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Everything posted by AmyUD06
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There's a bit of a twist from the normal Shuttle Loop variant...a second loop! -56mph weight-drop launch in 2.55 seconds -125ft front spike / 80ft front loop -100ft rear spike / 70ft rear loop The Gs can get a little high, especially in the back row, but it is a Schwarzkopf after all. Enjoy! Inferno (Schwarzkopf Shuttle Loop).nltrack
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Here's my entry. "Gigawatt" Key Features: -57.5mph LIM enclosed launch -100ft vertical loop (tallest point on the coaster) -75ft overbank turn -90ft cobra roll -75ft immelmann -45ft Zero-G Roll -airtime hill -2841 feet overall length -5 total inversions 100% hand-designed track and supports. Also, this is my first time using the terraformer, so apologies if the water looks ragged. Enjoy. Gigawatt_Mike240SX_StandupContest.nltrack Unpackaged Version Gigawatt_Mike240SX_StandupContest.nlpack Packaged Version. No extra scenery, just the replaced car texture for the logo.
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A glimse at my new Intamina record-breaker...breaking every single record that I can think of: -Maximum height (485ft) -Degree of lift hill (TBA) -Degree of drop (TBA) -Non-launched top-speed (116mph) -Number of Inversions (16) -Tallest vertical loop (423ft) Totally unrealistic, but it is fun. Named, colored, and supported version to come. Intamin_480footer.nltrack
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That said, making a coaster pass an e-stop test is pretty simple. Always make the MCBR either have a transport device or be on a downward slope, and then never build past whatever height the MCBR is (unless you've got a mid-course launch or 2nd lift hill). All coasters I build I set to Shuttle mode initially, this way you can still run them in the simulator even if you haven't made a complete circut yet. It's much easier to figure out if your element is pulling red Gs and fix it then rather than have to go back and make the changes to a completed layout.
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Inspired by the early 1900s attempts at looping coasters. Auto supports except for the loop. Enjoy. Ol' Loopy.nltrack
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A B&M LIM Launched sit-down. 100mph with some larger-than-life sized elements. Suggestions welcome on a color scheme and/or name. Final version with supports to come. B&M_LIM_01.nltrack Side View.
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B&M vs Intamin
AmyUD06 replied to alpengeistdude321's topic in Theme Parks, Roller Coasters, & Donkeys!
I vote for Arrow. Not kidding. -
RCT2: TPR Theme Park
AmyUD06 replied to WillMontu's topic in Roller Coaster Games, Models, and Other Randomness
Man, that "looping water slide" brought me back. Action Park in northern NJ actually had something similar, though it was rarely open. The last time it operated was 1995 or 96, and it was torn down when Action Park's owners went out of business and the park was turned in to Mountain Creek. A google search for Looping Water Slide will turn up some good stories. I know that looks photoshopped, but believe me it is not. I never got to ride it (being 12 and under the weight limit when it last ran in 96/96), but I would always stare and wonder what it was like. -
You may remember my "preview" thread a few weeks back...well, here is the final product. "DecaDemon" 158 feet tall 62 MPH top speed 4960 feet of track 10 inversions -Two giant vertical loops -Cobra Roll with a Zero-G Roll in the middle -Cutback -Two vertical loops -Double Corkscrew Comments of any sort appreciated. Overview DecaDemon.nltrack Final Design
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No Limits V1.7
AmyUD06 replied to Sparebear75's topic in Roller Coaster Games, Models, and Other Randomness
Am I the only one getting glitchy sound in the new 1.7 Simulator? -
You also need to not have the train go through the station building when it's coming around before the launch. Cool in theory, but in the simulator engine (at least for me) it goes right through a brick wall. Otherwise, not bad. I can't imagine how great my tidbits would feel after some of those Gs in the riding position.
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A preview of my new NL Project
AmyUD06 replied to AmyUD06's topic in Roller Coaster Games, Models, and Other Randomness
I'd agree, if it was a barrel roll. I didn't use AHG on it, but I did spend a few hours manually smoothing and testing and smoothing and testing. It goes through that element quite smoothly. It's also not a B&M. -
Arrow Dynamics was put on the map by their compact Corkscrew coasters that were cloned countless times in various parks throughout the world. Their true glory came in in their massive multi-looper coasters like Anaconda and Great American Scream Machine which held world records for their time, What would you get if you combined the compact benefits of the old with the intenstity of the new? This: Only 100 feet tall at the peak of the lift with a footprint of 573x142 feet, this yet-to-be-named monster reaches nearly 50 miles per hour and traverses over a half-mile of track including 6 inversions: two vertical loops, a batwing, a corkscrew, and the rarely-seen "cutback." (This is the second coaster that I've finished in NL; the first was a simple out-and-back woodie. I know that it's rough at points and will hit yellow Gs in certain seats, but hey, it's an Arrow...it's supposed to be rough. Anyway, I'm pleased with it but in retrospect I think I may have gone overboard with the supports at times. I've also included a prototype without the cutback element or any supports. Any and all criticism is more than welcome.) EDIT: Turns out it didn't even hit 50mph; Modified some supports; New version uploaded. Arrow02.nltrack Prototype layout without the cutback or supports. Arrow02a.nltrack FINAL finished version. (Never tested in NL 1.5, so it may not make a full lap without the Improved Friction on.) Overview
