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AngryGiant

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Everything posted by AngryGiant

  1. This will be interesting to watch being supported.
  2. It's the now defunct Shockwave rethemed and slightly modified.
  3. Wow, just shy of a year later. I like the layout, but I'm not sure about having blocks on every hill. Some places would have rollbacks, but most of the hills would not.
  4. I'm glad this is coming back. Still looks great, can't wait to see where it goes.
  5. He should have dropped the guy in water to make him drown. Still a funny video. Especially liked the peep bowling. Fun times.
  6. I believe Non-Custom Scenery Objects.
  7. Why not just upload them to this site? Why bother with a third party? As he said, David Walsh is your friend. Also, if you are going to do construction updates, make sure the rides under construction don't look like they'd fall over. Finally, your pictures look very unfinished, and I'm not talking about them gamewise. Crop them. There is no need for half the screen to just be blank grass unless it is a shot of a clearing for upcoming construction etc. I understand the limitations for RCT3 when it comes to polys and it slowing down systems, but you should take the time to make your photos look like work was put into them, not just a screenshot and upload. As far as the park goes, I like the hyper coaster and you did a good job custom supporting the inverted coaster. Been a while since I've seen a boomerang (or whatever B&M would call it, don't think they've ever actually made one) on an inverted coaster.
  8. did you need to bump a month old thread? Let the OP continue/update when they can. Sometimes people go on vacation or don't play RCT3 enough over a period of time to warrant an update.
  9. It looks like he used the no collision hack to build through the premier style ride. The park looks great.
  10. Couple videos of some rides I've been working on. One is a Eurofighter using Dasmatze's CTR. The other is a custom ride using one of the EP pack CTRs. I love the way you can make the track flow. This was my first attempt with the CTR. http://www.youtube.com/watch?v=QHlsR4vRGXk http://www.youtube.com/watch?v=fRHyx6iOa3c A.J. says: Remember that Youtube tags only work when you use the URL with the video ID, and not any extra stuff like "feature=youtu.be".
  11. I am looking for Dasmatze Covers and More. There are a few links out there that usually point to Rct-Net.de Problem is the download there isn't complete as I get an unexpected end of archive when I try to open it in WinRAR. Does anyone know of a working download? I've already googled it and gone through the entirety of rct-customdb.com that Rct-Net.de points to as it's updated database. Thank you.
  12. Are you unzipping them to your desktop first? Then moving them to (usually) the style/themed folder?
  13. I need a name for this Eurofighter. I made the station with ShyGuy's Catfish Cove set. There are 2 launches and 15 inversions. I still need to custom support everything besides the first vertical tower in the photo. Station
  14. Wow I just found that CTR, and the rest of the Europa Pack. Insane the amount of custom track they put into it. If only we could get a B&M track with the same flexibility. I can only imagine what QR could do with that on a Schwarzkopf. Back on topic. Great job. Can't wait to see more of the ride with scenery and a station.
  15. The thing about 2 is it's an isometric view. It's a lot easier to make a building look better from farther away and not have to worry about any interior on a dark ride. In that aspect, RCT3 is more realistic. For which is better? I'd say both are good games. RCT2 is great for the big park feel where everything is spread out and you have different areas. RCT3 is better for smaller parks and with the amount of custom 3ds scenery is much better for details.
  16. Wonderful park. Congrats on the Silver. Probably should ask this in the RCT2 questions section, but how do you cut off the map to get the non rectangular edges?
  17. As stated, you had a few lawsuits coming from people hitting trees. Also, a couple of the turns are going to fast for the banked to unbanked medium curve. Mainly the last one before the breakrun and after the corkscrew/wingover. The theming is phenomenal, and I love the diagonal entrance.
  18. El Dorado = Drool Absolutely beautiful, while probably being extremely painful. Not crazy bout the Flying Transport? or the Vertical Drop coaster.
  19. My "what started out as a park that was too big and turned into random coasters and sporadic flat rides because I hate planning" park. Mainly this became practice on building stations and developing an architectural style. I may or may not make a thread with the rides and stations. I haven't decided if I like any of them enough to share. SCR16.BMP Overview SCR14.BMP might as well share 1 or 2 that I built a while ago SCR11.BMP To keep this a preview and not a thread, I'll stop here.
  20. I wanted to try to make a compact wooden coaster that was not a cyclone or out and back. Here is what I came up with. Stats are 7.5 7.0 4.5 SCR9.BMP
  21. I'm not really liking the colors, they seem all over the place. The station looks great archy wise, just make the colors more complimentary.
  22. It's a Wayne's World Reference, although it seems that a lot of the posters on here are probably too young to remember the skit.
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