusion of going over the edge and keeps even the craziest thrill enthusiasts returning for more. Two gigantic PIPEline serpentine slides will round out the three-ride attraction. The new slides will all depart from one platform and conclude in runoff troughs near Saturation Station. The PIPEline slides are designed for single our two-rider rafts. “ProSlide is extremely proud to be the trusted partner to Quassy Amusement Park for every one of the waterslides at Splash Away Bay. We are thrilled to be working again with the Quassy team to add brand new guest experiences to Splash Away Bay,” said Phil Hayles, vice president business development, ProSlide Technology. The waterpark expansion will be the single-largest investment in the park’s history, Anderson noted. “Within the past several years, we have invested heavily in the park with new water attractions, amusement rides and infrastructure improvements,” Anderson added. “Two new rides were added this year as well as our new candy shop and administration offices.” Vast Improvements In 2015 Quassy announced a multi-year plan to add new attractions to the waterpark. Last year Slide City, a five-slide complex for children, was introduced as the first phase of the strategy. Also, Reverse Time, a major thrill ride and the first in all of North America, opened in the amusement ride area of the park. “The opening of Saturation Station in 2003 really set the stage for the vast improvements we’ve been able to make in recent years,” noted George Frantzis II, a park owner. “Wooden Warrior, our marquee roller coaster, opened in 2011 and we doubled the size of the waterpark in 2013. Those were monumental accomplishments for us – a small, family-owned business,” Frantzis added.
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Dollywood Discussion Thread
Canobie Coaster replied to crispy's topic in Theme Parks, Roller Coasters, & Donkeys!
Isn't Lightning Rod restricted to just one ride on the Time Saver too? That's particularly bad if that line is still filling up then. -
Announcing "Skyline Attractions"
Canobie Coaster replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Sorry my bad. I looked quick at the photo on the previous slide and thought that was from Skyline not Six Flags. The track around the globe looked very much like the Skywarp's path. -
I hope you have a good time. It's easily one of the best Six Flags parks out there thanks to the coaster collection. 1) Yes only Platinum users can use the Flash Pass on those 2 rides. If you don't mind riding alone, the New Revolution has a somewhat hidden single rider line beneath the lift hill that gets you on in less than 5 minutes provided you don't mind riding without VR. I think the ride is great without it. Otherwise, the queue for it was 2 hours when I was there last year. I've been to the park twice and even with them only running one side on Superman, I've never had to wait more than 15 minutes. I'm not sure if I just got lucky with that line though. 2) When you purchase the Flash Pass, you can tell them that you would like to add a reservation for X2. It costs $15 a pop so it is pretty pricey. I've found that X2's queue dies towards the end of the day, so you can get rerides then. At the start of the day, the lines will probably be an hour minimum. 3) If you can visit on a weekday, I imagine crowds will be less. This is still a pretty highly visited park though. I've gone on two extremeley hot days (a Saturday and a Tuesday) and the crowds seemed to be less than what people have described here. With a Flash Pass, you shouldn't have to wait more than a few trains for anything once your reservation hits. With Gold, you may have to wait 20-30 minutes for the reservation for the popular rides like Twisted Colossus and X2. Riddler's Revenge and Green Lantern also have single rider lines that get you on fast. The former's is poorly marked and kind of hidden down the exit ramp. 4) I think Twisted Colossus is best in the back. Seems to be common among RMCs for me. I also prefer Goliath, New Revolution, and Viper in the back. X2 is a must in the front row. 5) I usually stay near Disneyland. 6) I'd recommend going to Disneyland. SFMM gives you the thrills, Disneyland gives you everything else.
