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AmyUD06

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Everything posted by AmyUD06

  1. I love the layout and the terraforming and I was glad to see you didn't use Relative Roll, which can screw up a wooden coaster sometimes (especially with auto-supports). All in all, not bad for a first attempt, but you did make some of the classic "rookie" mistakes: -Banking was WAY off quite often. Sometimes too much, other times not enough. -Pacing could use some work. -A few anti-realism qualities: --For this (and almost all) coaster types, brakes while the track is curving is a no-no. --Using "hidden brakes" to enable an extra block section. --You've got a MCBR heading uphill...yeah, you've got the LIMs on there, but still not great. --Train is way too long for PTC 3-bench cars. IMHO, spend a little more time working out the banking angles through either trial-and-error or the are calculators over at the No Limits Development Center. Personally I'd stay away from tools like AHG and Elementary until you've reached the pinnacle of what you can do free-hand.
  2. Pay attention, I already asked that. Just the track segment as seen as in the editor.
  3. +1 on the above comments, and a layout that long really should have at least one, if not two, block brakes along the course to enable more trains/greater throughput.
  4. ::shrug:: The station box with the X is purple on my screen. Clarifying the "inversion" question (I know what one is thanks )...The rules say "must have 3 inversions." Does that mean EXACTLY three, or AT LEAST three? I'd also like to know if you count an inverted top-hat.
  5. Questions: When you say the "station must be in the purple box" do you mean the entire station building as displayed in the simulator, or just the orange track as when viewed in the editor? For the inversion count, is that a maximum/minimum/exact requirement?
  6. Thus the brown-outs that the "east" side of SFGA saw back when they were launching both sides of the Chiller at the same time during the first two years.
  7. Hmm...have I mentioned how much I hate working on diagonals?
  8. Count me in, but one question: For the Gs...it is well known that sometimes running coasters at 50% or 25% speed will result in odd G spikes that don't show up at 100%. What will be the judging standard?
  9. And there I was thinking I'm the only one who ever uses the cutback element.
  10. Voting is almost closed. Get 'em in while you can.
  11. What's with all the mounting points on the supports with nothing attached?
  12. I consider Dorney my "Local," even though SFA and SFGAdv are just about as far.
  13. Quit stalking me, haha. Heh, no stalking...just saw your username and that isn't exactly a common last name. She was in my graduating class in HS.
  14. And, my own entry... Blue Lazer (Wooden Twister).nltrack
  15. OP...do you have an older sister named Alyson?
  16. Actually, they can and then direct you to the water fountains.
  17. Deadline is up, but I only see one track file posted in the thread. Anyone wishing to enter has an extension until Monday 6/8.
  18. It's rare that I ride a coaster WITHOUT glasses of some sort, policy against it or not, flyers being the sole exception. There's been times where I've had to reach up and hold them in place a couple of times, namely rough wooden coasters that bounce you around. Glasses will not randomly come flying off from wind (unless you ride with your head tilted to the sky and the air catches underneath) or physics.
  19. Hmm... What do we have here....
  20. Since my last post in this thread, three of the projects have been finished. The Arrow interlocking-loop shuttle became Flashback '88: http://www.themeparkreview.com/forum/viewtopic.php?t=44584&start=10&postdays=0&postorder=asc&highlight= The B&M Hyper became Category 2: http://www.themeparkreview.com/forum/viewtopic.php?t=49719&highlight= And the wooden twister became Devil's Highway: http://www.themeparkreview.com/forum/viewtopic.php?t=48000&highlight= The Schwarzkopf and Intamin haven't seen any progress, but I just recently completed a lot of support work on the B&M LIM-launched. Still a bunch of work to go, but here's some pictures. The color scheme is just temporary to make it easier to see how supports come together...welcoming ideas. Overview of the south end. Yes, that's an inclined-loop you see. Overview of the north end. That loop is 275 feet tall, and the tophat is 285 feet. Detail of the Cobra Roll/Fishbowl supports.
  21. That's fine, just like how supports can go outside the blue line so long as it doesn't cross into the purple box area.
  22. Hey, quick question for those that've been to the park in recent years: I haven't been there since '95, and am going on Friday. Do they still allow loose articles in the stations or do they have a lame locker policy like Six Flags?
  23. 1. Nowhere did I say that this park is anywhere near the caliber of BGE. I merely said that on paper, they have a similar amount of rides...both coasters and flats. Yes, BGE has shows too, but we don't have any idea what kind of show line up this park may or may not have this season. 2. As for "$40 for a bunch of coasters and nothing else"...I say, SFGA charges $50+ for a bunch of coasters (that you can't even ride all of which on a normal summer day without spending more for the FastPass due to operations) and rides for little kids with almost nothing in between and gets away with it. Again, I am NOT saying this park is on par with SFGA or other major parks, just that they wouldn't be the first to "overcharge" for what you get. MOST IMPORTANTLY 3. For all we know, $40 may be the bare minimum the park can charge and still turn a profit, considering utility costs, property taxes, average wages, average income of a family in the area, and a variety of other factors that no one ever really thinks of, specific to the region. This can have a large affect on things like ticket prices...look at how Cedar Point is less expensive than SFGA when they have MORE rides (and thus more staff to pay and utility usage). Yes, $40 may be a lot for what the park has to offer in comparison to other parks, but perhaps if they were to charge $30 they'd be operating at a loss, which is certainly not a way for any business to be successful in any measurement of "success." Yes, the park may be destined to failure because of its location, lineup, or what have you. I don't think it'll make it beyond this season, either. But, from the company's perspective, they got themselves in a situation (that I'm sure they haven't fully realized yet) and are doing what they can to turn a buck. FPC at least gets some respect for me for that. Of course, I'm going to be lambasted because I go against the will of the almighty Alvey.
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