
ImagineerJohn
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Just wondering if we have any Rip Ride Rockit nerds out there that can help me out with some information. I understand there are 7 trains on the ride. Can it run all 7 at once? How many can be in the station area at once as well. If you could message me or let me know any info about the operation of this ride it would be greatly appreciated!
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Hi All, Quick question regarding: MATTERHORN BOBSLEDS On the website it says that if you are in a wheel chair you join the standard queue and then you are directed to the appropriate entrance by a cast member. Can any one tell me which platform point do you load & unload the cars at if you are in this situation. Is it through the normal gates? Or do you load in another area? i.e Unload or the Transfer Table Unload? Thanks
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Ride Sims.com
ImagineerJohn replied to TJ27's topic in Roller Coaster Games, Models, and Other Randomness
Ridesims has released 5 new simulations this year: Test Track 2.0, Splash Mountain , Air, Rock n Roller Coaster & Maverick. They are more complex than normal simulations and are recommended for true coaster enthusiasts who know what they are doing! Here -
Thanks everyone! @Dj what is the ' ready table ? ' Also a cascade what happens exactly? Is it stacking? Once the blocks ahead can the sleds automatically progress or does it require an evac or cast member to push vehicles ? . If you havnt guessed already this is research for ridesims and any more info any can give in terms of operation would be great if you want to pm me anything !
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Thank you, With regards to unload at D and secondary unload at E . When and what would cause the unload at E to be operating ? And how does seatbelt check at both work ? Is it when it's busier they would have 2 cast members checking B and one at A. Cast member A wouldn't have to check every other car ? Also when you say quickly put cars into secondary station which is secondary station ?
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Matterhorn Bobsleds: Can someone give me some operational information on the Matterhorn Bobsleds please? Information I need: 1) How does wheel chair access work with the ride?. Is there a transfer track or separate loading point for these guests? 2) How many cars can load and unload at a time? I have noticed in videos that guests normally load at one and unload at another. ( How many cars run on a track ) 3) Which position do seatbelt checks occur before dispatch? is it block a ( as shown on my diagram ) I've added a quick block diagram of the station if you want to reference any blocks and what happens at them. Any other information about ride operation and details would be welcomed. Thanks everyone.
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Dollywood Discussion Thread
ImagineerJohn replied to crispy's topic in Theme Parks, Roller Coasters, & Donkeys!
ImagineerJohn - Here's some great pics of MM during construction, before the walls were put in. http://www.themeparkreview.com/dollywood2007/sept9_2006.htm Thank you for the details and reference images. For one of the first custom eurofighters it looks like it would be an excellent ride. -
Dollywood Discussion Thread
ImagineerJohn replied to crispy's topic in Theme Parks, Roller Coasters, & Donkeys!
Just wondering if anyone can help me. I am trying to locate a ride layout plan for mystery mine. I do not know the ride that well as I have never been on it. So if anyone could quickly draw up a line drawing of the attraction marking blocks, station locations for how many trains are there and the mechanics area that would be a real help! -
Alton Towers Discussion Thread
ImagineerJohn replied to Ed's topic in Theme Parks, Roller Coasters, & Donkeys!
Not confirmed. For all we know it could be a fan's really good animated guess. I'm sorry, but you're comparing a scissor lift (something that is used every day by tons of companies in tons of different applications) to a roller coaster that is designed by one company and their evolution on the design. Sure, there's probably going to be some maintenance problems; there usually is on a first of a kind coaster. But, as for it being a nightmare, I doubt it. The Animation you found on Photo Bucket was created by myself along with a few others. Scissor Lifts, Hyrdaulic Tilts and Drop Tracks are all possible ideas which i played around with. The reason i focused alot on a scissor lift is due to the reduction of pressure upon the hydraulics on a scissor lift. A Coaster car with people is going to be very heavy to hold up. The Mechanism is going to require locking pins incase of power cuts.. so that it can be locked in the up state for the top track and down state for bottom track. I hope to be getting some mechanism photos of what ever the secret weapon is from behind the scenes in March at the Preview - Which of course i will post after the 20th March if allowed.